Ganondorf (SSBM): Difference between revisions

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*[[Neutral attack]]: A quick 7% jab that [[Electric|electrocutes]] enemies on contact. Has actual KO potential at higher damages, but since he jabs directly in front of him, some smaller characters can easily duck under it. Ganondorf's fastest attack, it is often use in combos with his other attacks, especially his D-aerial.
*[[Neutral attack]]: A quick 7% jab that [[Electric|electrocutes]] enemies on contact. Has actual KO potential at higher damages, but since he jabs directly in front of him, some smaller characters can easily duck under it. Ganondorf's fastest attack, it is often use in combos with his other attacks, especially his D-aerial.
*[[Dash attack]]: A shoulder tackle that deals 14% damage. It's fast, and despite its upward knockback not being extremely high, it is a strong dash attack that combos very well into a B-aerial/U-aerial at 40-60% damage. This is the second most powerful dash attack in the game, second to [[Samus (SSBM)|Samus`s]].
*[[Dash attack]]: A shoulder tackle that deals 14% damage. It's fast, and despite its upward knockback not being extremely high, it is a strong dash attack that combos very well into a B-aerial/U-aerial at 40-60% damage. This is the second most powerful dash attack in the game, second to {{SSBM|Samus}}'s.
*[[Down tilt]]: A quick breakdance kick. An impressive 12% damage when fresh. Sets up aerial combos or his up special. Good reach, but is rather slow when compared to other D-tilts. Can KO at very high percentages. Fourth most powerful down tilt in the game, along with [[Bowser (SSBM)|Bowser`s]].
*[[Down tilt]]: A quick breakdance kick. An impressive 12% damage when fresh. Sets up aerial combos or his up special. Good reach, but is rather slow when compared to other D-tilts. Can KO at very high percentages. Fourth most powerful down tilt in the game, along with {{SSBM|Bowser}}'s.
*[[Up tilt]]: Lifts up and charges his leg, then brings it down in a violent explosion for a massive 27%. Slowest move in the game (88 frames), though very powerful; can OHKO from its extremely high base knockback if landed by an edge. It is by far the most powerful tilt in the game, and can KO even earlier than the Warlock Punch.
*[[Up tilt]]: Lifts up and charges his leg, then brings it down in a violent explosion for a massive 27%. Slowest move in the game (88 frames), though very powerful; can OHKO from its extremely high base knockback if landed by an edge. It is by far the most powerful tilt in the game, and can KO even earlier than the Warlock Punch.
*[[Forward tilt]]: Quick kick in front of him. Has great speed and range for a powerful tilt (3rd most powerful forward tilt in the game), but is short in duration (3 frames). This attack is often used to space away opponents due to its speed, range, and power. This is often considered, if not one of, the best forward tilt in ''Melee''. This move is even more deadly when used in edgeguarding situations, especially when angled downwards. Also, it`s even better at KO`ing when angled upwards (under 150%, like mostly all of his other moves). Deals 13% damage (foot), 12% (leg), and 11% (body).
*[[Forward tilt]]: Quick kick in front of him. Has great speed and range for a powerful tilt (3rd most powerful forward tilt in the game), but is short in duration (3 frames). This attack is often used to space away opponents due to its speed, range, and power. This is often considered, if not one of, the best forward tilt in ''Melee''. This move is even more deadly when used in edgeguarding situations, especially when angled downwards. Also, it`s even better at KO`ing when angled upwards (under 150%, like mostly all of his other moves). Deals 13% damage (foot), 12% (leg), and 11% (body).