Dash attack canceled up smash: Difference between revisions

Gonna move this somewhere else, and given that it has a proper name and acronym (Dash Item Throw Cancel Item Throw, or DITCIT) that's the name we'll use.
(→‎Squirtle's sliding smashes: then it doesn't belong here)
(Gonna move this somewhere else, and given that it has a proper name and acronym (Dash Item Throw Cancel Item Throw, or DITCIT) that's the name we'll use.)
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[[File:FalcoBDACUS.gif|thumb|Falco performing a BDACUS after retreating with a roll.]]
[[File:FalcoBDACUS.gif|thumb|Falco performing a BDACUS after retreating with a roll.]]
The '''buffered dash attack canceled up smash''' (shortened to '''BDACUS''') is another variant of DACUS that has different inputs and input times. A BDACUS will result in a normal DACUS, but it will slide slightly further and has to be inputted during the ending lag of another move. Every character can use this technique but only characters that have an effective DACUS will get some usefulness out of it. It requires a player to use a move that will end on the ground and have the normal ending lag of 10 [[frame]]s or use a [[spot dodge]]. In this small amount of time, the control stick has to be tapped forward then returned to its neutral state followed by two upward taps on the C-Stick. A BDACUS has no frames for the dash attack and will instead only come out as an up smash with great momentum.
The '''buffered dash attack canceled up smash''' (shortened to '''BDACUS''') is another variant of DACUS that has different inputs and input times. A BDACUS will result in a normal DACUS, but it will slide slightly further and has to be inputted during the ending lag of another move. Every character can use this technique but only characters that have an effective DACUS will get some usefulness out of it. It requires a player to use a move that will end on the ground and have the normal ending lag of 10 [[frame]]s or use a [[spot dodge]]. In this small amount of time, the control stick has to be tapped forward then returned to its neutral state followed by two upward taps on the C-Stick. A BDACUS has no frames for the dash attack and will instead only come out as an up smash with great momentum.
==Super glide tossing==
In ''Brawl'' and ''Smash 4'', the inputs for a DACUS can be used for some characters to super [[glide toss]] with items, and in most cases where a character can do a super glide toss and/or a [[jump cancel throw]], a super glide toss will travel more distance, though it is trumped by regular glide tosses in ''Brawl'' if the character in question can perform it. It is also somewhat limited by how it works; when performed correctly, the dash [[item throw]] is cancelled with another item throw input (which must be inputted upwards, hence the DACUS input), resulting in an upward item throw that slides the character forward. Regardless of its limitations, the technique is most useful with {{SSBB|Link}}; while he gains merely average distance with a super glide toss, he can generate [[Bomb (Link)|Bomb]]s to use it immediately (while most other special moves that generate items take a considerably longer time), and he cannot glide toss using the regular method and gains less distance with jump cancel throws. He is also one of the only characters in both games that can additionally super glide toss an item forward (should the cancel be delayed) while retaining a decent distance; the result is Link throwing an item forward while sliding forward, then waving his arm upwards as if he is throwing another item. This has the effect of shortening the dash item throw animation.
Super glide tossing can also be performed with a dash throw inputted with Z and hitting the C-Stick upwards (while both are set to their default action), which enables some characters (like {{SSB4|Mega Man}}) to slide even farther than the DACUS input would allow.
===In ''Smash 4''===
====Characters that can super glide toss forward====
*{{SSB4|Link}} (with [[Bomb (Link)|Bomb]]s)
*{{SSB4|Palutena}}
*{{SSB4|R.O.B.}} (with [[Gyro]]s)
*{{SSB4|Toon Link}} (with Bombs)*
<nowiki>*</nowiki>Does not actually gain distance regardless of cancel timing, but still shortens his dash throw animation with an upward throw if it is delayed.
====Characters that can only super glide toss upward====
*{{SSB4|Bowser Jr.}} (with [[Mechakoopa]]s)
*{{SSB4|Charizard}}
*{{SSB4|Cloud}}
*{{SSB4|Corrin}}
*{{SSB4|Dr. Mario}}
*{{SSB4|Falco}}
*{{SSB4|Fox}}
*{{SSB4|Greninja}}
*{{SSB4|Ike}}
*{{SSB4|Lucas}}
*{{SSB4|Luigi}}
*{{SSB4|Mario}}
*{{SSB4|Mega Man}} (with [[Metal Blade]]s)
*{{SSB4|Meta Knight}}
*{{SSB4|Mewtwo}}
*{{SSB4|Mii Brawler}}
*{{SSB4|Mii Swordfighter}}
*{{SSB4|Mr. Game & Watch}}
*{{SSB4|Ness}}
*{{SSB4|Pac-Man}} (with [[Bonus Fruit]]s)
*{{SSB4|Ryu}}
*{{SSB4|Shulk}}
*{{SSB4|Villager}} (with [[Timber]] pieces)
*{{SSB4|Wii Fit Trainer}}
*{{SSB4|Yoshi}}
*{{SSB4|Zero Suit Samus}}


[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]
[[Category:Advanced Techniques]]
[[Category:Advanced Techniques]]
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