Crownerang: Difference between revisions

Added a GIF of Crown Squatting in use for the Crown Cancel section, as well as more uses for Crown Cancelling.
(Adding a Crown Cancel GIF using Crown Squatting.)
(Added a GIF of Crown Squatting in use for the Crown Cancel section, as well as more uses for Crown Cancelling.)
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==Crown Cancelling==
==Crown Cancelling==
[[File:CrownSquat.gif|thumb|right|300px|King K. Rool executing a Crown Squat to perform a neutral aerial. Notice how the green flash occurred during the 2nd frame of jumpsquat.]]
[[File:CrownSquat.gif|thumb|right|300px|King K. Rool executing a Crown Squat to perform a neutral aerial. Notice that the cancel occurred during 2nd frame of jumpsquat.]]


If an "uninterruptible animation" such as an attack or knockback is in effect while the crown is coming back, K. Rool's head will flash green as the crown appears on his head. This has been referred to as Crown Cancelling by the playerbase, and there are many ways to exploit this. For example, by using Crownerang to force shield on the opponent, K. Rool can run in with a [[dash grab]] to not only Crown Cancel, but also get a grab off of it. This can potentially close out a stock if the opponent is at a high [[percentage]]. Using up or [[forward tilt]] with the tech is also very useful for punishing a rash approach, as a lot of opponents tend to try and jump in when the move is being used.  
If an "uninterruptible animation" such as an attack or knockback is in effect while the crown is coming back, K. Rool's head will flash green as the crown appears on his head. This completely skips the 17 frame crown pickup animation, enabling the move to be used without punishment sometimes. This has been referred to as Crown Cancelling by the K. Rool playerbase, and there are many ways to exploit this. For example, by using Crownerang to force shield on the opponent, K. Rool can run in with a [[dash grab]] to not only Crown Cancel, but also get a grab off of it. This is extremely potent for making the opponent not shield, and force approaches later in the game. A successful grab can potentially close out a stock if the opponent is at a high [[percentage]]. Using up or [[forward tilt]] with the tech is also very useful for punishing a rash approach, as a lot of opponents tend to try and jump in when Crownerang is being used.  


There is a sub-category of this tech known as Crown Squatting ([https://twitter.com/PlagueVonKarma/status/1088472225806802949?s=19 discovered by Plague von Karma]), which uses a jumpsquat to Crown Cancel. To perform this, simply having the crown land on K. Rool during the 3 frame jumpsquat is required. If done on the first frame, there will be no green flash. On the second and third, there will be as he jumps. This aids in confirming [[back aerial]] kill confirms from a returning crown, or generally increases momentum in the match by saving the 17 frames. The most notable application for this [https://twitter.com/PZLRquackattack/status/1088491768356708352 is to use Crownerang immediately after it comes back], allowing King K. Rool to control the stage in a surprisingly efficient way.  
There is a sub-category of this tech known as Crown Squatting ([https://twitter.com/PlagueVonKarma/status/1088472225806802949?s=19 discovered by Plague von Karma]), which uses a jumpsquat to Crown Cancel. To perform this, simply having the crown land on K. Rool during the 3 frame jumpsquat is required. If done on the first frame, there will be no green flash. On the second and third, there will be as he jumps. This aids in confirming [[back aerial]] kill confirms from a returning crown, or generally increases momentum in the match by saving the 17 frames. The most notable application for this [https://twitter.com/PZLRquackattack/status/1088491768356708352 is to use Crownerang immediately after it comes back], allowing King K. Rool to control the stage in a surprisingly efficient way.  
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==Origin==
==Origin==
[[File:Crownerang Origin.png|thumb|left|156px|[[Donkey Kong]] and [[Diddy Kong]] fighting King K. Rool in ''Donkey Kong Country''.]]
[[File:Crownerang Origin.png|thumb|right|156px|[[Donkey Kong]] and [[Diddy Kong]] fighting King K. Rool in ''Donkey Kong Country''.]]
This move is based on King K. Rool's main attack from the final boss fight against him in ''{{s|mariowiki|Donkey Kong Country}}''. In the fight, K. Rool would throw his crown to attack the Kongs, usually to conclude a cycle of other attacks, especially later in the fight. True to K. Rool's bumbling nature, this attack also provided the only opening for the Kongs to damage him, as he was completely invincible at all other times.
This move is based on King K. Rool's main attack from the final boss fight against him in ''{{s|mariowiki|Donkey Kong Country}}''. In the fight, K. Rool would throw his crown to attack the Kongs, usually to conclude a cycle of other attacks, especially later in the fight. True to K. Rool's bumbling nature, this attack also provided the only opening for the Kongs to damage him, as he was completely invincible at all other times.
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