Ganondorf (SSB4): Difference between revisions

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===Special moves===
===Special moves===
*[[Warlock Punch]]:
*[[Warlock Punch]]:
**{{nerf|Grounded Warlock Punch deals 2% less damage (32% → 30%) and has altered knockback (30 (base), 100 (scaling) → 120/42), considerably hindering its KO potential. Reversed Warlock Punch also has more ending lag (FAF 118 → 128).}}
**{{nerf|Grounded Warlock Punch deals 2% less damage (32% → 30%) and has altered knockback (30 (base), 100 (scaling) → 120/42), considerably hindering its KO potential.}}
**{{buff|Aerial Warlock Punch deals more damage (35% → 38%). Grounded and aerial reversed Warlock Punch also deal more damage (35% (grounded)/38% (aerial) → 37%/40%). Grounded Warlock Punch now also grants [[armor]] lasting from frames 11-66 and frames 11-58, respectively.}}
**{{buff|Aerial Warlock Punch deals more damage (35% → 38%). Reversed Warlock Punch also deals more damage (35% (grounded)/38% (aerial) → 37%/40%). Grounded Warlock Punch now also grants [[armor]] lasting from frames 11-66 and frames 11-58, respectively.}}
*[[Flame Choke]]:
*[[Flame Choke]]:
**{{buff|Flame Choke deals more damage (9% (grounded)/12% (aerial) → 12/15%) has more range (5.2 (grounded)/5.5 (aerial) → 7.2/7.5). Grounded Flame Choke no longer has any blind spots and due to the changes in [[ledge]] mechanics, using grounded Flame Choke on an opponent using their normal get-up option will cause them to miss their ledge grab. Flame Choke now also meteor smashes opponents when Ganondorf lands on ledges with them. Lastly, [[Ganoncide]] always KOs the opponent before Ganondorf, instead of at the same time or after, meaning Ganondorf will always win if he lands a Ganoncide on the opponent's last stock.}}
**{{buff|Flame Choke deals more damage (9% (grounded)/12% (aerial) → 12/15%) has more range (5.2 (grounded)/5.5 (aerial) → 7.2/7.5). Grounded Flame Choke no longer has any blind spots and due to the changes in [[ledge]] mechanics, using grounded Flame Choke on an opponent using their normal get-up option will cause them to miss their ledge grab. Flame Choke now also meteor smashes opponents when Ganondorf lands on ledges with them. Lastly, [[Ganoncide]] always KOs the opponent before Ganondorf, instead of at the same time or after, meaning Ganondorf will always win if he lands a Ganoncide on the opponent's last stock.}}
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