Gordo: Difference between revisions

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Gordos can be thrown by {{SSBB|King Dedede}}'s [[side special move]] attack, [[Waddle Dee Toss]], and also appear in his [[Final Smash]], the [[Waddle Dee Army]].
Gordos can be thrown by {{SSBB|King Dedede}}'s [[side special move]] attack, [[Waddle Dee Toss]], and also appear in his [[Final Smash]], the [[Waddle Dee Army]].


The [[Waddle Dee]]/[[Waddle Doo]]/Gordo appears when thrown at a ratio of 35:10:4, which means there is an 8.2% chance of a Gordo appearing. They have very powerful vertical [[knockback]],by far the greatest of the three, and they are capable of reliably KOing any character under 100%, even under 75% if not stale from repeated Waddle Dee Tosses. Unlike King Dedede's other minions, a thrown Gordo can be reflected back at the user. A thrown Gordo will bounce once, then disappear the next time it touches the ground. The Gordo is also unique as it behaves like an aerial attack in terms of [[priority]]: as such, a Gordo can collide with opposing hitboxes but cannot be canceled out. If it does come into contact with a hitbox that's within or above the priority range of the Gordo, the Gordo is not canceled out and it will continue along its natural trajectory while going through the opposing character without harming them. The Gordo is the only projectile in the [[Super Smash Bros. (series)|''Super Smash Bros.'']] series to have this characteristic.
The [[Waddle Dee]]/[[Waddle Doo]]/Gordo appears when thrown at a ratio of 35:10:4, which means there is an 8.2% chance of a Gordo appearing. They have very powerful vertical [[knockback]],by far the greatest of the three, and they are capable of reliably KOing any character under 100%, even under 75% if not stale from repeated Waddle Dee Tosses. Unlike King Dedede's other minions, a thrown Gordo can be reflected back at the user. A thrown Gordo will bounce once, then disappear the next time it touches the ground. The Gordo is also unique as it behaves like an aerial attack in terms of [[priority]]: as such, a Gordo can collide with opposing hitboxes but cannot be canceled out. If it does come into contact with a hitbox that's within or above the priority range of the Gordo, the Gordo is not canceled out and it will continue along its natural trajectory while going through the opposing character without harming them. The Gordo is the only projectile in the [[Super Smash Bros. (series)|''Super Smash Bros.'']] series to have this characteristic. Gordos that appear in King Dedede's Final Smash go at very high speeds, similar to the Waddle Dees/Doos, but are still less common, only appearing 1/4 of the time.


{{incomplete|Waddle Dee Army version}}
{{incomplete|Waddle Dee Army version}}
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