Dark Dive: Difference between revisions

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[[File:SSB4 Dark Dive.jpg|Dark Dive in {{for3ds}}|thumb]]
[[File:SSB4 Dark Dive.jpg|Dark Dive in {{for3ds}}|thumb]]
Dark Dive was nerfed again due to the removal of the mid-grab's launch resistance, making it much easier to intercept and edge-guard. However, due to the removal of ''Brawl''{{'}}s mechanic of fast acting out of [[hitstun]] when knocked short distances, the grabbed opponent can no longer attack him once he releases them. Ganondorf now aesthetically grabs the opponent with one hand instead of two.
Dark Dive was nerfed again due to the removal of the mid-grab's launch resistance, making it much easier to intercept and edge-guard. However, due to the removal of ''Brawl''{{'}}s mechanic of fast acting out of [[hitstun]] when knocked short distances, the grabbed opponent can no longer attack him once he releases them. Ganondorf now aesthetically grabs the opponent with one hand instead of two.
Dark Dive's power was initially unchanged until patch [[1.1.3]], where it now does 13.8% damage with significantly improved knockback, and is now a decent [[out of shield]] move. However, the power increase is not much as it still KOs extremely late (~220%).


==Customization==
==Customization==
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