Flat Zone: Difference between revisions

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Gamelist
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|image=Game and Watch Trophy Melee.png
|image=Game and Watch Trophy Melee.png
|desc=This stage of Super Smash Bros. Melee takes its motif from the Game & Watch series. It incorporates settings from Oil Panic, Helmet, and Manhole, and it's sure to send a wave of nostalgia crashing over old-school gamers. If you want to truly reproduce the Game & Watch experience, try playing this unique level in Fixed-Camera Mode!
|desc=This stage of Super Smash Bros. Melee takes its motif from the Game & Watch series. It incorporates settings from Oil Panic, Helmet, and Manhole, and it's sure to send a wave of nostalgia crashing over old-school gamers. If you want to truly reproduce the Game & Watch experience, try playing this unique level in Fixed-Camera Mode!
{{Trophy games|game1=Game & Watch}}
|gamelist={{Trophy games|game1=Game & Watch}}
|game=Melee
|game=Melee
}}
}}
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*The speed on this stage seems to be slightly faster than that of a regular battle; this is due to the lower memory requirements of the stage compared to the others in the game (compare and contrast [[Fountain of Dreams]], which is prone to slowdowns in four-player matches due to its high memory requirements).
*The speed on this stage seems to be slightly faster than that of a regular battle; this is due to the lower memory requirements of the stage compared to the others in the game (compare and contrast [[Fountain of Dreams]], which is prone to slowdowns in four-player matches due to its high memory requirements).
*Fighters who get KO'd by the falling tools will always receive a [[self-destruct]], regardless of whether or not they were attacked by any opponents. As a result, players cannot earn KOs by having the tools KO their opponents.
*Fighters who get KO'd by the falling tools will always receive a [[self-destruct]], regardless of whether or not they were attacked by any opponents. As a result, players cannot earn KOs by having the tools KO their opponents.
{{clr}}


==See also==
==See also==
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