Dancing Blade: Difference between revisions

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{{Infobox Special Move
{{Infobox Special Move
|name=Dancing Blade
|name=Dancing Blade
|image={{tabber|title1=Marth|tab1=[[File:Marth Side B SSBU.gif|300px]]|title2=Lucina|tab2=[[File:Lucina Side B SSBU.gif|300px]]}}
|image={{tabber|title1=Marth|content1=[[File:Marth Side B SSBU.gif|300px]]|title2=Lucina|content2=[[File:Lucina Side B SSBU.gif|300px]]}}
|caption=Dancing Blade in ''Super Smash Bros. Ultimate''.
|caption=Dancing Blade in ''Super Smash Bros. Ultimate''.
|user=[[Marth]]<br>[[Lucina]]
|user=[[Marth]]
|user2=[[Lucina]]
|universe={{uv|Fire Emblem}}
|universe={{uv|Fire Emblem}}
}}
}}
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'''Dancing Blade''' ({{ja|マーベラスコンビネーション|Māberasu Konbinēshon}}, ''Marvelous Combination'') is [[Marth]] and [[Lucina]]'s [[side special move]].
'''Dancing Blade''' ({{ja|マーベラスコンビネーション|Māberasu Konbinēshon}}, ''Marvelous Combination'') is [[Marth]] and [[Lucina]]'s [[side special move]].


[[Roy]]'s [[Double-Edge Dance]] is a variant of this attack, which also shares the same Japanese name.
[[Roy]] and  [[Chrom]]'s [[Double-Edge Dance]] is a variant of this attack, which also shares the same Japanese, Chinese and Korean name.


==Overview==
==Overview==
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:{{Main|Marth (SSBM)/Side special}}
:{{Main|Marth (SSBM)/Side special}}
[[File:Dancingblade.png|thumb|Dancing Blade in ''Melee''.|left]]
[[File:Dancingblade.png|thumb|Dancing Blade in ''Melee''.|left]]
In ''Melee'', the first attack is often used to gain horizontal recovery. Also, Marth will glow a color as he uses his attacks. For the first attack, he will glow red; the second, green; the third, blue; and for the last one, red again. It is quite unlikely that Marth would have to use all four attacks, since both the third and fourth strikes have much higher [[knockback]] than the first and second. It is rather difficult to pull off the full attack, as the attack requires timing on each blow to follow up.
In ''Melee'', the first attack is often used to gain horizontal recovery. Marth glows a color as he uses his attacks: red in the first attack, green in the second, blue in the third, and red again for the fourth. It is quite unlikely that Marth would have to use all four attacks, since both the third and fourth strikes have much higher [[knockback]] than the first and second. It is rather difficult to pull off the full attack, as the attack requires timing on each blow to follow up.
{{clrl}}
{{clrl}}


===In ''[[Super Smash Bros. Brawl]]''===
===In ''[[Super Smash Bros. Brawl]]''===
[[File:Dancingblade.jpg|thumb|Dancing Blade in ''Brawl''.]]
[[File:Dancingblade.jpg|thumb|Dancing Blade in ''Brawl''.]]
Dancing Blade has seen quite a few changes since ''Melee''. Unlike in ''Melee'', Marth doesn't glow anymore when using this attack: the attacks simply change the motion trail of his sword. The colors are more coordinated, with Red always representing neutral, Blue always representing up, and Green always representing down. Secondly, the timing no longer matters, so it can be performed easily. If the first hit connects, it is nearly impossible to escape the rest of the combo when the timing is fast enough. The knockback on the third strike is decreased, allowing for better combos. The final can either be 2 [[KO]] moves at high percentages (Up can KO at 118% tipped, 142% base. Forward can KO at 140% tipped, 179% base) or a quick damage racker (Down can KO at 213% [[Tipper|tipped]], 305% base), while the upward final strike has a brand new animation (a turning upward flick as opposed to a turning slam-slash in ''Melee'').
Dancing Blade has seen quite a few changes since ''Melee''. Unlike in ''Melee'', Marth does not glow when using this attack. Instead, the motion trail of his sword changes depending on the direction tilted, with Red always representing neutral, Blue always representing up, and Green always representing down. Secondly, the timing no longer matters, so it can be performed easily. If the first hit connects, it is nearly impossible to escape the rest of the combo when the timing is fast enough. The knockback on the third strike is decreased, allowing for better combos. The final can either be 2 [[KO]] moves at high percentages (Up can KO at 118% tipped, 142% base. Forward can KO at 140% tipped, 179% base) or a quick damage racker (Down can KO at 213% [[Tipper|tipped]], 305% base), while the upward final strike has a brand new animation (a turning upward flick as opposed to a turning slam-slash in ''Melee'').


The third hit is still a [[meteor smash]], but only if not sweetspotted. However, the move aids Marth's recovery less than the previous game. The damages for the first hit is 3% (4% tipped), both the second hits are also 3% (4% tipped), all the third hits are 4% (5% tipped) and the last up and forward hits are both 6% (8% tipped) while the total of the multiple down hits are 11% (13% tipped).
The third hit is still a [[meteor smash]], but only if not sweetspotted. However, the move aids Marth's recovery less than the previous game. The damages for the first hit is 3% (4% tipped), both the second hits are also 3% (4% tipped), all the third hits are 4% (5% tipped) and the last up and forward hits are both 6% (8% tipped) while the total of the multiple down hits are 11% (13% tipped).
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==Instructional quotes==
==Instructional quotes==
{{InstructionalQuotes
{{InstructionalQuotes
|ssbmtrophychar=Marth
|ssbmtrophydesc=The Dancing Blade combination uses both the Control Stick and the B Button to produce a series of up to four attacks.
|ssb4-3char=Marth
|ssb4-3char=Marth
|ssb4-3desc=A combo that you can change by sliding {{button|3DS|Circle Pad}} up or down. Can hit four times.
|ssb4-3desc=A combo that you can change by sliding {{button|3DS|Circle Pad}} up or down. Can hit four times.
|ssbucount=2
|ssbuchar=Marth
|ssbuchar=Marth
|ssbudesc=Slashes opponents up to four times, with repeated button presses. Tilting up and down can change each attack.
|ssbudesc=Slashes opponents up to four times, with repeated button presses. Tilting up and down can change each attack.
|ssbuchar2=Lucina
|ssbudesc2=Slashes opponents up to four times, with repeated button presses. Tilting up and down can change each attack.
}}
}}


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Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|Marth|Side|name1=Dancing Blade|desc1=Press repeatedly to unleash a sword combo. Press up or down to change the attacks.|name2=Effortless Blade|desc2=You can't change the combo type, but you can wait longer between attacks. Lower damage.|name3=Heavy Blade|desc3=Each strike is stronger but launches foes, making it hard to pull off a combo.}}
{{CustomSet|Marth|Side|name1=Dancing Blade|desc1=Press repeatedly to unleash a sword combo. Press up or down to change the attacks.|name2=Effortless Blade|desc2=You can't change the combo type, but you can wait longer between attacks. Lower damage.|name3=Heavy Blade|desc3=Each strike is stronger but launches foes, making it hard to pull off a combo.}}
{{CustomSet|Lucina|Side|name1=Dancing Blade|desc1=Attack up to four times. Press up or down to change the combo type.|name2=Effortless Blade|desc2=You can't change the combo type, but you can wait longer between attacks. Lower damage.|name3=Heavy Blade|desc3=Each strike is stronger but launches foes, making it hard to pull off a combo.}}
{{CustomSet|Lucina|Side|name1=Dancing Blade|desc1-ntsc=Attack up to four times. Press up or down to change the combo type.|desc1-pal=Strikes with your sword. Press repeatedly for a combo. Vary the strikes by inputting up or down.|name2=Effortless Blade|desc2-ntsc=You can't change the combo type, but you can wait longer between attacks. Lower damage.|desc2-pal=Hits four times even without careful timing, but the strikes are always the same and hurt less.|name3=Heavy Blade|desc3-ntsc=Each strike is stronger but launches foes, making it hard to pull off a combo.|desc3-pal=Each attack's power is much stronger, but can't be used as a combo since they launch foes.}}
# '''Dancing Blade''': Default.
# '''Dancing Blade''': Default.
# '''Effortless Blade''': Expands window for button input, but only allows forward swings while dealing less damage and knockback.
# '''Effortless Blade''': Expands window for button input, but only allows forward swings while dealing less damage and knockback.
#: In {{for3ds}}, this variation is a [[List of challenges (SSB4-3DS)|Challenge]] unlock, only obtainable by clearing [[100-Man Smash]] in less than 3 minutes.
#: In {{for3ds}}, this variation is a [[List of challenges (SSB4-3DS)|Challenge]] unlock, only obtainable by clearing [[100-Man Smash]] in less than 3 minutes.{{Main|Marth (SSB4)/Side special/Custom 1}}{{Main|Lucina (SSB4)/Side special/Custom 1}}
# '''Heavy Blade''': Deals much more damage and knockback, and the slashes have more range; the first swing has enough knockback to be a viable KO move, and the final swings are all capable of KOing at very low percentages. However, the input timing is more strict while the hits are slower, with the resultant increase in knockback also making each separate hit almost impossible to link together.
# '''Heavy Blade''': Deals much more damage and knockback, and the slashes have more range; the first swing has enough knockback to be a viable KO move, and the final swings are all capable of KOing at very low percentages. However, the input timing is more strict while the hits are slower, with the resultant increase in knockback also making each separate hit almost impossible to link together.{{Main|Marth (SSB4)/Side special/Custom 2}}{{Main|Lucina (SSB4)/Side special/Custom 2}}


==Origin==
==Origin==
[[File:Dancing Blade origin.gif|thumb|{{s|fireemblemwiki|Mareeta}} using Astra against {{s|fireemblemwiki|Shanam}} in ''Fire Emblem: Thracia 776''.]]
[[File:Dancing Blade origin.gif|thumb|{{s|fireemblemwiki|Mareeta}} using Astra against {{s|fireemblemwiki|Shanam}} in ''Fire Emblem: Thracia 776''.]]
Dancing Blade loosely resembles the [[fireemblemwiki:Astra (skill)|Astra skill]], which allows its users to unleash five consecutive blows upon an enemy when activated. Astra does not exist in any of Marth's four native games, as the skill system debuted in ''{{s|fireemblemwiki|Fire Emblem: Genealogy of the Holy War}}'' after Marth's original two games and was not included in the Nintendo DS remakes, but Marth's [[fireemblemwiki:Marth#Downloadable content|"King Marth"]] [[fireemblemwiki:Bonus units|bonus unit]] incarnation in ''{{s|fireemblemwiki|Fire Emblem Awakening}}'' does indeed possess Astra as a default skill. Lucina is also able to obtain Astra through reclassing if her mother is [[Robin|a female Avatar]], {{s|fireemblemwiki|Sully}}, or {{s|fireemblemwiki|Olivia}} in the save file in question. In their default classes in ''Awakening'', {{s|fireemblemwiki|Lord}} and {{s|fireemblemwiki|Lodestar}} respectively, Lucina and Marth's motions while using it are a strong visual parallel to the Dancing Blade motions in the ''Smash Bros.'' series.
Dancing Blade loosely resembles the [[fireemblemwiki:Astra (skill)|Astra skill]], which allows its users to unleash five consecutive blows upon an enemy when activated. Originally simply allowing for five strikes with no drawbacks, it has received various nerfs throughout the series, such as reduced damage per blow, removing the ability to land a critical hit, and removing the ability to make a follow-up attack. Despite this, Astra is commonly seen as one of the most powerful offensive skills in the series.  


The English version of ''{{s|fireemblemwiki|Fire Emblem Fates}}'' went on to give the [[amiibo]] incarnation of Marth and his Lodestar class a skill named {{s|fireemblemwiki|Dancing Blade}} after the ''Super Smash Bros.'' move; however, it has a different Japanese name ("Gentle Blade") and an unrelated effect, granting the user +3 to their Speed stat but -1 to their Defense stat.
Astra does not exist in any of Marth's four native games, as the skill system debuted in ''{{s|fireemblemwiki|Fire Emblem: Genealogy of the Holy War}}'' after Marth's original two games and was not included in the Nintendo DS remakes, though the skill itself was introduced prior to ''Melee''. Despite this, Marth's [[fireemblemwiki:Marth#Downloadable content|"King Marth"]] [[fireemblemwiki:Bonus units|bonus unit]] incarnation in ''{{s|fireemblemwiki|Fire Emblem Awakening}}'' possesses Astra as a default skill, likely as a reference to ''Smash''. Lucina is also able to obtain Astra through reclassing if her mother is [[Robin|a female Avatar]], {{s|fireemblemwiki|Sully}}, or {{s|fireemblemwiki|Olivia}}. In their default classes in ''Awakening'', {{s|fireemblemwiki|Lord}} and {{s|fireemblemwiki|Lodestar}} respectively, Lucina and Marth's motions while using it are a strong visual parallel to the Dancing Blade motions in the ''Smash Bros.'' series. Any character in ''Awakening'' can also use Astra if {{s|fireemblemwiki:Astra (weapon)|the bow of the same name}} is equipped. In ''Fates'', Lucina and Marth use similar motions to Dancing Blade in their regular attack animations. In ''{{s|fireemblemwiki|Fire Emblem Engage}}'', Lodestar Rush is a combat skill for Emblem Marth which can be used by any unit equipped with his Emblem Ring while engaged.
{{clear}}
 
The English version of ''{{s|fireemblemwiki|Fire Emblem Fates}}'' went on to give the [[amiibo]] incarnation of Marth and his Lodestar class a skill named {{s|fireemblemwiki|Dancing Blade}} after the ''Super Smash Bros.'' move. The French, Italian, and Spanish translations also made this reference. However, this was likely not originally intended to be a direct reference, as it has a different Japanese name ("Gentle Blade") and an unrelated effect, granting the user +3 to their Speed stat but -1 to their Defense stat. The skill's English name would later be changed to ''Flashing Blade'' in ''{{s|fireemblemwiki|Fire Emblem Heroes}}'' alongside the other languages, accelerating cooldown for special skills by 1 point per attack if the user is faster.
{{clr}}


==Gallery==
==Gallery==
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Lucina SSBU Skill Preview Side Special.png|Lucina using Dancing Blade as shown by the Move List in ''Ultimate''.
Lucina SSBU Skill Preview Side Special.png|Lucina using Dancing Blade as shown by the Move List in ''Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|マーベラスコンビネーション|Māberasu Konbinēshon}}, ''Marvelous Combination''
|en=Dancing Blade
|fr=Épée dansante
|es=Danza del sable
|de=Tanz-Klinge
|it=Lame danzanti
|nl=Dansend Zwaard
|ru={{rollover|Танцующий клинок|Tantsuyushchy klinok|?}}
|ko={{rollover|댄싱 블레이드|Daensing Beulleideu|?}}, ''Dancing Blade''
|zh_cn={{rollover|炫光剑舞|Xuàn Guāng Jiàn Wǔ|?}}
|zh_tw={{rollover|炫光劍舞|Xuàn Guāng Jiàn Wǔ|?}}
}}


==Trivia==
==Trivia==
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*Like [[Dolphin Slash]], the sound of Dancing Blade varies between versions, except that the differences are less apart from each other. ''Brawl'''s version includes loud slash sound effects while the ''Smash 4'' version is significantly quieter.
*Like [[Dolphin Slash]], the sound of Dancing Blade varies between versions, except that the differences are less apart from each other. ''Brawl'''s version includes loud slash sound effects while the ''Smash 4'' version is significantly quieter.
*In ''SSB4'', the third hit of an aerial Dancing Blade aimed upward or downward will use their ''Melee'' animations (swinging downwards for the former, and a downward stab with a twirl for the latter), despite the move being given new animations for their grounded versions.
*In ''SSB4'', the third hit of an aerial Dancing Blade aimed upward or downward will use their ''Melee'' animations (swinging downwards for the former, and a downward stab with a twirl for the latter), despite the move being given new animations for their grounded versions.
*Dancing Blade and [[Double-Edge Dance]] have the unique distinction in Smash of being two of the only attacks that can be considered a "Rekka". In fighting game terminology, a "Rekka" refers to a [[Special move|command input attack]] that allows for [[Natural combo|multiple follow-ups through additional command inputs]], often times having a "branching path" of available attacks and options. They are traditionally utilized for combo extensions and to hit-confirm into mixups. The name is derived from the [https://streetfighter.fandom.com/wiki/Rekkaken Rekkaken], one of the signature attacks of {{s|wikipedia|Fei Long}} from the {{uv|Street Fighter}} series, who originated this type of attack.
*Dancing Blade and [[Double-Edge Dance]] have the unique distinction in ''Smash'' of being two of the only attacks that can be considered a "Rekka". In fighting game terminology, a "Rekka" refers to a [[Special move|command input attack]] that allows for [[Natural combo|multiple follow-ups through additional command inputs]], often times having a "branching path" of available attacks and options. They are traditionally utilized for combo extensions and to hit-confirm into mixups. The name is derived from the [https://streetfighter.fandom.com/wiki/Rekkaken Rekkaken], one of the signature attacks of {{s|wikipedia|Fei Long}} from the {{uv|Street Fighter}} series, who originated this type of attack.


{{Multiple Special Moves|Marth|Lucina}}
{{Multiple Special Moves|Marth|Lucina}}
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[[Category:Lucina (SSB4)]]
[[Category:Lucina (SSB4)]]
[[Category:Lucina (SSBU)]]
[[Category:Lucina (SSBU)]]
[[es:Danza del sable]]
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