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{{ArticleIcons|pm=y}}
{{ArticleIcons|pm=y|p+=y}}
 
{{Infobox Character Mod
{{Infobox Character Mod
|name        = Ganondorf
|name        = Ganondorf
|image        = [[IMage:Ganondorf SSBB.jpg|250px]]
|image        = {{tabber|title1=Twilight Princess (PM)|content1=[[File:Ganondorf SSBB.jpg|250px]]|title2=Twilight Princess (P+)|content2=[[File:PPlus Ganon.png|250px]]|title3=Ocarina of Time (PM)|content3=[[File:OoT Ganondorf PM.png|250px]]|title4=Ocarina of Time (P+)|content4=[[File:PPlus Oot Ganon.png|250px]]|title5=Pig Ganon (P+)|content5=[[File:PPlus Pig Ganon.png|250px]]}}
|mod          = Project M
|mod          = Project M
|base        = ssbb
|base        = ssbb
|moveset1    = Ganondorf (SSBM)
|moveset1    = Ganondorf (SSBM)
|moveset2    = Ganondorf (SSBB)
|moveset2    = Ganondorf (SSBB)
|altcostume  = Ocarina of Time Ganondorf  
|altcostume  = Ocarina of Time Ganondorf, Pig Ganon (''[[Project+]]'')
|tier        =
|ranking      =
}}
}}
[[Image:OoT Ganondorf PM.png|thumb|right|Ganondorf's Ocarina of Time Costume in Project M 3.5]]
 
'''Ganondorf''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He was buffed significantly in ''Project M'' after being mostly reverted to his ''Melee'' version. However, some ''Brawl'' attributes were maintained, and part of his moveset was changed to make him more well-rounded. <!--tier position paragraph-->
'''Ganondorf''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He was buffed significantly in ''Project M'' after being mostly reverted to his ''Melee'' version. However, some ''Brawl'' attributes were maintained, and part of his moveset was changed to make him more well-rounded.
 
Ganondorf is currently ranked 37th out of 41 on the [[Project M#Tier list|official]] [[tier list]], placing him in the lower half of the D tier. This is a significant drop from his placement in ''Melee'' as 14th out of 26, but a moderate improvement over his place on the ''Brawl'' tier list, where he is ranked last at the bottom of the tier list.


==Attributes==
==Attributes==
Despite Ganondorf mostly being based on his ''Melee'' iteration, he remains a semi-clone of {{PM|Captain Falcon}}, as he was in ''Brawl''; most of Ganondorf's moves continue to use their respective animations from ''Brawl''. Ganondorf is a slower, stronger, and heavier version of Falcon with more reach as a result of his larger build. Many of Ganondorf's positive attributes from the past two games were retained, making him more formidable than he was in ''Melee'' and ''Brawl''.
Despite Ganondorf mostly being based on his ''Melee'' iteration, he remains a semi-clone of {{PM|Captain Falcon}}, as he was in ''Brawl''; most of Ganondorf's moves continue to use their respective animations from ''Brawl''. Ganondorf is a slower, stronger, and heavier version of Falcon with more reach as a result of his larger build. Many of Ganondorf's positive attributes from the past two games were retained, making him more formidable than he was in ''Melee'' and ''Brawl''.


Ganondorf is a powerful character like he was in ''Melee''. Being one of the strongest characters, his attacks inflict dangerously high knockback, with some being able to KO at relatively low percentages when charged. Ganondorf also has the most powerful [[meteor smash]] in his [[down aerial]] and one of the strongest [[spike]]s in his aerial [[Wizard's Foot]]. These attacks are notoriously excellent edgeguarders, as his down aerial is rather difficult to recover from, even when meteor canceled, due to its immense strength, while his Wizard's Foot, being a spike, sends opponents downwards like his dair, but deprives them of the ability to [[meteor cancel]].
Ganondorf is a powerful character like he was in ''Melee''. Being one of the strongest characters, his attacks inflict dangerously high knockback, with some being able to KO at relatively low percentages. His combos, while often short, are capable of quickly racking up extremely high damage, and many of his aerials are excellent for both killing and edgeguarding. Ganondorf also has the most powerful [[meteor smash]] in his [[down aerial]] and one of the strongest [[spike]]s in his aerial [[Wizard's Foot]].


Ganondorf is unique in that he is one of the only two characters who is capable of lengthening his recovery (the other being Captain Falcon with his [[Falcon Kick]]), by executing his aerial Wizard's Foot. For every attempt of the move, Ganondorf will restore his midair jump, thus bringing him closer to the stage and greatly increasing his horizontal recovery. However, Ganondorf normally has trouble with recovery, because of his low jump height, high gravity, and low air speed. Additionally, his up special, [[Dark Dive]], does not offer much vertical or horizontal distance while being very predictable and easy to [[edgeguard]] and [[edgehog]],
Ganondorf is unique in that he is one of the only two characters who is capable of lengthening his recovery (the other being Captain Falcon with his [[Falcon Kick]]), by executing his aerial Wizard's Foot. For every attempt of the move, Ganondorf will restore his midair jump, thus bringing him closer to the stage and greatly increasing his horizontal recovery. It is worth noting, the Wizard's Foot must complete to restore his jump. His up special, [[Dark Dive]], still possesses the arm swipe attack at its peak and the ability to grab an opponent on the ledge from ''Brawl'', both of which may save him on occasion. However, Ganondorf normally has trouble with recovery, because of his low jump height, high gravity, and low air speed. Additionally, Dark Dive does not offer much vertical or horizontal distance while being very predictable and easy to [[edgeguard]] and [[edgehog]].


Back in ''Melee'' and ''Brawl'', Ganondorf struggled against projectile users due to his tall size and no projectile of his own, as well as off-stage survivability due to a poor recovery, but these issues are somewhat addressed in ''Project M'' due to the advent of Dead Man's Volley & Drift. This new move gives Ganondorf a [[reflector]] that sends projectiles back at double their original speed, arming him with an effective anti-projectile option. In addition to buffs such as slightly higher mid-air jumps and aerial Wizard's Foot restoring mid-air jumps, the new move also provides brief [[floating]] when used in the air, allowing Ganondorf to recover better to the stage while giving him more options for recovery mix-ups. Dead Man's Volley & Drift serves as a useful tool for Ganondorf, remedying several of his major issues and allowing him to compete better.
Back in ''Melee'' and ''Brawl'', Ganondorf struggled against projectile users due to his tall size and no projectile of his own, as well as off-stage survivability due to a poor recovery, but these issues are somewhat addressed in ''Project M'' due to the advent of Dead Man's Volley & Drift. This new move gives Ganondorf a [[reflector]] that sends projectiles back at double their original speed, arming him with a moderately effective anti-projectile option. In addition to buffs such as slightly higher mid-air jumps and aerial Wizard's Foot restoring mid-air jumps, the new move also provides brief [[floating]] when used in the air, allowing Ganondorf to recover better to the stage while giving him more options for recovery mix-ups. Dead Man's Volley & Drift serves as a useful tool for Ganondorf, diminishing several of his major issues and allowing him to compete better. Despite this, he often still has trouble against characters who possess a strong projectile game.  


Ganondorf flaws include his large and tall stature, which combined with his heavier weight, makes him a bigger and more easily comboed target. He also possesses one of the slowest dashing speeds despite it being significantly faster than it was in ''Brawl'', hindering his ability to catch up to his opponents on foot. His high gravity make him prone to combos and chainthrow. Lastly, despite all of his specials being usable for recovering, his recovery is still somewhat predictable due to it being mostly linear.
Ganondorf's flaws include his large and tall stature, which combined with his heavier weight and high gravity, makes him a bigger and more easily comboed target. He also possesses one of the slowest dashing speeds despite it being significantly faster than it was in ''Brawl'', hindering his ability to catch up to his opponents on foot. Lastly, even with all of his specials being usable for recovering, his recovery is still somewhat predictable due to it being mostly linear.


Ganondorf's buffs he received from ''Brawl'' to ''Project M'', such as his combo starter Flame Choke (although it was slightly nerfed), DACUS, improved tilts, improvements to Dark Dive, and being equipped with an extra recovery tool that doubles as a reflector grant him better tournament success than in ''Melee'' or ''Brawl''. However, he still struggles to keep up with the faster and more combo-heavy characters such as {{PM|Diddy Kong}} and {{PM|Fox}}.
Ganondorf's buffs from ''Brawl'' to ''Project M'', such as his combo starter Flame Choke (although it was slightly nerfed), DACUS, improved tilts, improvements to Dark Dive, and being equipped with an extra recovery tool that doubles as a reflector, grant him better tournament success than in ''Melee'' or ''Brawl''. However, he still struggles to keep up with the faster and more combo-heavy characters such as {{PM|Diddy Kong}} and {{PM|Fox}}.


==Changes from ''Melee'' to PM==
==Changes from ''Melee'' to PM==
Given the nerfs Ganondorf received in ''Brawl'' that made him plummet to the very bottom of the tier list, he is significantly buffed in ''Project M''. Most of his favorable traits from ''Melee'' return, along with ''Brawl''{{'}}s tilt attacks and [[Flame Choke]], restoring his recovery, speed, and combo and K.O.ing ability. Some of his more powerful moves have been given less ending lag or greater reach and many late weak hitboxes and sourspots were removed. His situational moves have been replaced with weaker but much more practical moves: his new up tilt comes out much faster, and his new neutral special Dead Man's Volley & Drift is a reflector that doubles as a floating maneuver. To compensate for the loss of [[Warlock Punch]], Ganondorf's down taunt now serves as an attack that functions similarly to it. Finally, several of Ganondorf's animations have been overhauled, which combined with the addition of Dead Man's Volley makes him a slightly more accurate representation of his appearance in ''The Legend of Zelda: Ocarina of Time''.
Given the nerfs Ganondorf received in ''Brawl'' that made him plummet to the very bottom of the tier list, he is significantly buffed in ''Project M''. Most of his favorable traits from ''Melee'' return, along with ''Brawl''{{'}}s tilt attacks and [[Flame Choke]], restoring his recovery, speed, combo and K.O.ing ability. Some of his more powerful moves have been given less ending lag or greater reach and many late weak hitboxes and sourspots were removed. His situational moves have been replaced with weaker but much more practical moves: his new up tilt comes out much faster, and his new neutral special Dead Man's Volley & Drift is a reflector that doubles as a floating maneuver. To compensate for the loss of [[Warlock Punch]], Ganondorf's down taunt now serves as an attack that functions similarly to it. Finally, several of Ganondorf's animations have been overhauled, which combined with the addition of Dead Man's Volley makes him a slightly more accurate representation of his appearance in ''The Legend of Zelda: Ocarina of Time''.


[[File:Ganon Neutral B PM 3.5.jpg|thumb|right|Ganondorf's new neutral special.]]
[[File:Ganon Neutral B PM 3.5.jpg|thumb|Ganondorf's new neutral special.]]
[[File:PM 3.5 Ganon Sword (GIF).gif|thumb|right|Ganondorf using his sword.]]
[[File:PM 3.5 Ganon Sword (GIF).gif|thumb|Ganondorf using his sword.]]
===Aesthetics===
===Aesthetics===
*{{change|Ganondorf now uses his laughing SFX during his [[on-screen appearance]].}}
*{{change|Ganondorf now uses his laughing SFX during his [[on-screen appearance]].}}
*{{change|''Brawl'' up taunt animation retained, with Ganondorf now laughing as soon as the taunt starts rather than after he spins like in ''Melee''.}}
*{{change|Ganondorf now laughs at the start of his up taunt, rather than after he spins, similar to ''Melee''.}}
*{{change|Most of Ganondorf's aesthetics were altered to be more inline with his magical warlock theme:}}
*{{change|Most of Ganondorf's aesthetics were altered to be more inline with his magical warlock theme:}}
**{{change|The fist hitbox of [[forward aerial]] and [[forward throw]] produces a [[darkness]] effect, while [[back aerial]] produces an [[electric]] effect.}}
**{{change|The fist hitbox of [[forward aerial]] and [[forward throw]] produces a [[darkness]] effect, while [[back aerial]] produces an [[electric]] effect.}}
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===Ground attacks===
===Ground attacks===
*{{buff|[[Forward tilt]] launches at a [[semi-spike]] angle on the leg, albeit slightly higher than in ''Brawl'' ([[Sakurai Angle]] → 32°).}}
*{{buff|[[Forward tilt]] launches at a [[semi-spike]] angle on the leg, albeit slightly higher than in ''Brawl'' ([[Sakurai Angle]] → 32°).}}
**{{change|Forward tilt retains ''Brawl'''s animation and is sped up, with Ganondorf now quickly retreating his leg after kicking instead of dropping it.}}
*{{change|Forward tilt uses an altered animation from ''Brawl'', with Ganondorf now leaning back slightly before kicking to extend the move's reach instead of simply lifting his leg, and quickly retreating his leg after kicking instead of dropping it.}}
*{{buff|Ganondorf has a new [[up tilt]]: he lifts his foot, then quickly brings it down into an electric stomp. It has gained a hitbox on its initial frames that deals 8% damage, hitting twice much like {{SSB|Captain Falcon}}'s up tilt in ''Smash 64'', and doing 3% more damage (27% → 30%) in total. It also has significantly faster startup (81 → hit 1: 5, hit 2: 25) and ending lag (113 → 62) as well as a longer hitbox duration (2 frames → hit 1: 6, hit 2: 3), along with intangibility on frames 23-28 that covers his left arm and left leg (rear hurtbox). This new up tilt is much faster and slightly more damaging than the original Volcano Kick.}}
*{{buff|Ganondorf has a new [[up tilt]]: he lifts his foot, then quickly brings it down into an electric stomp. It has gained a hitbox on its initial frames that deals 8% damage, hitting twice much like {{SSB|Captain Falcon}}'s up tilt in ''Smash 64'', and doing 3% more damage (27% → 30%) in total. It also has significantly faster startup (81 → hit 1: 5, hit 2: 25) and ending lag (113 → 62) as well as a longer hitbox duration (2 frames → hit 1: 6, hit 2: 3), along with intangibility on frames 23-28 that covers his left arm and left leg (rear hurtbox). This new up tilt is much faster and slightly more damaging than the original Volcano Kick.}}
**{{nerf|New up tilt has significantly weaker knockback (110 base/80 growth → hit 1: 40 base/60 growth, hit 2: 50 base/78 growth), KOing around 100% as opposed to 25% from center or [[OHKO]]ing near the ledge in ''Melee'', although it is still one of the strongest tilts in the game. The initial hit also does not combo well into the second above low percentages, and the second hit deals 5% less damage (27% → 22%) and now has a sourspot on the body dealing 2% less damage (20%) and knockback (75 base/60 growth), resulting it dealing less damage than the original up tilt if it only hits once. Despite ending much earlier than the former up tilt, the move has 4 more frames of ending lag (30 frames → 34 frames).}}
*{{nerf|New up tilt has significantly weaker knockback (110 base/80 growth → hit 1: 40 base/60 growth, hit 2: 50 base/78 growth), KOing around 100% as opposed to 25% from center or [[OHKO]]ing near the ledge in ''Melee'', although it is still one of the strongest tilts in the game. The initial hit also does not combo well into the second above low percentages, and the second hit deals 5% less damage (27% → 22%) and now has a sourspot on the body dealing 2% less damage (20%) and knockback (75 base/60 growth), resulting it dealing less damage than the original up tilt if it only hits once. Despite ending much earlier than the former up tilt, the move has 4 more frames of ending lag (30 frames → 34 frames).}}
*{{buff|[[Down tilt]] from ''Brawl'' is retained, having slightly more reach. It additionally has less ending lag (IASA 36 → 34).}}
*{{buff|[[Down tilt]] from ''Brawl'' is retained, having slightly more reach. It additionally has less ending lag (IASA 36 → 34).}}
*{{buff|[[Dash attack]] can be canceled in to a long [[DACUS]], improving Ganondorf's grounded approach options, and it retains its knockback values from ''Brawl'', being more powerful overall.}}
*{{buff|[[Dash attack]] is stronger, the initial hit deals 1% more damage (14% → 15%) with increased base knockback (40 (early)/25 (middle) → 60/45). It has a new hitbox at the end which extends the attack's duration by 2 frames. It can also be cancelled into a long [[DACUS]].}}
**{{nerf|Dash attack's knockback values were not adjusted for the much faster falling speeds, making it a bit less effective and reliable at KOing (with it now KOing around the 115-145% range, about 25% later than in ''Brawl'').}}
*{{change|Dash attack launches opponents at slightly different angles (115°/110° → 105°/100°).}}
*{{change|Forward smash's animation now resembles a faster Warlock Punch, making up for the loss of said special move.}}
*{{change|Forward smash's animation now resembles a faster Warlock Punch, making up for the loss of said special move.}}
*{{buff|[[Up smash]] has slightly wider hitboxes and the second kick deals 2% more damage (17% → 19%).}}
*{{buff|[[Up smash]] has slightly wider hitboxes.}}
**{{nerf|Up smash ends later than in both ''Melee'' and ''Brawl'' (IASA 40 → 45).}}
*{{nerf|Up smash has more ending lag than in both ''Melee'' and ''Brawl'' (IASA 40 → 45).}}


===Aerial attacks===
===Aerial attacks===
*{{buff|Both hits of neutral aerial come out 2 frames faster (hit 1: 7 → 5, hit 2: 20 → 18) and are easier to link into each other. It also [[autocancel]]s slightly earlier (22 frames → 20), allowing it to be autocanceled in a short hop fast fall.}}
*{{buff|Both hits of neutral aerial come out 2 frames faster (hit 1: 7 → 5, hit 2: 20 → 18), allowing it to be used as an [[out of shield]] option, and are easier to link into each other. It also [[autocancel]]s slightly earlier (22 frames → 20), allowing it to be autocanceled in a short hop fast fall.}}
**{{nerf|The first hit of neutral aerial deals 2% less damage (12% → 10%).}}
*{{nerf|The first hit of neutral aerial deals 2% less damage (12% → 10%).}}
*{{buff|Up aerial has less landing lag, being even less than in ''Brawl'' (25 frames → 20).}}
*{{buff|Up aerial has less landing lag, being even less than in ''Brawl'' (25 frames → 20).}}
*{{change|Back aerial has an altered animation, where Ganondorf no longer crosses his legs behind him.}}
*{{change|Back aerial has an altered animation, where Ganondorf no longer crosses his legs behind him.}}
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===Grabs, throws, and other===
===Grabs, throws, and other===
*{{buff|Forward throw from ''Brawl'' is retained, inflicting 4% more damage (9% → 13%). It also has stronger knockback (60 base/65 growth → 45 base/105 growth).}}
*{{buff|Forward throw from ''Brawl'' is retained, inflicting 4% more damage (9% → 13%). It also has stronger knockback (60 base/65 growth → 45/105).}}
*{{buff|Down throw has slightly less knockback scaling (50 → 45), allowing it to chain throw and setup more effectively.}}
*{{nerf|Down throw has more knockback growth (36 → 45), slightly reducing its ability to chain throw and setup.}}
*{{buff|Down taunt can be held to make Ganondorf attack with a downward swing of his sword. While it comes out much later than his [[Warlock Punch]] or Volcano Kick (frames 95-97), interrupts later (IASA 125), and cannot be reversed or used in the air unlike Warlock Punch, it has higher damage (32% → 31%/33%/35%/37%) and base knockback (30 → 40) than ''Brawl''{{'}}s Warlock Punch while covering a large distance identical to ''Brawl''{{'}}s Volcano Kick, and additionally has light armor before and during the attack (frames 85-97). The move has two hitboxes: a one frame large, weak but still quite powerful sourspot during the swing of the sword (damage: 24%, knockback growth: 100 → 75), though its low priority prevents it from hitting opponents standing in front of Ganondorf; and a sword slam that deals flame damage and has a sweetspot at the tip where it deals the most damage and makes a small explosion on the ground.}}
*{{buff|However, the increased knockback growth on down throw also makes it easier to chaingrab at low percents.}}
*{{buff|Down taunt can be held to make Ganondorf attack with a downward swing of his sword. While it comes out much later than his [[Warlock Punch]] or Volcano Kick (frames 95-97), interrupts later (IASA 125), and cannot be reversed or used in the air unlike Warlock Punch, it has higher damage (32% → 31%/33%/35%/37%) and base knockback (30 → 40) than ''Brawl''{{'}}s Warlock Punch while covering a large distance identical to ''Brawl''{{'}}s Volcano Kick, and additionally has light armor before and during the attack (frames 85-97). The move has two hitboxes: a one frame large, weak but still quite powerful sourspot during the swing of the sword (damage: 24%, knockback growth: 100 → 75), though its hitbox prevents it from hitting opponents standing directly in front of Ganondorf; and a sword slam that deals flame damage and has a sweetspot at the tip where it deals the most damage and makes a small explosion on the ground.}}


===Special moves===
===Special moves===
*{{buff|New neutral special: Dead Man's Volley & Drift. Using this move in the air causes him to [[float]] for one second, like {{PM|Peach}} and {{PM|Mewtwo}}. Using it while floating or on the ground will have him flip his cape, reflecting projectiles back at twice their speed and weakly damages nearby opponents with minimal, set knockback. An aerial or jump can be acted out of a float. This improves Ganondorf's recovery and his options against projectile users while also giving him aerial mix-ups.}}
*{{buff|New neutral special: Dead Man's Volley & Drift. Using this move in the air causes him to [[float]] for one second, however unlike {{PM|Peach}} and {{PM|Mewtwo}} he is unable to control his movement after starting, and also gradually loses height. Using it while floating or on the ground will have him flip his cape, reflecting projectiles back at twice their speed and weakly damages nearby opponents with minimal, set knockback. An aerial or jump can be acted out of a float, or it can be simply ended by pressing down. This improves Ganondorf's recovery and his options against projectile users while also giving him aerial mix-ups.}}
*{{buff|Ganondorf conserves [[Flame Choke]] from ''Brawl'' as his side special, which is much more useful for tech-chases and followups than [[Gerudo Dragon]]. Grounded Flame Choke deals 3% more damage (9% → 12%) and travels faster and farther. If Ganondorf falls off an edge with the move, he will go into the ending animation instead of instantly becoming [[helpless]], allowing him to still grab the ledge within the game's new physics.}}
*{{buff|Ganondorf conserves [[Flame Choke]] from ''Brawl'' as his side special, which is much more useful for tech-chases and followups than [[Gerudo Dragon]]. Grounded Flame Choke deals 3% more damage (9% → 12%) and travels faster and farther. If Ganondorf falls off an edge with the move, he will go into the ending animation instead of instantly becoming [[helpless]], allowing him to still grab the ledge within the game's new physics.}}
*{{buff|Aerial Flame Choke deals 1% more damage (12% → 13%) and now inflicts caught opponents with a weak set knockback [[meteor smash]], causing them to weakly bounce up instead of being immediately floored; this leads to it having guaranteed followups like its grounded version. In addition, if Ganondorf performs a [[Sacrificial KO]] with it when he and his opponent are on their last stock, he'll always win now, as opposed to a [[Sudden Death]] or loss for Ganondorf in ''Brawl''.}}
*{{buff|Aerial Flame Choke deals 1% more damage (12% → 13%) and now inflicts caught opponents with a weak set knockback [[meteor smash]], causing them to weakly bounce up instead of being immediately floored; this leads to it having guaranteed followups. In addition, if Ganondorf performs a [[Sacrificial KO]] with it when he and his opponent are on their last stock, he'll always win now, as opposed to a [[Sudden Death]] or loss for Ganondorf in ''Brawl''.}}
*{{nerf|Grounded Flame Choke as well as the bounce effect of Aerial Flame Choke can now be [[tech]]ed, and the grounded version can now be [[DI]]'d to allow the opponent to land behind Ganondorf, making its followups from ''Brawl'' more read-oriented.}}
*{{nerf|Grounded Flame Choke as well as the bounce effect of Aerial Flame Choke can now be [[tech]]ed, and the grounded version can now be [[DI]]'d to allow the opponent to land behind Ganondorf, making its followups from ''Brawl'' more read-oriented.}}
*{{change|Aerial Flame Choke now deals multiple hits instead of one single hit.}}
*{{change|Aerial Flame Choke now deals multiple hits instead of one single hit.}}
*{{buff|[[Dark Dive]] has slightly faster start-up and conserves its ending uppercut and ability to grab ledge hangers from ''Brawl''. The grab also deals 1% more damage in total (17% → 18%), and both the throw and uppercut are more powerful (throw: 84 → 115 growth, uppercut: 70 base/90 growth → 40 base/120 growth), being able to reliably KO under 150%. The throw completes much faster, giving caught opponents much less time to react and DI.}}
*{{buff|[[Dark Dive]] has slightly faster start-up and conserves its ending uppercut and ability to grab ledge hangers from ''Brawl''. The grab also deals 1% more damage in total (17% → 18%), and both the throw and uppercut are more powerful (throw: 84 → 115 growth, uppercut: 70 base/90 growth → 40 base/120 growth), being able to reliably KO under 150%. The throw completes much faster, giving caught opponents much less time to react and DI.}}
*{{buff|[[Wizard's Foot]] is slightly stronger, reliably KOing around 115%, and dealing 2% more damage (15% → 17%) on the ground and 5% more in the air (12% → 17%). It can also now be reversed, and its aerial version can now be [[ledge-cancel]]ed.}}
*{{buff|[[Wizard's Foot]] deals 2% more damage (15% → 17%) on the ground and 3% more in the air (14% → 17%). It can also now be reversed, and its aerial version can now be [[ledge-cancel]]ed. All variations have reduced endlag, most notably; Ground to ground (IASA 78 → 67), air to ground (IASA 58 → 31) and kicked a wall (IASA 61 → 41). Ground to air and air to air kicks were also both reduced by 1 frame.}}
*{{nerf|Wizard's Foot has less knockback growth (85 (grounded/80 (aerial) → 76/67) to compensate for the increased damage.}}
 
==Changes from PM to P+==
===Aesthetics===
*{{change|Ganondorf receives a new set of renders.}}
*{{change|Ganondorf gains a new costume based on [[Ganon]].}}


==Revisions==
==Revisions==
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*{{change|Ledge attacks now match those of ''Melee''.}}
*{{change|Ledge attacks now match those of ''Melee''.}}
*{{change|Adjusted Ganondorf's Dark Dive physics and grab hitboxes to be closer to ''Melee''{{'}}s.}}
*{{change|Adjusted Ganondorf's Dark Dive physics and grab hitboxes to be closer to ''Melee''{{'}}s.}}
*{{change|Dash attack can slip off edges like in ''Melee''.}}
*{{nerf|Dash attack can slip off edges like in ''Melee''.}}
*{{change|Back and up aerial's ranges now match those of ''Melee''.}}
*{{change|Back and up aerial's ranges now match those of ''Melee''.}}
*{{change|Down throw's animation was adjusted.}}
*{{change|Down throw's animation was adjusted.}}
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*{{nerf|Down throw increased slightly in knockback growth.}}
*{{nerf|Down throw increased slightly in knockback growth.}}
*{{change|Jab and down aerial have new electric graphical effects.}}
*{{change|Jab and down aerial have new electric graphical effects.}}
*{{change|Warlock Punch is now reversible. Its turn occurs slightly later than in ''Brawl'', but can be performed up to four times.}}
*{{buff|Warlock Punch is now reversible. Its turn occurs slightly later than in ''Brawl'', but can be performed up to four times.}}
*{{change|Flame Choke has its darkness hit effects restored.}}
*{{change|Flame Choke has its darkness hit effects restored.}}
*{{change|Dark Dive's launch fire hit effects were restored.}}
*{{change|Dark Dive's launch fire hit effects were restored.}}
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*{{nerf|Up smash interruptibility was pushed 5 frames later.}}
*{{nerf|Up smash interruptibility was pushed 5 frames later.}}
*{{nerf|Forward tilt outer hitbox trajectory changed to the [[Sakurai angle]], and the interruptibility was pushed 2 frames later.}}
*{{nerf|Forward tilt outer hitbox trajectory changed to the [[Sakurai angle]], and the interruptibility was pushed 2 frames later.}}
*{{nerf|Up tilt's initial hitbox has slightly more start-up, and lasts one frame shorter (from frames 3-12 to 5-11).}}
*{{nerf|Up tilt's initial hitbox has slightly more start-up, and ends one frame sooner (from frames 3-12 to 5-11).}}
*{{change|Forward smash animation now resembles his Warlock Punch.}}
*{{change|Forward smash animation now resembles his Warlock Punch.}}
*{{change|Forward throw now gives off darkness effects.}}
*{{change|Forward throw now gives off darkness effects.}}
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*{{bugfix|Back aerial no longer snaps downwards when transitioning into a fall.}}
*{{bugfix|Back aerial no longer snaps downwards when transitioning into a fall.}}
*{{buff|Dead Man's Volley reflect window increased by 2 frames. It also now has a trail that accurately depicts its reflect location and duration.}}
*{{buff|Dead Man's Volley reflect window increased by 2 frames. It also now has a trail that accurately depicts its reflect location and duration.}}
*{{nerf|Ganondorf's down taunt attack now receives light armor instead of [[super armor]]. It also hits 1 frame later, now matching the move's animation.}}
*{{nerf|Ganondorf's down taunt attack now receives light armor instead of [[super armor]]. It also hits 1 frame later, matching the move's animation.}}
**{{buff|Now has a one frame large, weaker hitbox that covers the swing of the sword in return. This hitbox has the lowest priority, so opponents in front of Ganondorf are still hit with the main hitbox.}}
**{{buff|Now has a one frame large, weaker hitbox that covers the swing of the sword in return. This hitbox has the lowest priority, so opponents in front of Ganondorf are still hit with the main hitbox.}}
*{{change|As an aesthetic when wearing the ''Ocarina of Time'' costume, Ganondorf will wield [https://pbs.twimg.com/media/CH5MOn4VEAIty72.jpg a different sword], similar to one seen in [http://www.ssbwiki.com/images/2/27/Ganondorf_SSBM.jpg his render for ''Melee''] upon using his down taunt and down taunt attack.}}
*{{change|As an aesthetic when wearing the ''Ocarina of Time'' costume, Ganondorf will wield [https://pbs.twimg.com/media/CH5MOn4VEAIty72.jpg a different sword], similar to one seen in [[Media:Ganondorf_SSBM.jpg|his render for ''Melee'']] upon using his down taunt and down taunt attack.}}


==Moveset==
==Moveset==
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|-
|-
! colspan=2| Neutral attack
! colspan=2| Neutral attack
| || 7% (hand), 8% (body) || Ganondorf performs a quick palm strike that [[Electric|electrocutes]] enemies on contact.
| || 7% (hand), 8% (body) || Ganondorf performs a quick palm strike that [[Electric|electrifies]] enemies on contact.
|-
|-
! rowspan="3" | Forward tilt || ↗
! rowspan="3" | Forward tilt || ↗
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==In [[competitive play]]==
==In [[competitive play]]==
===Notable players===
===Most historically significant players===
*{{Sm|Arty|USA}}
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
*{{Sm|BAP|UK}}
 
*{{Sm|Darkrain|USA}}
*{{Sm|Chaloopy|USA}} - Falcon/Ganon dual main ranked #16 on [[PMRank 2023]].
*{{Sm|Hungry Headcrab|USA}}
*{{Sm|Che|USA}} - Best active solo Ganondorf in the world. Ranked #44 on [[PMRank 2023]].
*{{Sm|Junebug|USA}}
*{{Sm|DNL|Spain}} - The current best player in [[Spain]], who ranked 2nd on the most recent [[European Project M Power Rankings]].
*{{Sm|Kage|Canada}}
*{{Sm|Junebug|USA}} - While {{PM|Diddy Kong}} is his main, he had a strong Ganondorf secondary that he frequently used on route to being one of the best PM players in the mid-2010s. Some of his most notable results using Ganondorf as a secondary include winning {{Trn|Low Tier City 3}}, {{Trn|FinalBOSS}}, and {{Trn|The Big Balc}}. He was ranked 5th on [[PMRank 2016]] with his secondary Ganondorf.
*{{Sm|Mr. Brandandorf|USA}}
*{{Sm|Potatoes|USA}} - Best active Ganondorf in the West Coast. Ranked #47 on [[PMRank 2023]].
*{{Sm|n0ne|Canada}}
*{{Sm|Red Ranger|USA}} - Placed 9th at {{Trn|SuperNova}}, 25th at both {{Trn|The Big Balc}} and {{Trn|SuperNova 2}}, and 49th at {{Trn|The Bigger Balc}}. Ranked 6th on the [[SoCal_Power_Rankings#Project_M_rankings|SoCal Power Rankings]] with wins over {{Sm|Hyperflame}} and {{Sm|Frozen}}.
*{{Sm|Spider Sense|USA}}
*{{Sm|Syrox|USA}}
*{{Sm|Vex Kasrani|USA}}


==Alternate costumes==
==Alternate costumes==
Ganondorf has an alternate costume based on his appearance in ''The Legend of Zelda: Ocarina of Time'' and ''Melee''. This costume also changes the Sword of Sages from ''The Legend of Zelda: Twilight Princess'' that he pulls out during his down taunt into the sword he is depicted with (but never uses) in ''Melee''.
===Project M===
Beginning in version 3.5, Ganondorf received an alternate costume based on his appearance in ''Melee'', itself from ''The Legend of Zelda: Ocarina of Time'' and the Nintendo Gamecube tech demo. This costume also includes an aesthetic change; when playing as Melee Ganondorf, he brandishes the sword he is depicted with (but never uses) in ''Melee'' as well as the Gamecube tech demo, rather than the Sword of Sages (from ''The Legend of Zelda: Twilight Princess'').


The set comes with recolors for team battles, as well as a purple recolor; his ''Ocarina of Time'' color scheme was replaced to make room.
The Melee costumes come with recolors for team battles, as well as an original purple recolor; it consequently replaces his ''Ocarina of Time'' color scheme to make room.


{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
|colspan=8|[[Image:Ganondorf Palette (PM).png|frame|center|Ganondorf's alternate costumes in PM]]
|colspan=8|[[File:Ganondorf Palette (PM).png|frame|center|Ganondorf's alternate costumes in PM]]
|-
|-
|[[File:GanondorfHeadSSBB.png]]
|[[File:GanondorfHeadSSBB.png]]
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|[[File:GanondorfHeadOoTRedPM.png]]
|[[File:GanondorfHeadOoTRedPM.png]]
|}
|}
===Project+===
In ''[[Project+]]'', Ganondorf received even more alternate costumes that further represent ''Zelda'' lore. Ganondorf's brown costume from ''Brawl'' has been replaced with a new royal gold color to be more distinct from his ''Ocarina of Time'' alternate costume. Said costume is more detailed with higher quality improvements, better matching the source material; additionally, it receives a variant with a tan cape to match his appearance both ''Melee'' and the Spaceworld 2000 demo. Finally, Ganondorf has a costume based on Pig [[Ganon]] from the Fallen Hero timeline, a potential storyline in the franchise where Link fails to defeat Ganon in ''Ocarina of Time'' and the latter reigns indefinitely in his monstrous form. Pig Ganon's taunts use a trident instead of a sword, as seen in ''A Link to the Past.'' This costume includes recolors which are loosely inspired by other incarnations of Ganon, such as the ones seen in ''Twilight Princess'', ''Ocarina of Time'' and ''Four Swords Adventures'', and Yuga-Ganon in ''A Link Between Worlds''.
[[File:Ganondorf Palette (P+).png|800px|thumb|center|Ganondorf's alternate costumes in P+]]
'''Z-Secret Costume:''' Phantom Ganon: Based on {{iw|zeldawiki|Phantom Ganon}}, a ghostly doppelgänger of Ganondorf fought by Link in the {{iw|zeldawiki|Forest Temple}} in ''The Legend of Zelda: Ocarina of Time''.
'''R-Secret Costume:''' Warrior Ganondorf: Based on Ganondorf's appearance in ''Hyrule Warriors''.


==Trivia==
==Trivia==
*Oddly, prior to Version 3.6, whenever the player selected Ganondorf with the red or blue Ocarina of Time costumes, the stock icons would be reversed. (The blue costume would use the red stock icon and vice versa.) A similar issue also happened with [[Meta_Knight_(PM)|Meta Knight]]'s Dark and Concept Art costumes.
*Oddly, prior to Version 3.6, whenever the player selected Ganondorf with the red or blue Ocarina of Time costumes, the stock icons would be reversed. (The blue costume would use the red stock icon and vice versa.) A similar issue also happened with {{PM|Meta Knight}}'s Dark and Concept Art costumes.
*The purple Ocarina of Time costume will occasionally show a blue underside of its cape during certain animations.
*The purple Ocarina of Time costume will occasionally show a blue underside of its cape during certain animations.


 
==External links==
*[https://pmunofficial.com/en/characters/ganondorf/ Ganondorf's page at the Project M website]
*[https://www.reddit.com/r/SSBPM/comments/essk7m/labbing_discord_results_ganondorf/ Labbing Discord Tech Post]


{{Project M}}
{{Project M}}
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