Floating: Difference between revisions

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[[File:Peach-floating-ssbb.png|thumb|Peach floating in ''Brawl''.|275px]]   
[[File:Peach-floating-ssbb.png|thumb|Peach floating in ''Brawl''.|275px]]   
[[File:SSBUWebsiteDaisy2.jpg|thumb|Daisy floating in ''Ultimate''.|240px]]
[[File:SSBUWebsiteDaisy2.jpg|thumb|Daisy floating in ''Ultimate''.|240px]]
'''Floating''' refers to a technique that only [[Princess Peach|Peach]] can perform in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. 4]]'', in addition to [[Princess Daisy|Daisy]] in ''[[Super Smash Bros. Ultimate]]'' (due to her being an [[Clone|Echo Fighter]] of Peach) if the player holds the [[jump]] button or taps the [[control stick]] up and holds it. While Peach is in the air, she will float for several seconds (in ''Brawl'', 2.5 seconds). Peach can move a large distance horizontally while floating but will not move vertically. The player can also press the attack button while floating to perform an aerial attack, which will still keep Peach floating after the duration of the attack is finished. The float is a major part of Peach's [[recovery]] and frequently is used in competitive play, especially due to auto-floating and float canceling.
'''Floating''' refers to a character-specific technique that originated in ''[[Super Smash Bros. Melee]]'' that enables a fighter to temporarily hover if the player performs and holds their [[jump]] input. [[Princess Peach|Peach]] was the only character with the ability to float until ''[[Super Smash Bros. Ultimate]]'', where her [[clone|Echo Fighter]] [[Princess Daisy|Daisy]] is also able to float.
 
Floating lasts for several seconds (in ''Brawl'', 2.5 seconds) at a time. Peach or Daisy can move a large distance horizontally while floating but will not move vertically. The player can also press the attack button while floating to perform an aerial attack, which will still keep Peach floating after the duration of the attack is finished. The float is a major part of Peach's [[recovery]] and frequently is used in competitive play, especially due to auto-floating and float canceling.


==Techniques==   
==Techniques==   
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