Fast fall: Difference between revisions

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If players press down while hanging from a ledge, their character will begin to fast fall, whereas if pressed in the opposite direction of the ledge, the character will merely let go of the ledge. This also works with down + B attacks, except for ones that slow down falling or gain height. (An example is Fox's [[Reflector (move)|Reflector]] or Luigi's [[Luigi Cyclone]].)
If players press down while hanging from a ledge, their character will begin to fast fall, whereas if pressed in the opposite direction of the ledge, the character will merely let go of the ledge. This also works with down + B attacks, except for ones that slow down falling or gain height. (An example is Fox's [[Reflector (move)|Reflector]] or Luigi's [[Luigi Cyclone]].)


In ''[[Super Smash Bros.]]'', the character will flash and a white star will appear at his or her torso when fast-falling. In ''[[Super Smash Bros. Melee]]'', a "whir" sound will be heard when fast falling, but there is no visual indicator, meaning it is hard to tell when the music is on. There is no indicator in ''[[Super Smash Bros. Brawl]]''.  
In ''[[Super Smash Bros.]]'', the character will flash and a white star will appear at his or her torso when fast-falling. In ''[[Super Smash Bros. Melee]]'', a "whoosh" sound will be heard when fast falling, but there is no visual indicator, making it harder to tell when many other noisy things are going on. There is no indicator in ''[[Super Smash Bros. Brawl]]''.  


==Fast falling speeds in ''[[SSB]]''==
==Fast falling speeds in ''[[SSB]]''==