OverviewEdit

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Throw and Hitbox DataEdit

HitboxEdit

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Blockable Reflectable Absorbable Flinchless Heedless Piercing Strechy ?2 ?5 ?6 ?11 Hit Bits
0 0 0 2% 0   Forwards 30 150 0 4.5 0 0.0 21.0 9.0 1.0x 1.0x 0%               Punch                         11111111111111
1 0 0 2% 0   Forwards 30 150 0 3.0 0 0.0 14.0 8.0 1.0x 1.0x 0%               Punch                         11111111111111

ThrowEdit

ID Damage Angle BK KS FKV Bone SDIx FFx T% Type Effect Sound
0 4%   Forwards 70 72 0 0 1.0x None 0%       None
1 3%   Forwards 60 100 0 0 1.0x None 0%       None

TimingEdit

Invincibility 1-8
Hitbox 26
Throw Release 27
Animation length 54
                                                                                                           
                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Invincible
  
Throw point

TriviaEdit

It seems that the move was intended to be interruptible from frame 43 (as there is a timer on frame 43) however, there is no interruptibility flag after the timer on frame 43, resulting in the move being uninterruptible. This is supported by the fact that the move is interruptible from frame 43 in later entries.