Crush: Difference between revisions

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This took forever to make. The things I do to get information, and probably no one takes notice...
(We have enough images, I think.)
(This took forever to make. The things I do to get information, and probably no one takes notice...)
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==Stages with crushing==
==Stages with crushing==
{{incomplete|List of SSE stages that have crushes.}}
Thus far, only two versus stages in the series feature crushes: ''[[Super Smash Bros. Brawl]]'s'' [[Pirate Ship]] and ''[[Super Smash Bros. 4]]'''s [[Midgar]].  
Thus far, only two versus stages in the series feature crushes: ''[[Super Smash Bros. Brawl]]'s'' [[Pirate Ship]] and ''[[Super Smash Bros. 4]]'''s [[Midgar]].  


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In Midgar, summoning [[Odin]] via Summon Materia on the stage will cause him to slice the stage in half. After some time, the two halves of the stage will come back together; players caught in between these two halves will be crushed.
In Midgar, summoning [[Odin]] via Summon Materia on the stage will cause him to slice the stage in half. After some time, the two halves of the stage will come back together; players caught in between these two halves will be crushed.


Outside of the above, ''Brawl's'' [[Subspace Emissary]] features several levels with crushes in them; owing to the mode's focus on platforming, the player is tasked with correctly timing their movements as to avoid these crushes.
==In the Subspace Emissary==
Outside of the above, ''Brawl's'' [[Subspace Emissary]] features several levels with crushes in them; owing to the mode's focus on platforming, the player is tasked with correctly timing their movements as to avoid these crushes. The following stages have crushes:
 
*[[The Plain]]: By the moving walls when they rise up from the ground
*[[The Cave]]: By numerous raising and dropping rock pillars, and the section of gapped moving rock walls.
*[[Battleship Halberd Exterior]]: By the pillar door opened by the button when it closes again, and by the metal walls that enclose on the door to the outside of the Halberd.
*[[The Wilds (Part II)]]: By the elevator, and the spike platform as they rise up to the ceiling. By enclosing rock walls towards the end of the level.
*[[The Path to the Ruins]]: By the two elevators as they go back down.
*[[The Ruins]]: By any of the elevators. By the raising and falling platforms and walls. By the falling spiked platforms as they go back up. By the opening and closing metal pillar doors.
*[[The Research Facility (Part I)]]: By the elevator at the start of the level.
*[[The Research Facility (Part II)]]: As seen in the above GIF, and by the similarly designed raising and falling box platforms.
*[[The Subspace Bomb Factory (Part I)]]: By the elevator.
*[[The Subspace Bomb Factory (Part II)]]: By the falling spiked pillar activated by the red switch. By the enclosing walls just before the section that triggers the R.O.B reveal cutscene. By the raising platforms just before the [[Meta Ridley]] fight.
*[[The Glacial Peak]]: By the spike stone pillar in the trap room. By the moving ice pillars.
*[[The Great Maze]]: In all the respective locations listed above that appear in the maze.


Despite not actually crushing players, the [[Danger Zone]]s in [[The Great Cave Offensive]], acid inside [[Master Fortress]], and [[Infernal Climax]] use the same effect when KOing fighters.


[[Category:Gameplay]]
[[Category:Gameplay]]