Edge: Difference between revisions

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==Intangibility duration==
==Intangibility duration==


The amount of intangibility gained upon grabbing an edge differs between games, but is generally a fixed value. This changes in ''SSB4'', where both air time and percentage have an effect.
The amount of intangibility gained upon grabbing an edge differs between games, but is generally a fixed value. This changes in ''Smash 4'', where both air time and percentage have an effect.
{|class="wikitable"
{|class="wikitable"
|
|
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!SSB
!SSB
|60 frames
|60 frames
|(plus the duration of the edge-grabbing animation, which is 3, excepting Yoshi, Mario, and Luigi, for which it's 7)
|(plus the duration of the edge-grabbing animation, which is 4 frames, excepting Yoshi, Mario, and Luigi, for which it's 8 frames)
|-
|-
!SSBM
!SSBM
|30 frames
|30 frames
|(plus the duration of the edge-grabbing animation, which is usually 7)
|(plus the duration of the edge-grabbing animation, which is 7 frames for most characters)
|-
|-
!SSBB
!SSBB
|23 frames
|23 frames
|
|(plus the duration of the edge-grabbing animation, which is 25 frames for most characters)
|-
|-
!SSB4
!SSB4
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|}
|}


As a result of this system change in ''SSB4'', the following behaviours arise:
As a result of this system change in ''Smash 4'', the following behaviours arise:
*Players with low damage and low airtime are intangible for 64 frames (~1 second).
*Players with low damage and low airtime are intangible for 64 frames (~1 second).
*Players with high damage and high airtime can be intangible for up to 80 frames (~1.333 seconds). As a result, fresh players that grab the edge are about even with highly-damaged players trying to recover.
*Players with high damage and high airtime can be intangible for up to 80 frames (~1.333 seconds). As a result, fresh players that grab the edge are about even with highly-damaged players trying to recover.
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