Flat Zone: Difference between revisions

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==Origin==
==Origin==
[[File:Game_&_Watch_Helmet.png|thumb|left|250px|The ''Game and Watch'' game ''Helmet''.]]
[[File:Game_&_Watch_Helmet.png|thumb|left|250px|The ''Game and Watch'' game ''Helmet''.]]
From 1980 to about 1991, [[Nintendo]] produced handheld devices called ''Game & Watch''. There would be one game for each model of a ''Game & Watch''. The games used an LCD screen, and the type was on an ordinary calculator, so the character and other moving objects could only move to pre-determined spots, and everything on the screen appeared flat. In this stage, the characters and the elements on the screen are all flat; however, items don't become flat.
From 1980 to 1991, [[Nintendo]] produced handheld electronic games called ''Game & Watch'', and there would be one game for each model of a ''Game & Watch''. ''Game & Watch'' games use an LCD screen, the same type on an ordinary calculator, which means characters and other moving objects can only move to pre-determined locations on the screen and everything  appears flat. Whenever objects moved, a beep sound could be heard. In this stage, the fighters and stage elements on the screen are all flat, and beeping sounds are heard when walking on the stage.


The overall design of this stage is very similar to the ''Game & Watch'' game ''Helmet''. The goal of ''Helmet'' is to try to get from the building on the left to the building on the right without get hit by falling tools. On this stage there are times where tools would appear and fall and the buildings are retained. The majority of ''Game & Watch'' games make a beep sound whenever something happens on the screen, which also happens on this stage.  
This stage is based on the ''Game & Watch'' game ''Helmet'', in which the goal is to try to get from the building on the left to the building on the right without get hit by falling tools. In this stage, falling tools occasionally appear with the only safe spot being under the middle platforms and inside the buildings.


In this stage, there are platforms that appear and the character used in the Game & Watch game ''Manhole'' is seen filling in the spaces between the platforms. In the game ''Manhole'', the player attempts to fill in sewer holes so that pedestrians don't fall in; if a hole isn't filled when a pedestrian is about to step there, that person falls in the sewer.
This stage also contains elements from other ''Game & Watch'' games, such as: the character from ''Manhole'' filling in spaces between platforms, which is in reference to the goal of the game being to fill in manholes with manhole covers so that pedestrians don't fall in; and the character from ''Oil Panic'' spilling oil, which is in reference to him spilling oil on customers at a gas station if he misses the oil bucket below.
 
The character from the Game & Watch game ''Oil Panic'' appears in this stage holding an oil drum and spilling on the ground; this is a reference to how in ''Oil Panic'' if the player fails and misses the man holding the bucket, oil is dumped all over a customer at the gas station.
 
When a player walks on this stage, beep sounds can be heard.<ref>[http://www.youtube.com/watch?v=cSHi1t7yXdI]</ref>


==Trivia==
==Trivia==
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