Edgeguarding: Difference between revisions

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Any character can edge-guard, although some are better at it than others. A character's ability to edgeguard offstage is determined by two factors: the length and safety of their recovery, and the utility of their aerial attacks. The most prominent example is Meta Knight, as his recovery is effectively immune to edgeguarding, and because his aerials are quick and send opponents on favorable trajectories. However, some characters are strong edgeguarders despite having sub-par recoveries; Ganondorf is the best example. His recovery is slow and short, but all of his aerials are deadly offstage.  
Any character can edge-guard, although some are better at it than others. A character's ability to edgeguard offstage is determined by two factors: the length and safety of their recovery, and the utility of their aerial attacks. The most prominent example is Meta Knight, as his recovery is effectively immune to edgeguarding, and because his aerials are quick and send opponents on favorable trajectories. However, some characters are strong edgeguarders despite having sub-par recoveries; Ganondorf is the best example. His recovery is slow and short, but all of his aerials are deadly offstage.  


Certain characters are worse at defending themselves from edge-guards. These are generally characters with predictable recoveries (like [[Captain Falcon]] or {{SSBB|Ike}}), slow recoveries (like [[Ness]] or {{SSBB|Lucas}}), characters reliant on tether recoveries (like {{SSBB|Olimar}} (''Brawl'' only) or {{SSBB|Ivysaur}}), or characters without a damaging recovery move (like {{SSBB|Lucario}} (''Brawl'' only) or {{SSB4|Olimar}} (''SSB4'' only).
Certain characters are worse at defending themselves from edge-guards. These are generally characters with predictable recoveries (like [[Captain Falcon]] or {{SSBB|Ike}}), slow recoveries (like [[Ness]] or {{SSBB|Lucas}}), characters reliant on tether recoveries (like {{SSBB|Olimar}} in ''Brawl'' or {{SSBB|Ivysaur}}), or characters without a damaging recovery move (like {{SSBB|Lucario}} in ''Brawl'' or {{SSB4|Olimar}} in ''SSB4'').


In general, the recoveries of the cast have improved across the games. In ''Smash 64,'' aside from {{SSB|Pikachu}} and, to a smaller extent, {{SSB|Mario}}, all characters have predictable recoveries, leaving them vulnerable to edgeguards, which is further compounded by the game's high [[hitstun]].  
In general, the recoveries of the cast have improved across the games. In ''Smash 64,'' aside from {{SSB|Pikachu}} and, to a smaller extent, {{SSB|Mario}}, all characters have predictable recoveries, leaving them vulnerable to edgeguards, which is further compounded by the game's high [[hitstun]].  
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In ''Smash 4,'' recoveries on their own were generally buffed, and ledges were reworked to remove [[edgehogging]], reducing the effectiveness of on-stage edge-guarding. However, [[meteor cancelling]] has been removed in ''Smash 4'', making meteor smashes as deadly as they were in ''Smash 64'', and [[planking]] is practically impossible. The new ledge-stealing mechanic can set-up recovering opponents for an attack, most commonly a back aerial. The longer recoveries enforce and encourage more aggressive offstage play, as offstage edge-guarding carries much less risk than before, since an edge-guarder can no longer be edge-hogged if their attempt is unsuccessful. Also, the improvements to recoveries are not consistent across the cast. {{SSB4|Marth}}'s recovery is largely unchanged from before; {{SSB4|Fox}}'s recovery is twice as long as in ''Brawl,'' as [[Fox Illusion]] and [[Fire Fox]] can now be used in tandem; and Ganondorf's recovery is even worse due to his lowered [[air speed]] and the removal of grab-armor, and {{SSB4|Charizard}} suffers severely with the loss of [[gliding]]. Most notably, ''Smash 4'' introduces {{SSB4|Little Mac}}, whose recovery is undoubtedly the worst in the entire series.  
In ''Smash 4,'' recoveries on their own were generally buffed, and ledges were reworked to remove [[edgehogging]], reducing the effectiveness of on-stage edge-guarding. However, [[meteor cancelling]] has been removed in ''Smash 4'', making meteor smashes as deadly as they were in ''Smash 64'', and [[planking]] is practically impossible. The new ledge-stealing mechanic can set-up recovering opponents for an attack, most commonly a back aerial. The longer recoveries enforce and encourage more aggressive offstage play, as offstage edge-guarding carries much less risk than before, since an edge-guarder can no longer be edge-hogged if their attempt is unsuccessful. Also, the improvements to recoveries are not consistent across the cast. {{SSB4|Marth}}'s recovery is largely unchanged from before; {{SSB4|Fox}}'s recovery is twice as long as in ''Brawl,'' as [[Fox Illusion]] and [[Fire Fox]] can now be used in tandem; and Ganondorf's recovery is even worse due to his lowered [[air speed]] and the removal of grab-armor, and {{SSB4|Charizard}} suffers severely with the loss of [[gliding]]. Most notably, ''Smash 4'' introduces {{SSB4|Little Mac}}, whose recovery is undoubtedly the worst in the entire series.  


Lastly, in ''Smash 4,'' [[teching]] cannot be performed during [[hitlag]], causing certain stage-spikes to be un-techable, and the new ledge mechanics make stage-spikes more common than in past games. All these changes have contributed to more offstage battles in competitive play, as edge-guarding is much safer while still rewarding if successful. As in ''Brawl,'' Meta Knight is noteworthy for his edge-guarding ability, along with characters who possess useful meteor smashes, particularly {{SSB4|Captain Falcon}} and {{SSB4|Ganondorf}}.  
Lastly, in ''Smash 4,'' [[teching]] cannot be performed during [[hitlag]], causing certain stage-spikes to be un-techable, and the new ledge mechanics make stage-spikes more common than in past games. All these changes have contributed to more offstage battles in competitive play, as edge-guarding is much safer while still rewarding if successful. As in ''Brawl,'' Meta Knight is noteworthy for his edge-guarding ability, along with characters who possess useful meteor smashes, particularly {{SSB4|Captain Falcon}} and {{SSB4|Ganondorf}}.


== Edge-guarding strategies ==
== Edge-guarding strategies ==