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[[File:SSB4 Dark Dive.jpg|Dark Dive in {{for3ds}}|thumb]] | [[File:SSB4 Dark Dive.jpg|Dark Dive in {{for3ds}}|thumb]] | ||
Dark Dive was nerfed again due to the removal of the mid-grab's launch resistance, making it much easier to intercept and edge-guard. However, due to the removal of ''Brawl''{{'}}s mechanic of fast acting out of [[hitstun]] when knocked short distances, the grabbed opponent can no longer attack him once he releases them. Ganondorf now aesthetically grabs the opponent with one hand instead of two. | Dark Dive was nerfed again due to the removal of the mid-grab's launch resistance, making it much easier to intercept and edge-guard. However, due to the removal of ''Brawl''{{'}}s mechanic of fast acting out of [[hitstun]] when knocked short distances, the grabbed opponent can no longer attack him once he releases them. Ganondorf now aesthetically grabs the opponent with one hand instead of two. | ||
Dark Dive's power was initially unchanged until patch [[1.1.3]], where it now does 13.8% damage with significantly improved knockback, and is now a decent [[out of shield]] move. However, the power increase is not much as it still KOs extremely late (~220%). | |||
==Customization== | ==Customization== |
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