Falco (SSB4)/Down aerial: Difference between revisions

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Falco turns diagonally and, with one foot extended, performs a downward corkscrew stomp. This move is a decently strong [[meteor smash]] on aerial opponents. Grounded opponents are sent upwards instead, which leaves them open to other moves and prevents them from [[teching]].
Falco turns diagonally and, with one foot extended, performs a downward corkscrew stomp. This move is a decently strong [[meteor smash]] on aerial opponents. Grounded opponents are sent upwards instead, which leaves them open to other moves and prevents them from [[teching]].


This move has a few interesting properties. As a carryover from ''[[Melee]]'', it is one of the few meteor smashes that sends opponents diagonally downwards, making it more difficult for them to reach the stage. It also benefits greatly from [[frame cancelling]] due to its high [[hitlag]], which will almost eliminate the otherwise high landing lag Falco would suffer. The late hit can also [[jab reset]] any floored opponent, leaving them wide open to anything Falco decides to use. In spite of these valuable assets, this move is rarely used as an [[approach]], due to its slow startup and high landing lag. It is most commonly used in [[edgeguarding]] or as a folow-up after a down throw.
This move has a few interesting properties. As a carryover from ''[[Melee]]'', it is one of the few meteor smashes that sends opponents diagonally downwards, making it more difficult for them to reach the stage. It also benefits greatly from [[frame cancelling]] due to its high [[hitlag]], which will almost eliminate the otherwise high landing lag Falco would suffer. The late hit can also [[jab reset]] any floored opponent, leaving them wide open to anything Falco decides to use. In spite of these valuable assets, this move is rarely used as an [[approach]], due to its slow startup and high landing lag. It is most commonly used in [[edgeguarding]] or as a follow-up after a down throw.


==Hitboxes==
==Hitboxes==
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