Invincibility: Difference between revisions

no edit summary
No edit summary
Line 4: Line 4:
'''Invincibility''' is a state during which a character cannot be attacked or [[damage]]d. Attacks will hit (so the attacker takes [[hitlag]]), but will not deal [[damage]], [[knockback]], or [[hitstun]]. Characters who are invincible can still be affected by certain [[windbox]]es, as well as [[Master Core|Master Giant's]] grab attack in ''Smash 4''.
'''Invincibility''' is a state during which a character cannot be attacked or [[damage]]d. Attacks will hit (so the attacker takes [[hitlag]]), but will not deal [[damage]], [[knockback]], or [[hitstun]]. Characters who are invincible can still be affected by certain [[windbox]]es, as well as [[Master Core|Master Giant's]] grab attack in ''Smash 4''.


Invincibility's negative aspect is that on the [[Planet Zebes]], [[Brinstar]], and [[Norfair]] [[stage]]s, characters will fall straight through the stage's lower hazard, rather than sustaining damage and bouncing back up. They may occasionally also be KO'd if they are standing on the track on [[Port Town Aero Dive]], and both the [[Mute City (SSBM)|''Melee'' Mute City]] and [[Mute City (SSB4)|the ''Smash 3DS'' Mute City]].  
Invincibility's negative aspect is that on the [[Planet Zebes]], [[Brinstar]], and [[Norfair]] [[stage]]s, characters will fall straight through the stage's lower hazard, rather than sustaining damage and bouncing back up. They may occasionally also be KO'd if they are standing on the track on [[Port Town Aero Dive]], and both the [[Mute City (SSBM)|''Melee'' Mute City]] and [[Mute City (SSB4)|the ''Smash 3DS'' Mute City]].
 
In ''[[Super Smash Bros. Melee]]''{{'}}s {{SSBM|debug menu}}, invincibility is displayed by affected [[hurtbox]]es changing from their usual yellow color to a green color during the invincibility period. A similar feature is present in ''[[Super Smash Bros. Ultimate]]''{{'}}s [[Training Mode]] via an invincibility toggle, which causes invincible parts of characters to acquire a green tint.


Invincibility should not be confused with [[intangibility]]. In invincibility, all knockback and damage is canceled when the character is hit. In intangibility, however, the character cannot be affected by either knockback or damage in the first place.
Invincibility should not be confused with [[intangibility]]. In invincibility, all knockback and damage is canceled when the character is hit. In intangibility, however, the character cannot be affected by either knockback or damage in the first place.