Flinch: Difference between revisions

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{{ArticleIcons|allgames=y}}


'''Flinching''' is when a character's current action is interrupted by being attacked and replaced with a short animation of being hit. The knockback dealt affects how strong the flinch is - weak attacks incur only a few frames of flinching, while stronger ones can deal about three times as much (and for some characters, even more if their legs are struck), but those strong enough to cause [[tumbling]], which skips the flinch animation altogether. As a result, attacks that do not cause any knockback will not cause flinching, and neither will attacks that deal no damage.
'''Flinching''' is when a character's current action is interrupted by being attacked and replaced with a short animation of being hit. The knockback dealt affects how strong the flinch is - weak attacks incur only a few frames of flinching, while stronger ones can deal about three times as much (and for some characters, even more if their legs are struck), but those strong enough to cause [[tumbling]] skip the flinch animation altogether. As a result, attacks that do not cause any knockback will not cause flinching, and neither will attacks that deal no damage.


As flinching is directly related to knockback received, reducing knockback through a [[sticker]], increasing weight through a [[Super Mushroom]] or [[Metal Box]], or using a move with [[launch resistance]] will also make it more difficult to flinch.
As flinching is directly related to knockback received, reducing knockback through a [[sticker]], increasing weight through a [[Super Mushroom]] or [[Metal Box]], or using a move with [[launch resistance]] will also make it more difficult to flinch.