Donkey Kong (SSB4): Difference between revisions

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*{{buff|Fully charged Giant Punch's pullback hit deals 10% more damage (18% → 28% (grounded), 15% → 25% (aerial)). It also has increased super [[armor]] frames (frames 17-20 → 11-20).}}
*{{buff|Fully charged Giant Punch's pullback hit deals 10% more damage (18% → 28% (grounded), 15% → 25% (aerial)). It also has increased super [[armor]] frames (frames 17-20 → 11-20).}}
*{{change|Giant Punch's wind-up is lower pitched.}}
*{{change|Giant Punch's wind-up is lower pitched.}}
*{{nerf|Aerial clean [[Headbutt]] deals 4% less damage (14% → 10%) and is more difficult to land. It also no longer stalls Donkey Kong in the air, removing its recovery potential.}}
*{{nerf|Aerial clean [[Headbutt]] deals 4% less damage (14% → 10%) and its meteor smash hitbox is more difficult to land. It also no longer stalls Donkey Kong in the air, removing its recovery potential.}}
*{{buff|Grounded Headbutt has increased range.}}
*{{buff|Grounded Headbutt has increased range.}}
*{{nerf|Headbutt has increased ending lag (frame 60 → 64).}}
*{{nerf|Headbutt has increased ending lag (frame 60 → 64).}}
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