Diddy Kong (PM): Difference between revisions

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m (Tag was modified in the process of editing. I would love to clean up this page, but there's too much for me to look over and redo right now.)
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*{{buff|As with {{PM|Captain Falcon}}, the third hit of Diddy's [[neutral attack]] is now always separated from the rapid hits, so he can either launch foes with the third hit to then [[jab cancel]] and follow up, or rack up damage with the rapid hits against enemies at low percentages.}}
*{{buff|As with {{PM|Captain Falcon}}, the third hit of Diddy's [[neutral attack]] is now always separated from the rapid hits, so he can either launch foes with the third hit to then [[jab cancel]] and follow up, or rack up damage with the rapid hits against enemies at low percentages.}}
*{{buff|Like {{PM|Donkey Kong}}'s, his dash attack now can move off ledges, setting up offstage KOs. It also has increased speed for longer range, and can be canceled in for a long [[DACUS]], improving his ground game.}}
*{{buff|Like {{PM|Donkey Kong}}'s, his dash attack now can move off ledges, setting up offstage KOs. It also has increased speed for longer range, and can be canceled in for a long [[DACUS]], improving his ground game.}}
*{{buff|Up smash links much better and is a stronger KO move while doing 1% less damage.}}
*{{buff|Up smash links much better and is a stronger KO move while doing slightly less damage.}}
*{{buff|Up tilt does 1% more damage now doing 8%.}}
*{{buff|Up tilt does slightly more damage now doing }}
*{{buff|Foward tilt does 1% more damage now doing 12% and has more knockback especially at its sweetspot.}}
*{{buff|Foward tilt does slightly more damage and has more knockback especially at its sweetspot.}}
*{{buff|Foward smash does 1% more damage now doing 19% and is stronger in knockback and has less hitlag.}}
*{{buff|Foward smash does slightly more damage and is stronger in knockback and has less hitlag.}}
*{{buff|Down tilt has eariler [[IASA]] frames and set knockback, leaving foes open against attacks more easily.}}
*{{buff|Down tilt has eariler [[IASA]] frames and set knockback, leaving foes open against attacks more easily.}}
*{{buff|Back throw is a stronger.}}
*{{buff|Back throw is a stronger.}}
*{{buff|Pummel does 1% more damage.}}
*{{buff|Pummel does slightly more damage.}}
*{{buff|Down smash has slightly stronger knockback.}}
*{{buff|Down smash has slightly stronger knockback.}}
*{{buff|Jab combo does 2% more damage now doing 9%.}}
*{{buff|Jab combo does more damage.}}
*{{buff|Foward air is faster, has more knockback, and has a more semi-spike angle.}}
*{{buff|Foward air is faster, has more knockback, and has a more semi-spike angle.}}
*{{buff|Back air does 3% more damage now doing 12%.}}
*{{buff|Back air does more damage.}}
*{{buff|Down air has faster start-up and does more damage and is a stronger meteor smash.}}
*{{buff|Down air has faster start-up and does more damage and is a stronger meteor smash.}}
*{{buff|Monkey Flip kick comes out right away when you hold the special button and has more knockback.}}
*{{buff|Monkey Flip kick comes out right away when you hold the special button and has more knockback.}}
*{{buff|Bananas when brought has a greater distance and does 2% more damage now doing 6%, and thrown bananas now do more damage.}}
*{{buff|Bananas when brought has a greater distance and does more damage, and thrown bananas now do more damage.}}
*{{buff|Up air does 1% more damage now doing 12%, and has weaker knockback while sending horizontal.}}
*{{buff|Up air does slightly more damage and has weaker knockback while sending horizontal.}}
*{{buff|Dash attack does more damage, and hits connect more smoothly.}}
*{{buff|Dash attack does more damage, and hits connect more smoothly.}}
*{{buff|Up throw does 3% more damage now doing 12% and is now a KO move.}}
*{{buff|Up throw does more damage and is now a KO move.}}
*{{buff|Neutral aerial is considerably stronger, dealing twice the former damage.}}
*{{buff|Neutral aerial is considerably stronger, dealing twice the former damage.}}
*{{buff|The peanuts from [[Peanut Popgun]] now travel in straighter arcs and are much more powerful. A fully charged peanut can travel across the entire distance of Final Destination. Diddy Kong can also [[air dodge]] out of his Peanut Popgun, allowing him to [[waveland]] between shots.}}
*{{buff|The peanuts from [[Peanut Popgun]] now travel in straighter arcs and are much more powerful. A fully charged peanut can travel across the entire distance of Final Destination. Diddy Kong can also [[air dodge]] out of his Peanut Popgun, allowing him to [[waveland]] between shots.}}
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*{{nerf|Diddy Kong can no longer infinite trip opponents with his [[Banana Peel (move)|Banana]]s, as tripping can now be [[tech]]ed.}}
*{{nerf|Diddy Kong can no longer infinite trip opponents with his [[Banana Peel (move)|Banana]]s, as tripping can now be [[tech]]ed.}}
*{{nerf|Up tilt has its IASA frames later.}}
*{{nerf|Up tilt has its IASA frames later.}}
*{{nerf|Monkey Flip attack does 3% less damage now doing 12% and the kick does 2% less damage now doing 12%.}}
*{{nerf|Monkey Flip attack does less damage and the kick does less damage now doing.}}
*{{nerf|Down throw does 1% less damage now doing 8%.}}
*{{nerf|Down throw does slightly less damage.}}
*{{nerf|Foward throw has slightly less KO potential.}}
*{{nerf|Foward throw has slightly less KO potential.}}
*{{nerf|Back air has less knockback growth.}}
*{{nerf|Back air has less knockback growth.}}
*{{nerf|Foward air sourspot does 4% less damage now doing 7%.}}
*{{nerf|Foward air sourspot does much less damage now doing.}}
*{{change|His up [[taunt]] has been replaced with a juggling animation, possibly as a reference to his idle animation in Donkey Kong Country 2. Diddy will continue to juggle as long as the taunt button is held. His previous up taunt is moved to his down taunt.}}
*{{change|His up [[taunt]] has been replaced with a juggling animation, possibly as a reference to his idle animation in Donkey Kong Country 2. Diddy will continue to juggle as long as the taunt button is held. His previous up taunt is moved to his down taunt.}}
*{{change|For his side taunt, Diddy now leans his head forward and puts a hand in his mouth with a burly expression, as if trying to contain his laughter from a foe (using the same SFX as the original side taunt).}}
*{{change|For his side taunt, Diddy now leans his head forward and puts a hand in his mouth with a burly expression, as if trying to contain his laughter from a foe (using the same SFX as the original side taunt).}}
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