Fire Breath: Difference between revisions

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'''Fire Breath''' ({{ja|クッパブレス|Kuppa Buresu}}, ''Koopa Breath'') is [[Bowser]]'s [[neutral special move]].
'''Fire Breath''' ({{ja|クッパブレス|Kuppa Buresu}}, ''Koopa Breath'') is [[Bowser]]'s [[neutral special move]].
{{tabber|align=center|title1=Melee|tab1=
{{cquote|''The fire flows while you hold {{Button|GCN|B}}, but it weakens over time.''|cite=Melee's instruction manual}}
|title2=Brawl|tab2=
{{cquote|''Hold down B to belch a stream of flame. Weakens over time.''|cite=Brawl's instruction manual}}
|title3=3DS|tab3=
{{cquote|''Breathe fire. Change the direction with {{button|3DS|Circle Pad}}.''|cite=Smash for 3DS's foldout}}
|title4=Ultimate|tab4=
{{cquote|''Breathes fire. The range decreases if used too much. The angle can be controlled a little bit.''|cite=Description from ''Ultimate''{{'}}s Move List}}}}


==Overview==
==Overview==
While holding the B button, Bowser continuously exhales a stream of fire in front of him, which gradually decreases in length over time. In ''[[Brawl]]'', the flames can also be angled up and down, and they will never completely recede, as they will in ''[[Melee]]'', where Bowser will eventually begin to exhale smoke instead.
While holding the B button, Bowser continuously exhales a stream of fire in front of him, which gradually decreases in length over time. In ''[[Brawl]]'', the flames can also be angled up and down, and they will never completely recede, as they will in ''[[Melee]]'', where Bowser will eventually begin to exhale smoke instead.


==In ''Smash''==
[[File:Fire breath melee.jpg|thumb|Fire Breath in ''Melee''.]]
[[File:Fire breath melee.jpg|thumb|Fire Breath in ''Melee''.]]
In general, Fire Breath's long duration is useful for staving off opponents and preventing their return to the stage, assisting with defensive play in [[neutral]] while dealing heavy damage. Unfortunately, an opponent using [[DI]] can escape the flames fairly easily in most directions, although as time has gone on this issue has improved. If used too much, Bowser will have to recharge his breath, punishing players for overuse, requiring it to be used sparingly. The fire will flow off of floors and walls, and can actually split in two directions, if the angle is perpendicular, allowing for interesting mixups on walled stages.  
In general, Fire Breath's long duration is useful for staving off opponents and preventing their return to the stage, assisting with defensive play in [[neutral]] while dealing heavy damage. Unfortunately, an opponent using [[DI]] can escape the flames fairly easily in most directions, although as time has gone on this issue has improved. If used too much, Bowser will have to recharge his breath, punishing players for overuse, requiring it to be used sparingly. The fire will flow off of floors and walls, and can actually split in two directions, if the angle is perpendicular, allowing for interesting mixups on walled stages.  
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This special attack is shared by [[Giga Bowser]], both in his boss appearance in ''Melee'' and in his [[Giga Bowser (Final Smash)|playable appearance]] in ''Brawl'' and ''Smash 4''. There is no time limit to how long the attack can be held in his ''Melee'' incarnation.
This special attack is shared by [[Giga Bowser]], both in his boss appearance in ''Melee'' and in his [[Giga Bowser (Final Smash)|playable appearance]] in ''Brawl'' and ''Smash 4''. There is no time limit to how long the attack can be held in his ''Melee'' incarnation.


===Customization===
===Flame Cancelling===
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|Bowser|Neutral|name1=Fire Breath|desc1=Breathes fire. Power decreases if used too much. You can control the angle a little bit.|name2=Fire Shot|desc2=Spit out a fireball. Power won't change even if used in rapid succession.|name3=Fire Roar|desc3=More powerful than Fire Breath, but it runs out quickly and takes longer to recharge.}}
# '''Fire Breath''': Default.
# '''Fire Shot''': Releases a large fireball, that travels far and passes through enemies. Does 6% early, 5% late. Unlike Fire Breath, Fire Shot will not weaken over time, and it has [[priority|transcendent priority]]. Can be held, but there is a noticeable delay between each shot. It is possible to end the move earlier than with the default.
# '''Fire Roar''': A much stronger variation of Fire Breath that loses range much quicker, and takes longer to recharge. It reaches to approximately halfway of Battlefield, and does 2.7% damage per hit sweetspotted, but only 1.8% sourspotted. The sourspot doesn't cause flinching. The minimum amount of time Bowser must use the move for is increased.
 
==Flame Cancelling==
[[image:Flamecancel.gif|thumb|Comparing a normal and flame cancelled Fire Breath]]
[[image:Flamecancel.gif|thumb|Comparing a normal and flame cancelled Fire Breath]]
In [[List_of_regional_version_differences_(SSBM)|NTSC versions 1.0 and 1.1 of ''Melee'']], Bowser can cancel the startup lag of this move if he lands during its initial frames, in a manner similar to the [[spacies]]' [[short hop laser]]. This technique is not possible with Bowser in the NTSC 1.2 and PAL versions, and is thus not legal in most tournaments. Flame Cancelling results from the frame conversion between aerial and grounded Fire Breath. Thus, landing in general will trigger it.  
In [[List_of_regional_version_differences_(SSBM)|NTSC versions 1.0 and 1.1 of ''Melee'']], Bowser can cancel the startup lag of this move if he lands during its initial frames, in a manner similar to the [[spacies]]' [[short hop laser]]. This technique is not possible with Bowser in the NTSC 1.2 and PAL versions, and is thus not legal in most tournaments. Flame Cancelling results from the frame conversion between aerial and grounded Fire Breath. Thus, landing in general will trigger it.  
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Strangely, Flame Cancelling remains possible with [[List of Copy Abilities|Kirby]] throughout all versions of ''Melee'', likely an oversight by the developers. Due to his air speed however, it is difficult to make effective use of the tech: it tends to be easier just to use it normally. However, it can be used during [[tomahawk]]ing situations or with a turnaround special as a mixup option in the matchup. It can also be a useful landing option, which is important given Kirby's vulnerability to [[juggling]].  
Strangely, Flame Cancelling remains possible with [[List of Copy Abilities|Kirby]] throughout all versions of ''Melee'', likely an oversight by the developers. Due to his air speed however, it is difficult to make effective use of the tech: it tends to be easier just to use it normally. However, it can be used during [[tomahawk]]ing situations or with a turnaround special as a mixup option in the matchup. It can also be a useful landing option, which is important given Kirby's vulnerability to [[juggling]].  


===Video===
====Video====
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{{#widget:YouTube|id=RYIo0DMb02Y}}


==Instructional quotes==
==Customization==
{|class="wikitable"
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
|{{GameIcon|SSBM|20px}}||''The fire flows while you hold {{Button|GCN|B}}, but it weakens over time.''
{{CustomSet|Bowser|Neutral|name1=Fire Breath|desc1=Breathes fire. Power decreases if used too much. You can control the angle a little bit.|name2=Fire Shot|desc2=Spit out a fireball. Power won't change even if used in rapid succession.|name3=Fire Roar|desc3=More powerful than Fire Breath, but it runs out quickly and takes longer to recharge.}}
|-
# '''Fire Breath''': Default.
|{{GameIcon|SSBB|20px}}||''Hold down B to belch a stream of flame. Weakens over time.''
# '''Fire Shot''': Releases a large fireball, that travels far and passes through enemies. Does 6% early, 5% late. Unlike Fire Breath, Fire Shot will not weaken over time, and it has [[priority|transcendent priority]]. Can be held, but there is a noticeable delay between each shot. It is possible to end the move earlier than with the default.
|-
# '''Fire Roar''': A much stronger variation of Fire Breath that loses range much quicker, and takes longer to recharge. It reaches to approximately halfway of Battlefield, and does 2.7% damage per hit sweetspotted, but only 1.8% sourspotted. The sourspot doesn't cause flinching. The minimum amount of time Bowser must use the move for is increased.
|{{GameIcon|SSB4-3|20px}}||''Breathe fire. Change the direction with {{button|3DS|Circle Pad}}.''
 
|-
|{{GameIcon|SSB4-U|20px}}||''Breathe fire. Change the direction with {{button|Wii U|Control Stick}}.''
|-
|{{GameIcon|SSBU|20px}}||''Breathes fire. The range decreases if used too much. The angle can be controlled a little bit.''
|}


==Origin==
==Origin==
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