Deep Breathing: Difference between revisions

(I discovered this accidentally, but basically, the button can be held then released instead of being pressed twice.)
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# '''Deep Breathing''': Default.
# '''Deep Breathing''': Default.
# '''Volatile Breathing''': When performed correctly, creates an explosion around the Wii Fit Trainer that does 15% damage at close range, or 8% at long range. This variation does not heal or power up Wii Fit Trainer's stats. During the initial frames of the startup, the Wii Fit Trainer has [[super armor]].
# '''Volatile Breathing''': When performed correctly, creates an explosion around the Wii Fit Trainer that does 15% damage at close range, or 8% at long range. This variation does not heal or power up Wii Fit Trainer's stats. During the initial frames of the startup, the Wii Fit Trainer has [[super armor]].
# '''Steady Breathing''': When performed correctly, gives the Wii Fit Trainer super armor at the very beginning, then makes the Wii Fit Trainer take significantly less knockback for six seconds, one second less than Deep Breathing. Once the effect wears off, the move has a noticeably larger recharge time. It also has a bigger healing boost, healing 5% rather than 2%.
# '''Steady Breathing''': When performed correctly, gives the Wii Fit Trainer super armor at the very beginning, then makes the Wii Fit Trainer take significantly less knockback for six seconds, one second less than Deep Breathing. Specifically, all knockback sustained is multiplied by 0.2x. Once the effect wears off, the move has a noticeably larger recharge time. It also has a bigger healing boost, healing 5% rather than 2%.


==Origin==
==Origin==