Falco (SSBU): Difference between revisions

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Complementing Falco's grounded moves are his grabs. Forward throw and down throw can lead to follow-ups at low percents. Back throw's first hit is a semi-spike, while its second hit can outright KO at high percents near the blastzone. Up throw is Falco's best throw, as much like up tilt, it is an effective combo starter at all percents and can lead to KO setups or even outright KO with its second hit.
Complementing Falco's grounded moves are his grabs. Forward throw and down throw can lead to follow-ups at low percents. Back throw's first hit is a semi-spike, while its second hit can outright KO at high percents near the blastzone. Up throw is Falco's best throw, as much like up tilt, it is an effective combo starter at all percents and can lead to KO setups or even outright KO with its second hit.


Falco's aerial moveset provides advantages that his grounded kit doesn't have. Neutral aerial has a large, lasting hitbox that covers Falco and is a fast multi-hit, making it a good disruptor and combo extender/finisher. It can also drag opponents downward, allowing it to start combos on stage. Forward aerial has decent horizontal range and is also a lasting multi-hit, allowing it to edgeguard and KO reliably. Like his neutral aerial, it can drag opponents downward as well, putting offstage opponents in a very bad spot. Back aerial is one of the strongest aerials of its kind and can reliably KO even from center-stage. Lastly, down aerial, while nowhere near as notorious as its previous iterations, comes out fast and is a weak meteor smash, giving it the ability to start combos onstage and score early KOs against poor recoveries.  
Falco's aerial moveset provides advantages that his grounded kit doesn't have. Neutral aerial has a large, lasting hitbox that covers Falco and is a fast multi-hit, making it a good disruptor and combo extender/finisher. It can also drag opponents downward, allowing it to start combos on stage. Forward aerial has decent horizontal range and is also a lasting multi-hit, allowing it to edgeguard and KO reliably. Like his neutral aerial, it can drag opponents downward as well, putting offstage opponents in a very bad spot. Back aerial is one of the strongest aerials of its kind and can reliably KO even from center-stage. Up aerial has low knockback and overall lag, allowing it to effectively combo and juggle opponents from low to medium percents. At high percents, it can kill near the upper blast line. Lastly, down aerial, while nowhere near as notorious as its previous iterations, comes out fast and is a weak meteor smash, giving it the ability to start combos onstage and score early KOs against poor recoveries.  


Falco's special moveset can also provide unique benefits. [[Blaster]] is his primary ranged option, with it being an effective disruptor due to its fast projectile and greatly reduced ending lag. Its shots can be used to pressure camping, halt approches, snipe double jumps, or even outright gimp poor recoveries. [[Falco Phantasm]] has Falco dash very quickly, making it great for horizontal recovery. Its grounded version can start combos at low to mid percents and even setup KOs with back aerial at high percents, while its aerial version can meteor smash careless edgeguarders. [[Fire Bird]] is his main recovery option and grants respectable distance in any chosen direction. It also can work as a niche damage option due to having damaging hitboxes throughout and can deal well over 30% if all hitboxes connect. Lastly, [[Reflector]] allows Falco to counter camping and as well as having a hitbox that serves as a decent poking tool.
Falco's special moveset can also provide unique benefits. [[Blaster]] is his primary ranged option, with it being an effective disruptor due to its fast projectile and greatly reduced ending lag. Its shots can be used to pressure camping, halt approches, snipe double jumps, or even outright gimp poor recoveries. [[Falco Phantasm]] has Falco dash very quickly, making it great for horizontal recovery. Its grounded version can start combos at low to mid percents and even setup KOs with back aerial at high percents, while its aerial version can meteor smash careless edgeguarders. [[Fire Bird]] is his main recovery option and grants respectable distance in any chosen direction. It also can work as a niche damage option due to having damaging hitboxes throughout and can deal well over 30% if all hitboxes connect. Lastly, [[Reflector]] allows Falco to counter camping and as well as having a hitbox that serves as a decent poking tool.
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