Dr. Mario (SSB4): Difference between revisions

→‎Special moves: Super Sheet is NOT a viable approach option.
(→‎Special moves: Super Sheet is NOT a viable approach option.)
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*{{change|Megavitamins are much brighter, more rounded and {{GameIcon|ssb4-3ds}}lack a translucent half.}}
*{{change|Megavitamins are much brighter, more rounded and {{GameIcon|ssb4-3ds}}lack a translucent half.}}
*{{nerf|[[Cape#Super Sheet|Super Sheet]] deals less damage (10%/12% → 7.84%) and has much smaller hitboxes, no longer covering below the ledge.}}
*{{nerf|[[Cape#Super Sheet|Super Sheet]] deals less damage (10%/12% → 7.84%) and has much smaller hitboxes, no longer covering below the ledge.}}
*{{change|Aerial Super Sheet no longer stalls Dr. Mario. This removes its recovery potential, but grants it approach potential.}}
*{{nerf|Aerial Super Sheet no longer stalls Dr. Mario, removing its recovery potential.}}
*{{buff|[[Super Jump Punch]] deals 0.44% more damage (13% → 13.44%). It also now consists of clean and late hitboxes, with the clean hitbox being strong enough to KO reliably before 150% from center-stage and around 100% at the edge. This improves its KO, combo and [[tech-chasing]] potentials. Super Jump Punch can also be moved in the opposite direction upon hitting with its clean hitbox, which gives Dr. Mario the ability to possibly hit multiple opponents with the clean hitbox and possibly avoid being punished after hitting with it.}}
*{{buff|[[Super Jump Punch]] deals 0.44% more damage (13% → 13.44%). It also now consists of clean and late hitboxes, with the clean hitbox being strong enough to KO reliably before 150% from center-stage and around 100% at the edge. This improves its KO, combo and [[tech-chasing]] potentials. Super Jump Punch can also be moved in the opposite direction upon hitting with its clean hitbox, which gives Dr. Mario the ability to possibly hit multiple opponents with the clean hitbox and possibly avoid being punished after hitting with it.}}
*{{nerf|Super Jump Punch can no longer be canceled and has increased [[landing lag]].}}
*{{nerf|Super Jump Punch can no longer be canceled and has increased [[landing lag]].}}
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