Grab: Difference between revisions

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i should posit that samus is female
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Grabs [[Unblockable attack|cannot be]] [[shield]]ed; attempting to do so has no effect; this also means that grabs cannot be [[perfect shield]]ed. Grabs ignore [[launch resistance]] as well.
Grabs [[Unblockable attack|cannot be]] [[shield]]ed; attempting to do so has no effect; this also means that grabs cannot be [[perfect shield]]ed. Grabs ignore [[launch resistance]] as well.


In ''Melee'' and ''Brawl'', characters can also grab while dashing, without cancelling the dash during the grab frames: this is called a '''dash grab'''. Every character uses an unique animation for dash grabs. Most dash grabs have further reach and more ending lag than regular ones, depending on the character, though some characters with extended grabs have different properties. For example, Link's dash grab seems to cancel the dash, while Samus's is quicker than his normal grab but has shorter reach, and in ''Melee'' it is also unaffected by the [[Samus's extended grapple|extended grapple]] trick. Dash grabs were not present in ''Smash 64''; instead, the dashing character grabs as usual, cancelling the dash.
In ''Melee'' and ''Brawl'', characters can also grab while dashing, without cancelling the dash during the grab frames: this is called a '''dash grab'''. Every character uses an unique animation for dash grabs. Most dash grabs have further reach and more ending lag than regular ones, depending on the character, though some characters with extended grabs have different properties. For example, Link's dash grab seems to cancel the dash, while Samus's is quicker than her normal grab but has shorter reach, and in ''Melee'' it is also unaffected by the [[Samus's extended grapple|extended grapple]] trick. Dash grabs were not present in ''Smash 64''; instead, the dashing character grabs as usual, cancelling the dash.


Interrupting grabs in ''[[Super Smash Bros.]]'' causes the character that performed the grab to make his or her "ow!" noise. In ''[[Super Smash Bros. Melee]]'', if a character grabbing another character is interrupted (that is, hit by an attack), the grabbed character will be [[semi-spike|sent flying horizontally]].
Interrupting grabs in ''[[Super Smash Bros.]]'' causes the character that performed the grab to make his or her "ow!" noise. In ''[[Super Smash Bros. Melee]]'', if a character grabbing another character is interrupted (that is, hit by an attack), the grabbed character will be [[semi-spike|sent flying horizontally]].