Crush: Difference between revisions

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(Elaboration. Confirmation will be needed regarding how crushing is handled in SSE)
 
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{{for|the Massachusetts smasher|Smasher:Crush}}
{{for|the Massachusetts smasher|Smasher:Crush}}
[[File:Crush.gif|thumb|{{SSBB|Samus}} is crushed in [[The Research Facility (Part II)]].]]
[[File:Crush.gif|thumb|{{SSBB|Samus}} is crushed in [[The Research Facility (Part II)]].]]
[[File:Midgar Crush.gif|thumb|{{SSB4|Donkey Kong}} getting crushed on [[Midgar]].]]
[[File:Midgar Crush.gif|thumb|{{SSB4|Donkey Kong}} getting crushed on [[Midgar]] in ''Smash 4''.]]
A '''crush''' is a very uncommon method of being [[KO]]ed, which involves the player's character being stuck between two solid platforms that move into each other; if the player is unable to move out of the way from the common collision point of the two platforms, then they will be crushed when the two platforms meet. This results in an [[instant KO]] regardless of the player's accumulated [[damage]]. <!--confirmation needed for SSE-->The effect of crushing is caused by a special hitbox generated on the stage, and as such will not occur in [[Stage Builder]], and can be prevented using the [[Super Star]] item.
A '''crush''' is a very uncommon method of being [[KO]]ed, which involves the player's character being stuck between two solid platforms that move into each other; if the player is unable to move out of the way from the common collision point of the two platforms, then they will be crushed when the two platforms meet. This results in an [[instant KO]] regardless of the player's accumulated [[damage]].
 
In ''Brawl'', crushing is a specific property of the code for moving objects, meaning it does not have a hitbox and cannot be prevented through invincibility (such as the [[Super Star]] item). It is also coded to only occur in [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]]; regular stages cannot crush by any means. In ''Smash 4'' onwards, the effect of crushing on stages is caused by a special hitbox generated by the stage, and as such can be prevented through invincibility. No object in [[Stage Builder]] is coded to have a crushing hitbox.


==Stages that can crush==
==Stages that can crush==
On [[Midgar]], summoning [[Odin]] via Summon Materia on the stage will cause him to slice the stage in half. After some time, the two halves of the stage will come back together; players caught in between these two halves will be crushed.


In [[Midgar]], summoning [[Odin]] via Summon Materia on the stage will cause him to slice the stage in half. After some time, the two halves of the stage will come back together; players caught in between these two halves will be crushed.
In ''Ultimate'', on [[Distant Planet]], when the [[Red Bulborb]] swallows a fighter, they will be crushed when its mouth closes. This did not occur in ''Brawl'' and ''for 3DS'', where instead the fighter would be trapped inside and carried offscreen for a guaranteed KO.


On [[Distant Planet]], when the [[Red Bulborb]] swallows a fighter, they will be crushed when its mouth closes. This did not occur in ''Brawl'', where instead the fighter would be trapped and carried offscreen to their death.
==In The Subspace Emissary==
 
The Subspace Emissary features several stages with crushes in them; owing to the mode's focus on platforming, the player is tasked with correctly timing their movements as to avoid these crushes. The following stages have crushes:
==In the Subspace Emissary==
Outside of the above, ''Brawl''{{'}}s [[Subspace Emissary]] features several levels with crushes in them; owing to the mode's focus on platforming, the player is tasked with correctly timing their movements as to avoid these crushes. The following stages have crushes:


*[[The Plain]]: By the moving walls when they rise up from the ground.
*[[The Plain]]: By the moving walls when they rise up from the ground.
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*[[The Glacial Peak]]: By the spike stone pillar in the trap room, and the moving ice pillars.
*[[The Glacial Peak]]: By the spike stone pillar in the trap room, and the moving ice pillars.
*[[The Great Maze]]: In all the respective locations listed above that appear in the maze.
*[[The Great Maze]]: In all the respective locations listed above that appear in the maze.
==Trivia==
*Due to crushing being caused by a special hitbox from ''Smash 4'' onwards, it is theoretically possible for a fighter to get crushed even if they are not necessarily in between the two crushing objects, as long as the fighter's hurtbox somehow overlaps with the hitbox. For example, a [[Giant]] Donkey Kong [[crouch]]ing on Midgar can touch its crushing hitbox even while grounded on the stage. Similarly, the Distant Planet Bulborb's crushing hitbox is created about 11 frames before the mouth actually closes.
*Using rails to bring two boxes closer in a [[custom stage]] does not crush players.


[[Category:Gameplay]]
[[Category:Gameplay]]
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