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Greninja (SSB4)/Neutral special/Default

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Water Shuriken.
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HitboxesEdit

Hitboxes of fully charged Water Shuriken. Looping hit rehits every 6 frames.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Looping hit
0 0 0% 0   30 85 0 2.0 0 0.0 0.0 0.0 0.6x 1.0x 0%               Slash  
1 0 0.7% 0   0 100 50 3.0 0 3.0 0.0 0.0 0.6x 0.15x 0%               Slash  
Final hit
1 1 9% 0   40 122 0 6.5 0 3.0 0.0 0.0 1.0x 1.5x 0%               Slash