Daisy (SSBU)/Down special: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:PeachDSpecialSSBU.png|thumb|300px|Hitbox visualization showing Daisy's down special, Vegetable.]]
[[File:PeachDSpecialSSBU.png|thumb|300px|Hitbox visualization showing Daisy's down special, Vegetable.]]
{{competitive expertise}}
 
==Overview==
==Overview==
{{See also|Peach (SSBU)/Down special}}
With Daisy's down special, plucks a Vegetable from Super Mario Bros. 2 from the ground. She can then throw it as a projectile item. Its face determines how much damage it will do; the rarer the expression, the stronger the turnip. Along with turnips, Daisy can rarely pull out [[Mr. Saturn]]s and [[Bob-omb]]s.
It is a decent [[edgeguard]]ing tool as it can disrupt an opponent's recovery. If the turnip bounces back on the opponent and the turnip is close to Daisy's hand, she can [[air grab]] the turnip and throw it back at the opponent.
In competitive play, it is common for Daisy players to use the down special at the start of the game. After KOing an opponent, they take advantage of the time interval for the opponent to get back on stage by using the down special until they get the desired item; if they do not have enough time, they will use the item they have.
=== Grin, Stare, Closed Eyes, Surprised, Happy ===
{{:Peach (SSBU)/Down special|Grin|Daisy}}
=== Wink ===
{{:Peach (SSBU)/Down special|Wink|Daisy}}
=== Dot-Eyes ===
{{:Peach (SSBU)/Down special|Dot-Eyes|Daisy}}
=== Stitch-Face ===
{{:Peach (SSBU)/Down special|Stitch-Face|Daisy}}
=== Mr. Saturn ===
{{:Peach (SSBU)/Down special|Mr. Saturn|Daisy}}
=== Bob-omb ===
{{:Peach (SSBU)/Down special|Bob-omb|Daisy}}
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
Line 11: Line 36:
*{{nerf|Vegetable has more ending lag (FAF 37 → 40).}}
*{{nerf|Vegetable has more ending lag (FAF 37 → 40).}}
==Hitboxes==
==Hitboxes==
Each turnip type has a unique base damage defined in their parameters. Per the [[item throw]] damage formula, the effective damage of each item is equal to the following:
*'''Turnips''': <code>base damage - 0.5 + throw speed * 2.5</code>
*'''Bob-omb''': <code>25 - 0.4 + throw speed * 3</code>
*'''Mr. Saturn''': <code>5 - 0.4 + throw speed * 1.5</code>
===Turnip===
===Turnip===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! {{rollover|Rehit rate|If not 0, hits again every X frames|y}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|rehit=100
|damage=Variable
|damage=Variable
|sd=-2.5
|sd=-2.5
|angle=30
|angle=30
|af=1
|bk=25
|bk=25
|ks=45
|ks=45
Line 33: Line 63:
|slvl=M
|slvl=M
|direct=f
|direct=f
|hitbits=No stage
|reflectable=1
}}
}}
|100
|}
|}
===Bob-Omb===
 
===Bob-omb===
{{UltimateGrabboxTableHeader}}
{{HitboxTableTitle|Searchbox|24}}
{{UltimateGrabboxTableRow
|id=0
|r=3.0
|bn=top
|xpos=0.0
|ypos=0.0
|zpos=0.0
}}
|}
 
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Explosion|50}}
{{UltimateHitboxTableRow
|id=0
|damage=25.0%
|sd=2.0
|angle=361
|bk=30
|ks=90
|fkv=0
|r=12.0
|bn=top
|xpos=0.0
|ypos=0.0
|zpos=0.0
|ff=0.5
|type=Explosive
|effect=Flame
|sfx=Bomb
|slvl=H
|direct=f
|g=f
|clang=f
|rebound=f
|hitbits=No stage
|reflectable=1
|absorbable=1
}}
{{UltimateHitboxTableRow
|id=1
|damage=25.0%
|sd=2.0
|angle=361
|bk=30
|ks=90
|fkv=0
|r=12.0
|bn=top
|xpos=0.0
|ypos=0.0
|zpos=0.0
|ff=0.5
|type=Explosive
|effect=Flame
|sfx=Bomb
|slvl=H
|direct=f
|a=f
|clang=f
|rebound=f
|hitbits=No stage
|reflectable=1
|absorbable=1
}}
{{HitboxTableTitle|Explosion when thrown|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=25.0
|damage=25.0%
|sd=2
|sd=2.0
|angle=361
|angle=361
|af=1
|bk=30
|bk=30
|ks=90
|ks=90
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|clang=f
|clang=f
|rebound=f
|rebound=f
|hitbits=No stage
|reflectable=1
|absorbable=1
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=25.0
|damage=25.0%
|sd=2
|sd=2.0
|angle=361
|angle=361
|af=1
|bk=30
|bk=30
|ks=90
|ks=90
Line 83: Line 186:
|clang=f
|clang=f
|rebound=f
|rebound=f
|hitbits=No stage
|reflectable=1
|absorbable=1
}}
}}
|}
|}
Line 90: Line 196:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=5.0
|damage=5.0%
|sd=45
|sd=45.0
|angle=361
|angle=361
|bk=10
|bk=10
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|type=Weapon
|type=Weapon
|effect=Normal
|effect=Normal
|sfx=Mr. Saturn hit
|sfx=Shell
|slvl=S
|slvl=S
|direct=f
|direct=f
|a=f
|g=f
|rebound=f
|rebound=f
|hitbits=No stage
|reflectable=1
|af=1
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=1
|damage=5.0
|damage=5.0%
|sd=45
|sd=45.0
|angle=361
|angle=270
|bk=10
|bk=10
|ks=50
|ks=50
Line 126: Line 235:
|type=Weapon
|type=Weapon
|effect=Normal
|effect=Normal
|sfx=Mr. Saturn hit
|sfx=Shell
|slvl=S
|slvl=S
|direct=f
|direct=f
|g=f
|a=f
|rebound=f
|rebound=f
|hitbits=No stage
|reflectable=1
|af=1
}}
}}
|}
|}


==Timing==
==Timing==
===Attack===
The move can only be used on the ground and if Daisy is not already holding an item.
{|class="wikitable"
{|class="wikitable"
!Turnip generated
!Turnip generated
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{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|prop=y|interruptible=y}}
{{FrameIconLegend|lag=y|prop=y|interruptible=y}}
==Parameters==
===Move===
{|class="wikitable"
!Active turnip limit
|10
|-
!Chance of getting an item
|1%
|-
!Relative odds of getting a Bob-omb
|2 (0.4%)
|-
!Relative odds of getting a Mr. Saturn
|3 (0.6%)
|}
===Item===
These parameters only apply to turnips.
{|class="wikitable"
!Lifetime
|180 frames
|-
!Throw speed multiplier
|{{rollover|0.805|Coded as 0.7 for the item, them multiplied by 1.15|y}}
|-
!Size multiplier
|1.3
|-
!Base damage modifier for [[item throw]] damage
| -0.5
|-
!Multiplier to item throw speed for additional damage
|2.5
|-
![[Gravity]]
|0.085
|-
![[Falling speed]]
|2.8
|-
!Friction
|0.0025 (aerial)<br>0.03 (grounded)
|-
!Horizontal speed multiplier when bouncing off
|0.2 (floor)<br>0.3 (wall)<br>0.5 (ceiling)<br>0.11 (target)
|-
!Vertical speed multiplier when bouncing off
|0.55 (floor)<br>-0.1 (wall)<br>0.3 (ceiling)<br>0.11 (target)
|-
!Added vertical speed when bouncing off
|1.3 (wall)<br>1.1 (target)
|-
!Minimum speed to bounce off terrain
|0.2
|-
!Collision detection box half-lengths
|3 (width)<br>2.5 (height)
|-
!Pickup detection box lengths
|6 (width)<br>5 (height)
|-
!Effect when shielded
|Vanishes
|}
====Turnip differences====
{|class="wikitable"
!rowspan=2|Parameter!!colspan=8|Turnip type
|-
!Grin!!Stare!!Closed eyes!!Surprised!!Happy!!Wink!!Dot-eyes!!Stitch-face
|-
!Base damage
|5%||5%||5%||5%||5%||10%||16%||24%
|-
!Relative odds of appearing
|35||6||5||3||3||4||1||1
|-
!Effective chance of appearing
|60.35%||10.35%||8.62%||5.17%||5.17%||6.9%||1.72%||1.72%
|}
== References ==
{{reflist}}


{{MvSubNavDaisy|g=SSBU}}
{{MvSubNavDaisy|g=SSBU}}
[[Category:Daisy (SSBU)]]
[[Category:Daisy (SSBU)]]
[[Category:Down special moves (SSBU)]]
[[Category:Down special moves (SSBU)]]