Diddy Kong: Difference between revisions

No change in size ,  6 years ago
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(Undid edit by Aidanzapunk: please cite your source on-site if you have one. to my knowledge, the only Diddy representation is textual mentions in New Donk and the amiibo costume, which don't qualify for this)
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Notably and infamously, Diddy Kong dominated competitive play of ''SSB4'' for the first six months following the game's release. Diddy Kong was an easy to use character with quick and powerful attacks, alongside effective combos to rack up damage and KOs, including his infamous down throw to up air combo (christened the name "Hoo-Hah" by competitive players). However, as of patch 1.0.6 that was released on April 15, 2015, Diddy Kong received major nerfs to the damage and knockback of several of his most frequently used moves, causing his overall tournament usage to decline.
Notably and infamously, Diddy Kong dominated competitive play of ''SSB4'' for the first six months following the game's release. Diddy Kong was an easy to use character with quick and powerful attacks, alongside effective combos to rack up damage and KOs, including his infamous down throw to up air combo (christened the name "Hoo-Hah" by competitive players). However, as of patch 1.0.6 that was released on April 15, 2015, Diddy Kong received major nerfs to the damage and knockback of several of his most frequently used moves, causing his overall tournament usage to decline.


Yet, regardless of the above, Diddy Kong ranks 2nd on the current [[tier list]], placing him in the S tier. He still retains his fantastic mobility, and a strong combo game thanks to his generally low knockback, quick frame data and long reach despite his small size. He also has a few usable finishers, such as his smash attacks and [[Monkey Flip]]. His biggest flaw, however, is his recovery: [[Rocketbarrel Blast]]. He is required to charge it up to gain any decent distance, leaving him incredibly open to [[edge-guarding]], and the rocketbarrels themselves can be detached by any attack, leaving him [[helpless]]. Despite his heavy nerfs in updates, Diddy Kong's positives still remain notable, still allowing for excellent tournament representation and results, with his current tier placement possibly being a result of nerfs to other top-tier characters after he himself had been nerfed, such as {{SSB4|Sheik}} and {{SSB4|Zero Suit Samus}}, allowing him to rise above them.
Yet, regardless of the above, Diddy Kong ranks 3rd on the current [[tier list]], placing him in the S tier. He still retains his fantastic mobility, and a strong combo game thanks to his generally low knockback, quick frame data and long reach despite his small size. He also has a few usable finishers, such as his smash attacks and [[Monkey Flip]]. His biggest flaw, however, is his recovery: [[Rocketbarrel Blast]]. He is required to charge it up to gain any decent distance, leaving him incredibly open to [[edge-guarding]], and the rocketbarrels themselves can be detached by any attack, leaving him [[helpless]]. Despite his heavy nerfs in updates, Diddy Kong's positives still remain notable, still allowing for excellent tournament representation and results, with his current tier placement possibly being a result of nerfs to other top-tier characters after he himself had been nerfed, such as {{SSB4|Sheik}} and {{SSB4|Zero Suit Samus}}, allowing him to rise above them.


===Trophies===
===Trophies===