Counterattack: Difference between revisions

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**Roy's Counter does 1.5x the damage of the attack.
**Roy's Counter does 1.5x the damage of the attack.
**Ike's Counter does 1.2x the damage of the attack, with a minimum of 10%.
**Ike's Counter does 1.2x the damage of the attack, with a minimum of 10%.
**[[Lucina]]'s counter is functionally identical to Marth's. The animation, however, is is different.
**[[Lucina]]'s counter is functionally identical to Marth's. The animation, however, is different.
*[[Double Team]] is {{SSBB|Lucario}}'s counterattack. The slowest of all counterattacks to hit once activated, to the point of it being possible to simply avoid in some cases. Its power does not change based on the activation attack, but it does change based on Lucario's [[aura]], with a base damage of {{AuraDamage|11}}.
*[[Double Team]] is {{SSBB|Lucario}}'s counterattack. The slowest of all counterattacks to hit once activated, to the point of it being possible to simply avoid in some cases. Its power does not change based on the activation attack, but it does change based on Lucario's [[aura]], with a base damage of {{AuraDamage|11}}.
*[[Slip Counter]] is {{SSB4|Little Mac}}'s counterattack, taking the form of an uppercut. When used, a red wave quickly appears, representing a heartbeat, and Little Mac punches his opponent.
*[[Slip Counter]] is {{SSB4|Little Mac}}'s counterattack, taking the form of an uppercut. When used, a red wave quickly appears, representing a heartbeat, and Little Mac punches his opponent.
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