Hammer (item): Difference between revisions

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**[[Wario]] swings the Hammer above his head while facing the screen, making it seem as if he "wobbles" from side to side. In ''Smash 4'', he faces the screen regardless of which direction he swings, and simply tilts more strongly towards either direction (although the animation of him turning around still occurs before he snaps towards the screen again). This mirrors the "choppy" movements of ''WarioWare'' cutscenes.
**[[Wario]] swings the Hammer above his head while facing the screen, making it seem as if he "wobbles" from side to side. In ''Smash 4'', he faces the screen regardless of which direction he swings, and simply tilts more strongly towards either direction (although the animation of him turning around still occurs before he snaps towards the screen again). This mirrors the "choppy" movements of ''WarioWare'' cutscenes.
*In ''Melee'', {{SSBM|Mr. Game & Watch}}'s model can be seen in 3D when turning around with a Hammer. This doesn't happen in ''[[Brawl]]'' or ''[[Smash 4]]''.
*In ''Melee'', {{SSBM|Mr. Game & Watch}}'s model can be seen in 3D when turning around with a Hammer. This doesn't happen in ''[[Brawl]]'' or ''[[Smash 4]]''.
*If {{SSB4|Bayonetta}} grabs a Hammer (or [[Golden Hammer]]) with her forward aerial and stops the attack in midair without performing all three hits, [https://www.youtube.com/watch?v=T4rEhNT3d-A the hammer music will not play].
*In ''Smash 4'', if {{SSB4|Bayonetta}} grabs a Hammer (or [[Golden Hammer]]) with her forward aerial and stops the attack in midair without performing all three hits, [https://www.youtube.com/watch?v=T4rEhNT3d-A the hammer music will not play].
*In ''Brawl'' and ''Smash 4'', the Hammer's theme was changed to more closely resemble how it sounds in the NES version of ''Donkey Kong''.
*In ''Brawl'' and ''Smash 4'', the Hammer's theme was changed to more closely resemble how it sounds in the NES version of ''Donkey Kong''.
*In ''Super Smash Bros. Ultimate'', when the Hammer connects a hit, the corresponding visual effect and sound cue from the original arcade version of ''Donkey Kong'' are displayed. The item's theme is also changed to that version's theme.
*In ''Super Smash Bros. Ultimate'', when the Hammer connects a hit, the corresponding visual effect and sound cue from the original arcade version of ''Donkey Kong'' are displayed. The item's theme is also changed to that version's theme.