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[[File:GanondorfFlameChokeGHit.gif|thumb|270px|Hitbox visualization showing Ganondorf's grounded Flame Choke's hit. Note the super armor.]] | [[File:GanondorfFlameChokeGHit.gif|thumb|270px|Hitbox visualization showing Ganondorf's grounded Flame Choke's hit. Note the super armor.]] | ||
==Overview== | ==Overview== | ||
{{SSB4|Ganondorf}}'s side special in ''Smash 4'' is [[Flame Choke]]. Ganondorf boosts forward with one dark magic-infused hand outstretched and grabs an opponent by the neck before dropping them to the ground. As it is a command grab, Flame Choke cannot be shielded. It can potentially be used continuously to [[tech chase]] opponents; alternatively, depending on the opposing character and whether or not the opponent techs, Ganondorf may be able to follow up with several of his moves, making Flame Choke a combo starter. | {{SSB4|Ganondorf}}'s side special in ''Smash 4'' is [[Flame Choke]]. Ganondorf boosts forward with one dark magic-infused hand outstretched and grabs an opponent by the neck before dropping them to the ground. As it is a command grab, Flame Choke cannot be shielded. It can potentially be used continuously to [[tech chase]] opponents; alternatively, depending on the opposing character and whether or not the opponent techs, Ganondorf may be able to follow up with several of his moves, making Flame Choke a combo starter. | ||
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==Timing== | ==Timing== | ||
===Grounded=== | ===Grounded=== | ||
{|class="wikitable" | {|class="wikitable" | ||
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{{FrameStrip|t=Vulnerable|c=16}}{{FrameStrip|t=Armour|c=24}}{{FrameStrip|t=Vulnerable|c=20}} | {{FrameStrip|t=Vulnerable|c=16}}{{FrameStrip|t=Armour|c=24}}{{FrameStrip|t=Vulnerable|c=20}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
===Air (hit)=== | |||
{|class="wikitable" | |||
!Throw release | |||
|1 | |||
|- | |||
!Animation length | |||
|40 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=1|e=LagThrowS}}{{FrameStrip|t=Lag|c=39|s=LagThrowE}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|grab=y|interruptible=y|throw=y|vulnerable=y|armour=y}} | {{FrameIconLegend|lag=y|grab=y|interruptible=y|throw=y|vulnerable=y|armour=y}} | ||
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