Grab release glitch: Difference between revisions

→‎Super Smash Bros. Ultimate: (Forgot which of these are once per airtime but these for sure)
(→‎Super Smash Bros. Ultimate: (Forgot which of these are once per airtime but these for sure))
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{{ArticleIcons|ssbb=y|ssb4=y|ssbu=y}}
{{ArticleIcons|ssbb=y|ssb4=y|ssbu=y}}
[[File:Grab Release Glitch Snake Brawl.gif|thumb|right|250px|{{SSBB|King Dedede}} performing the glitch on {{SSBB|Snake}}. The button inputs shown in the top-left corner shows that the Snake player is pressing up + B, yet nothing happens.]]
{{Move|TBD|No evidence that this is a glitch. New name suggestions appreciated.}}
[[File:Grab Release Glitch Snake Brawl.gif|thumb|250px|{{SSBB|King Dedede}} performing the glitch on {{SSBB|Snake}}. The button inputs shown in the top-left corner shows that the Snake player is pressing up + B, yet nothing happens.]]
The '''grab release glitch''' is a [[glitch]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'' that deprives certain [[character]]s of their [[recovery]] move if they have used it and are released from a [[grab]] without touching the ground or [[flinching]]. As a result, grabbing and releasing the character without [[pummel]]ling or [[throw]]ing will leave them with no recovery move, effectively guaranteeing a KO if they've already used their double jump.
The '''grab release glitch''' is a [[glitch]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'' that deprives certain [[character]]s of their [[recovery]] move if they have used it and are released from a [[grab]] without touching the ground or [[flinching]]. As a result, grabbing and releasing the character without [[pummel]]ling or [[throw]]ing will leave them with no recovery move, effectively guaranteeing a KO if they've already used their double jump.


The glitch occurs because of the behaviour of each character's [[up special move]]. Most characters regain their up special move when they exit their [[helpless]] state in any way. But for characters that do not become helpless upon using their up special move, the restoration has to be done in a more case-by-case way. The glitch is a result of the situation "grabbed and released without being pummeled, being thrown, or landing" not being recognized as a way to interrupt recoveries, and so was not coded to restore recoveries in such situations.
The glitch occurs because of the behaviour of each character's [[up special move]]. Most characters regain their up special move when they exit their [[helpless]] state in any way. But for characters that do not become helpless upon using their up special move, the restoration has to be done in a more case-by-case way. The glitch is a result of the situation "grabbed and released without being pummeled, being thrown, or landing" not being recognized as a way to interrupt recoveries, and so was not coded to restore recoveries in such situations.


In competitive play, the grab release glitch is a viable [[edge-guarding]] tactic against these characters, most notably against {{SSBB|Snake}}, who must use [[C4]] as a [[bomb recovery]] after being grabbed out of [[Cypher]]. As a result, characters must be careful when recovering low or aiming for the edge, as a single grab against a wary opponent will instantly [[gimp]] them.
In competitive play, the grab release glitch is a viable [[edge-guarding]] tactic against these characters, most notably against {{SSBB|Snake}} in ''Brawl'', who must use [[C4]] as a [[bomb recovery]] after being grabbed out of [[Cypher]]. As a result, characters must be careful when recovering low or aiming for the edge, as a single grab against a wary opponent will instantly [[gimp]] them.


==Affected characters==
==Affected characters==
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*{{SSBU|Falco}} - loses [[Falco Phantasm]]
*{{SSBU|Falco}} - loses [[Falco Phantasm]]
*{{SSBU|Fox}} - loses [[Fox Illusion]]
*{{SSBU|Fox}} - loses [[Fox Illusion]]
*{{SSBU|Little Mac}} - loses [[Jolt Haymaker]] (may be intentional, as Little Mac now cannot reuse the move even if he is hit)
*{{SSBU|Kazuya}} - loses [[Devil Blaster]]**
*{{SSBU|Little Mac}} - loses [[Jolt Haymaker]]**
*{{SSBU|Lucario}} - loses [[Extreme Speed]]
*{{SSBU|Lucario}} - loses [[Extreme Speed]]
*{{SSBU|Mii Brawler}} - loses [[Feint Jump]]
*{{SSBU|Mii Brawler}} - loses [[Feint Jump]]**
*{{SSBU|Ridley}} - loses [[Space Pirate Rush]]
*{{SSBU|Ridley}} - loses [[Space Pirate Rush]]
*{{SSBU|Sheik}} - loses [[Bouncing Fish]]
*{{SSBU|Sheik}} - loses [[Bouncing Fish]]
*{{SSBU|Wolf}} - loses [[Wolf Flash]]
*{{SSBU|Wolf}} - loses [[Wolf Flash]]
*{{SSBU|Zero Suit Samus}} - loses [[Flip Jump]]
*{{SSBU|Zero Suit Samus}} - loses [[Flip Jump]]**
<small>* Will lose the move only if the jump is used.</small>
<small>* Will lose the move only if the jump is used.</small></br>
<small>** May be intentional, as the user now cannot reuse the move even if they are hit.</small>


[[Category:Glitches (SSBB)]]
[[Category:Glitches (SSBB)]]
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