Flat Zone: Difference between revisions
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*When characters are [[Screen KO]]'d on Flat Zone, they will hit the screen in their standard [[tumbling]] animation instead of their animations for other stages, with the exception of {{SSBM|Mr. Game & Watch}}, who has only one tumble animation. | *When characters are [[Screen KO]]'d on Flat Zone, they will hit the screen in their standard [[tumbling]] animation instead of their animations for other stages, with the exception of {{SSBM|Mr. Game & Watch}}, who has only one tumble animation. | ||
*When a player moves, the sound that Mr. Game & Watch makes when walking is played. This is in reference to the match occurring inside a Game & Watch. | *When a player moves, the sound that Mr. Game & Watch makes when walking is played. This is in reference to the match occurring inside a Game & Watch. | ||
*The speed on this stage seems to be slightly faster than that of a regular battle. | *The speed on this stage seems to be slightly faster than that of a regular battle; this is due to the lower memory requirements of the stage compared to the others in the game (compare and contrast [[Fountain of Dreams]], which is prone to slowdowns in four-player matches due to its high memory requirements). | ||
*Fighters who get KO'd by the falling tools will always receive a [[self-destruct]], regardless of whether or not they were attacked by any opponents. As a result, players cannot earn KOs by having the tools KO their opponents. | *Fighters who get KO'd by the falling tools will always receive a [[self-destruct]], regardless of whether or not they were attacked by any opponents. As a result, players cannot earn KOs by having the tools KO their opponents. | ||
{{clear}} | {{clear}} | ||
==See also== | ==See also== | ||
*[[Flat Zone 2]] | *[[Flat Zone 2]] |