Forum:Link (SSBM): Difference between revisions

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:::I '''never said F-Tilt>D-Tilt, 14% death or anything of the such!''' I said S-Smash>D-Tilt! Use both S-Smash attacks then deal the D-Tilt. You will still be within Meteor Smash range. Also, the Zero-to-Death combo doesn't always have to be near the edge. There will be some instances where the opponent will '''fall through the stage!''' Read my inquiries again, Omega, as you are severely mistaken. [[User:Requiem of Ice|Requiem of Ice]] ([[User talk:Requiem of Ice|talk]]) 16:03, 26 November 2013 (EST)
:::I '''never said F-Tilt>D-Tilt, 14% death or anything of the such!''' I said S-Smash>D-Tilt! Use both S-Smash attacks then deal the D-Tilt. You will still be within Meteor Smash range. Also, the Zero-to-Death combo doesn't always have to be near the edge. There will be some instances where the opponent will '''fall through the stage!''' Read my inquiries again, Omega, as you are severely mistaken. [[User:Requiem of Ice|Requiem of Ice]] ([[User talk:Requiem of Ice|talk]]) 16:03, 26 November 2013 (EST)
::::Do you expect yourself to just camp at the ledge until your opponent is stupid enough to dash over and then you roll behind them, side smash and then down tilt, hoping that they don't meteor cancel, or that they somehow "fall through the stage?" Citation needed, because unless you're playing on a custom stage with a single fall-through platform I'm pretty sure tournament legal stages are solid enough to obey the laws of physics. Also, which non-notable Smashers have you even played? I can guarantee you that anyone falling within your preset boundary of a "other, yet less notable, Smasher" is a quasi-competitive player who looked at the SWF tier list once, took it as the word of God, and changed their main to Fox or Falco, not knowing that they in fact play them horribly and their playstyles do not suffice for space animals. In fact, I'm willing to bet that you learned all your combos from them because they were bad, and their lack of technical and cerebral ability allowed you to get a ton of free punishes.
::::The whole thing about all of the combos you listed is that they are '''possible.''' They are just not always '''practical.''' In competitive play, professionals are not going to fall for a fsmash dtilt combo. They will not let you down smash them blindly without punishment. In fact, watch this [http://www.youtube.com/watch?v=adr_wtf0WkQ&t=4m43s clip from InternetExplorer v.s. Teczero] which shows that your down throw to down smash strategy does not work, even after 14%- as you can see InternetExplorer pummeled Sheik, getting her up to 16%, then down threw her, but she [[tech]]ed the down throw and IE was immediately left for punishment.
::::I am not as knowledgeable in ''Melee'' and ''Brawl'' as Brian or OT, and this is pretty much the extent of what I can say, but I've said what I could, and here's a conclusion that wraps up my comment in a nice little take-out bag before Brian walks over your theory: You need to learn the difference between what works against no tech skill casual players and what works against professionals who actually know what they're doing. --[[User:Timson622222|Timson622222]] ([[User talk:Timson622222|talk]]) 16:43, 26 November 2013 (EST)