Flipper: Difference between revisions

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This article was really poorly written, and completely neglected to mention it's usage on Luigi's target stage
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(This article was really poorly written, and completely neglected to mention it's usage on Luigi's target stage)
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|games = ''[[Melee]]''<br>''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]''
|games = ''[[Melee]]''<br>''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]''
}}
}}
The '''Flipper''' ({{ja|グルグル|Guruguru}}, ''Spinning'') is a [[Item #Projectile Items|projectile item]] in ''[[Super Smash Bros. Melee]]'' and originates from the {{s|nwiki|Nintendo Entertainment System}} game, ''Balloon Fight''.
The '''Flipper''' ({{ja|グルグル|Guruguru}}, ''Spinning''), sometimes referred to as the [[Bumper]] by fans, is a [[Item #Projectile Items|projectile item]] in ''[[Super Smash Bros. Melee]]'' and also a stage hazard in {{for3ds}} and ''[[Super Smash Bros. Ultimate]].


==Origin==
==Origin==
[[File:FlipperBalloonFight.png|left|thumb|150px|Flippers as they originally appeared in ''Balloon Fight''.]]
[[File:FlipperBalloonFight.png|left|thumb|150px|Flippers as they originally appeared in ''Balloon Fight''.]]
The flipper comes from ''Balloon Fight''. In ''Balloon Fight'', if a player bumps into a flipper, it starts to spin. If a player or enemies hits the flipper while it's spinning, the player temporarily flies out of control. After awhile, the flipper stops spinning. In ''Melee'', the flipper can be picked up and thrown. When it is thrown, it stops in mid air. When a player attacks the flipper, it starts to spin. If a player is to touch the flipper while it's spinning, it knocks the player away. Also, the flipper slowly stops spinning after a certain period of time. [http://www.youtube.com/watch?v=zsftegYjaiQ]
The flipper originates from the {{s|nwiki|Nintendo Entertainment System}} game, ''Balloon Fight''. In ''Balloon Fight'', if a player bumps into a flipper, it starts to spin. If a player or enemies hits the flipper while it's spinning, the player temporarily flies out of control. After awhile, the flipper stops spinning. In ''Melee'', the flipper can be picked up and thrown.
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==Overview==
==Operation==
After the Flipper travels a certain distance, it stops in midair. When hit, it spins either slowly or quickly (depending on either the speed of someone who has contacted it, or the strength of the attack), blocking passage and causing light (though generally repeated) [[damage]] when touched. Aside from causing general havoc in a fray, they can also be placed strategically at integral locations, such as [[ledge]]s or against walls. This will prevent opponents from recovering, or not allow them to pass through certain points. The downfalls of this item are that it can be avoided with relative ease and has a relatively short duration on the field.
===As an item===
The Flipper acts as a projectile item which can be picked up and thrown. After the Flipper travels a certain distance, it stops in midair. When hit, it spins either slowly or quickly (depending on either the speed of someone who has contacted it, or the strength of the attack), blocking passage and causing light (though generally repeated) [[damage]] when touched. Aside from causing general havoc in a fray, they can also be placed strategically at integral locations, such as [[ledge]]s or against walls. This will prevent opponents from recovering, or not allow them to pass through certain points. The downfalls of this item are that it can be avoided with relative ease and has a relatively short duration on the field. After a certain period of time, the flipper will slow down and eventually stop spinning. [http://www.youtube.com/watch?v=zsftegYjaiQ]


When used on moving stages (such as [[Big Blue]], [[Rainbow Cruise]], [[Poké Floats]], etc.), the flipper will continue to move with the background instead of remaining stationary. This is most apparent on Big Blue, where the flipper hangs still for a split-second, then races off screen as the [[Falcon Flyer]] and racers speed away from it.
When used on moving stages (such as [[Big Blue]], [[Rainbow Cruise]], [[Poké Floats]], etc.), the flipper will continue to move with the background instead of remaining stationary. This is most apparent on Big Blue, where the flipper hangs still for a split-second, then races off screen as the [[Falcon Flyer]] and racers speed away from it.


In ''Melee'', the Flipper seemed to have replaced the [[Bumper]] from the original ''[[Super Smash Bros.]]'', as their usages and effects are quite similar, and the latter item did not return. The Bumper's return and Flipper's absence in ''[[Brawl]]'' further supports this, especially as the Bumper's new ability to be set in midair is identical to the Flipper's. Furthermore, when [[Masahiro Sakurai]] revealed the return of the Bumper for ''[[Super Smash Bros. 4]]'', he stated "This also means there will be no Flippers," an official confirmation that the items were intended to fill the same niche and not appear in the same game together.
Due to having near-identical usages and effects, the Flipper serves as ''Melee''{{'}}s equivilant of the Bumper from the original ''[[Super Smash Bros.]]'' game. This is further supported as the Bumper is the only item which didn't return from ''Smash 64'', as well as the Bumper's return and Flipper's absence in ''[[Brawl]]'', combined with Bumper's new ability to be set in midair being identical to the Flipper's. Furthermore, when [[Masahiro Sakurai]] revealed the return of the Bumper for ''[[Super Smash Bros. 4]]'', he stated "This also means there will be no Flippers," an official confirmation that the items were intended to fill the same niche and not appear in the same game together. As such, the fandom often considers it and the Bumper as the same item.


====Angle====
The hitbox of a set Flipper uses a unique knockback [[angle]] of 362, which is not used by anything else and has never reappeared in any later game. Its behaviour is to knock the victim away from the hitbox based on the direction between the point of impact and the center of the damaged hurtbox. Because these factors can be difficult for players to perceive, especially if the Flipper is rotating quickly, it can appear like this angle is fairly random. But in general, this means that dropping onto a Flipper from above will try to knock the character upward, while jumping into one from below will try to knock back downward.
===As a stage hazard===
[[File:SSBU-Balloon Fight.png|thumb|Flippers on the Balloon Fight stage in ''Ultimate''.]]
[[File:SSBU-Balloon Fight.png|thumb|Flippers on the Balloon Fight stage in ''Ultimate''.]]
Although Flippers are not items in ''Smash 4'', multiple ones appear as [[stage hazard]]s in the [[Balloon Fight]] stage in {{for3ds}}.
Multiple Flippers appear on Luigi's [[Break the Targets]] stage in ''Melee''. Uniquely, these Flippers do not remain stationary in midair as the do in item form; instead, they move in random directions accross the stage. Otherwise, they function the same as they do as an item.


In ''Ultimate'', Flippers once again appear as hazards on the [[Balloon Fight]] stage.
Although Flippers are not items in ''Smash 4'', multiple ones appear as [[stage hazard]]s in the [[Balloon Fight]] stage in {{for3ds}}. Similar their effect as an item, they will knock players upwards to the left or right (depending on the directiob they hit it) and deal 1% damage. Unlike in ''Melee'', it'll only knock players left or right. In ''Ultimate'', Flippers once again appear as hazards on the [[Balloon Fight]] stage, functioning the same as they previously did on the stage.
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==Angle==
===Damage===
The hitbox of a set Flipper uses a unique knockback [[angle]] of 362, which is not used by anything else and has never reappeared in any later game. Its behaviour is to knock the victim away from the hitbox based on the direction between the point of impact and the center of the damaged hurtbox. Because these factors can be difficult for players to perceive, especially if the Flipper is rotating quickly, it can appear like this angle is fairly random. But in general, this means that dropping onto a Flipper from above will try to knock the character upward, while jumping into one from below will try to knock back downward.
 
==Damage==
{|class="wikitable sortable" border="1"
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!Action
!''[[Melee]]''
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:Balloon Fight (06/86)
:Balloon Fight (06/86)
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==See also==
*[[Bumper]]


{{SSBMItems}}
{{SSBMItems}}