OverviewEdit

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HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 13% 0   30 100 0 5.0 70 0.0 12.0 0.0 1.0x 1.0x 30%               Slam  
1 0 13% 0   30 100 0 5.0 70 0.0 8.0 0.0 1.0x 1.0x 30%               Slam  
2 0 13% 0   30 100 0 5.0 70 0.0 4.0 0.0 1.0x 1.0x 30%               Slam  
3 0 13% 0   30 100 0 5.0 70 0.0 0.0 0.0 1.0x 1.0x 30%               Slam  
Hit 2, Clean
0 0 16% 0   30 100 0 6.0 70 0.0 12.0 0.0 1.0x 1.0x 30%               Slam  
1 0 16% 0   30 100 0 6.0 70 0.0 8.0 0.0 1.0x 1.0x 30%               Slam  
2 0 16% 0   30 100 0 6.0 70 0.0 4.0 0.0 1.0x 1.0x 30%               Slam  
3 0 16% 0   30 100 0 6.0 70 0.0 0.0 0.0 1.0x 1.0x 30%               Slam  
Hit 2, Late
0 0 8% 0   30 100 0 3.0 70 0.0 12.0 0.0 1.0x 1.0x 40%               Slam  
1 0 8% 0   30 100 0 3.0 70 0.0 8.0 0.0 1.0x 1.0x 40%               Slam  
2 0 8% 0   30 100 0 3.0 70 0.0 4.0 0.0 1.0x 1.0x 40%               Slam  
3 0 8% 0   30 100 0 3.0 70 0.0 0.0 0.0 1.0x 1.0x 40%               Slam  

TimingEdit

Charges between 5-6
Hit 1 13-16
Hit 2 (Clean, Late) 32-35, 36-44
Interruptible 70
Animation length 72
                                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible