Grab release glitch: Difference between revisions

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[[File:Grab Release Glitch Snake Brawl.gif|thumb|right|250px|{{SSBB|King Dedede}} performing the glitch on {{SSBB|Snake}}.]]
{{Move|TBD|No evidence that this is a glitch. New name suggestions appreciated.}}
The '''grab release glitch''' is a [[glitch]] in ''[[Super Smash Bros. Brawl]]'' that deprives certain [[character]]s of their [[recovery]] move if they have used it and are released from a [[grab]] without touching the ground or [[flinching]]. The opponent also cannot be [[pummel]]ed before the grab release ends or this glitch will not work. The glitch is a result of the programming, which used to allow these characters to act after using their [[up special move]] instead of becoming [[helpless]].
[[File:Grab Release Glitch Snake Brawl.gif|thumb|250px|{{SSBB|King Dedede}} performing the glitch on {{SSBB|Snake}}. The button inputs shown in the top-left corner shows that the Snake player is pressing up + B, yet nothing happens.]]
The '''grab release glitch''' is a [[glitch]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'' that deprives certain [[character]]s of their [[recovery]] move if they have used it and are released from a [[grab]] without touching the ground or [[flinching]]. As a result, grabbing and releasing the character without [[pummel]]ling or [[throw]]ing will leave them with no recovery move, effectively guaranteeing a KO if they've already used their double jump.


In competitive play, the grab release glitch is a viable [[edge guard]]ing tactic against these characters, most notably against {{SSBB|Snake}}, who must time a precise [[C4]] explosion on himself to recover after being grabbed out of [[Cypher]].
The glitch occurs because of the behaviour of each character's [[up special move]]. Most characters regain their up special move when they exit their [[helpless]] state in any way. But for characters that do not become helpless upon using their up special move, the restoration has to be done in a more case-by-case way. The glitch is a result of the situation "grabbed and released without being pummeled, being thrown, or landing" not being recognized as a way to interrupt recoveries, and so was not coded to restore recoveries in such situations.
 
In competitive play, the grab release glitch is a viable [[edge-guarding]] tactic against these characters, most notably against {{SSBB|Snake}} in ''Brawl'', who must use [[C4]] as a [[bomb recovery]] after being grabbed out of [[Cypher]]. As a result, characters must be careful when recovering low or aiming for the edge, as a single grab against a wary opponent will instantly [[gimp]] them.


==Affected characters==
==Affected characters==
*{{SSBB|Mr. Game & Watch}} - loses his [[Fire]]
===''[[Super Smash Bros. Brawl]]''===
*{{SSBB|Pit}} - loses his [[Wings of Icarus]]*
*{{SSBB|Diddy Kong}} - loses [[Monkey Flip]]
*{{SSBB|Snake}} - loses his [[Cypher]]
*{{SSBB|Lucario}} - loses [[ExtremeSpeed]]
*{{SSBB|Sonic}} - loses his [[Spring Jump]]
*{{SSBB|Mr. Game & Watch}} - loses [[Fire]]
:<small>'''*'''Pit's form of this glitch may be intentionally programmed, since he normally cannot use his up special move again when hit with an attack until he lands.</small>
*{{SSBB|Pit}} - loses [[Wings of Icarus]] (may be intentional, as Pit normally cannot reuse the move even if he is hit)
*{{SSBB|Snake}} - loses [[Cypher]]
*{{SSBB|Sonic}} - loses [[Spring Jump]]
*{{SSBB|Zero Suit Samus}} - loses [[Flip Jump]]
 
===''[[Super Smash Bros. 4]]''===
''Note: Barring Mii Brawler, the custom variants of the specified special moves are also affected by the glitch.''
*{{SSB4|Bowser Jr.}} - loses [[Clown Kart Dash]]*
*{{SSB4|Diddy Kong}} - loses [[Monkey Flip]]
*{{SSB4|Falco}} - loses [[Falco Phantasm]]
*{{SSB4|Fox}} - loses [[Fox Illusion]]
*{{SSB4|Lucario}} - loses [[Extreme Speed]]
*{{SSB4|Mii Brawler}} - loses [[Feint Jump]]
*{{SSB4|Sheik}} - loses [[Bouncing Fish]]
*{{SSB4|Zero Suit Samus}} - loses [[Flip Jump]]
<small>* Will lose the move only if the jump is used.</small>
 
===''[[Super Smash Bros. Ultimate]]''===
*All characters - loses [[air dodge]]
*{{SSBU|Bowser Jr.}} - loses [[Clown Kart Dash]]*
*{{SSBU|Diddy Kong}} - loses [[Monkey Flip]]
*{{SSBU|Falco}} - loses [[Falco Phantasm]]
*{{SSBU|Fox}} - loses [[Fox Illusion]]
*{{SSBU|Kazuya}} - loses [[Devil Blaster]]**
*{{SSBU|Little Mac}} - loses [[Jolt Haymaker]]**
*{{SSBU|Lucario}} - loses [[Extreme Speed]]
*{{SSBU|Mii Brawler}} - loses [[Feint Jump]]**
*{{SSBU|Ridley}} - loses [[Space Pirate Rush]]
*{{SSBU|Sheik}} - loses [[Bouncing Fish]]
*{{SSBU|Wolf}} - loses [[Wolf Flash]]
*{{SSBU|Zero Suit Samus}} - loses [[Flip Jump]]**
<small>* Will lose the move only if the jump is used.</small></br>
<small>** May be intentional, as the user now cannot reuse the move even if they are hit.</small>
 
[[Category:Glitches (SSBB)]]
[[Category:Glitches (SSBB)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]
[[Category:Glitches (SSB4)]]
[[Category:Techniques (SSB4)]]
[[Category:Glitches (SSBU)]]
[[Category:Techniques (SSBU)]]
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