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Luigifan18 (talk | contribs) m (Grammar check) |
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==Intangibility duration== | ==Intangibility duration== | ||
The amount of intangibility gained upon grabbing an edge differs between games, but is generally a fixed value. This changes in '' | The amount of intangibility gained upon grabbing an edge differs between games, but is generally a fixed value. This changes in ''Smash 4'', where both air time and percentage have an effect. | ||
{|class="wikitable" | {|class="wikitable" | ||
| | | | ||
Line 40: | Line 40: | ||
!SSB | !SSB | ||
|60 frames | |60 frames | ||
|(plus the duration of the edge-grabbing animation, which is | |(plus the duration of the edge-grabbing animation, which is 4 frames, excepting Yoshi, Mario, and Luigi, for which it's 8 frames) | ||
|- | |- | ||
!SSBM | !SSBM | ||
|30 frames | |30 frames | ||
|(plus the duration of the edge-grabbing animation, which is | |(plus the duration of the edge-grabbing animation, which is 7 frames for most characters) | ||
|- | |- | ||
!SSBB | !SSBB | ||
|23 frames | |23 frames | ||
| | |(plus the duration of the edge-grabbing animation, which is 25 frames for most characters) | ||
|- | |- | ||
!SSB4 | !SSB4 | ||
Line 55: | Line 55: | ||
|} | |} | ||
As a result of this system change in '' | As a result of this system change in ''Smash 4'', the following behaviours arise: | ||
*Players with low damage and low airtime are intangible for 64 frames (~1 second). | *Players with low damage and low airtime are intangible for 64 frames (~1 second). | ||
*Players with high damage and high airtime can be intangible for up to 80 frames (~1.333 seconds). As a result, fresh players that grab the edge are about even with highly-damaged players trying to recover. | *Players with high damage and high airtime can be intangible for up to 80 frames (~1.333 seconds). As a result, fresh players that grab the edge are about even with highly-damaged players trying to recover. |
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