Edge hopping: Difference between revisions

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[[File:Fox ledgedash.gif|thumb|300px|{{Sm|Leffen}} ({{SSBM|Fox}}) performing a perfect ledgedash to escape edge [[pressure]] and reset the game to neutral position while battling {{Sm|Mew2King}} ({{SSBM|Marth}}).]]
[[File:Fox ledgedash.gif|thumb|300px|{{Sm|Leffen}} ({{SSBM|Fox}}) performing a perfect ledgedash to escape edge [[pressure]] and reset the game to neutral position while battling {{Sm|Mew2King}} ({{SSBM|Marth}}).]]
'''Edge hopping''' is a technique used to return on-stage from the [[ledge]].  It entails dropping from the ledge (by pressing either "back" or "down" on the control stick) and immediately double-jumping.  Often, players follow the double-jump with an [[air dodge]] or attack; they can also grab the ledge, using their [[invincibility frame]]s to [[ledgestall]], or, in ''Melee'', [[wavelanding|waveland]] on-stage, which is known as a '''ledgedash''' (shown right). The player can also follow the midair jump by a [[wall jump]] on certain stages, depending on how curved the stage's lips are and the height of the character's wall jump, in order to hit opponents with a [[back aerial]].
'''Edge hopping''' is a technique used to return on-stage from the [[ledge]].  It entails dropping from the ledge (by pressing either "back" or "down" on the control stick) and immediately double-jumping.  Often, players follow the double-jump with an [[air dodge]] or attack; they can also grab the ledge, using their [[invincibility frame]]s to [[ledgestall]], or, in ''Melee'', [[wavelanding|waveland]] on-stage, which is known as a '''ledgedash''' (shown right). The player can also follow the midair jump by a [[wall jump]] on certain stages, depending on how curved the stage's lips are and the height of the character's wall jump, in order to hit opponents with a [[back aerial]].
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