Coin Launcher: Difference between revisions

Undid edit by 189.105.116.205: Nothing sus about them, I do deem them necessary
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(Undid edit by 189.105.116.205: Nothing sus about them, I do deem them necessary)
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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
{{disambig2|the ''Brawl'' minigame|other uses of coin|Coin (disambiguation)}}
{{disambig2|the ''Brawl'' minigame|other uses of "coin"|Coin (disambiguation)}}
[[File:Coin launcher.jpg|thumb|right|200px|The Coin Launcher as it appears in ''[[Super Smash Bros. Brawl]]''.]]
[[File:Coin launcher.jpg|thumb|right|200px|The Coin Launcher as it appears in ''[[Super Smash Bros. Brawl]]''.]]


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==Gameplay==
==Gameplay==
The Coin Launcher, as the name implies, is a machine that uses [[coins (collectable)|coins]] as projectiles. Using the Launcher, coins are shot at [[trophies]] to obtain them, with each trophy requiring 2–4 coins to be captured. Players must press the fire button each time they wish to shoot a coin, though the button can be held briefly and released to launch a coin at a higher speed.
The Coin Launcher, as the name implies, is a machine that uses [[coins (collectable)|coins]] as projectiles. Using the Launcher, coins are shot at [[trophies]] to obtain them, with each trophy requiring 2—4 coins to be captured. Players must press the fire button each time they wish to shoot a coin, though the button can be held briefly and released to launch a coin at a higher speed.


While attempting to shoot at trophies or waiting for more trophies to appear, enemies can also appear in the mode. Enemies appear in waves, and require one coin to destroy. Destroying entire waves of enemies increases the spawn rates of rare trophies, grants a small amount of extra coins from 10 to 50, and can provide the player some [[sticker]]s. Destroying individual enemies also fills a gauge in the mode, which is displayed below the player's coin supply. Upon filling all ten squares, the Launcher will gain a temporary boost to firing speed, and, depending on timing, two or three trophies may automatically appear. The gauge empties after some time, though successive increases in the gauge gradually increase the rate at which uncollected trophies appear.
While attempting to shoot at trophies or waiting for more trophies to appear, enemies can also appear in the mode. Enemies appear in waves, and require one coin to destroy. Destroying entire waves of enemies increases the spawn rates of rare trophies, grants a small amount of extra coins from 10 to 50, and can provide the player some [[sticker]]s. Destroying individual enemies also fills a gauge in the mode, which is displayed below the player's coin supply. Upon filling all ten squares, the Launcher will gain a temporary boost to firing speed, and, depending on timing, two or three trophies may automatically appear. The gauge empties after some time, though successive increases in the gauge gradually increase the rate at which uncollected trophies appear.
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!Image!!Description
!Image!!Description
|-
|-
| style="text-align:center;"|[[File:TrophyEn3.png]] ||  Rotating triangle-shaped enemies that move in wavelike patterns, typically appearing in groups of six.
| style="text-align:center;"|[[File:TrophyEn3.png]] ||  Rotating triangle-shaped enemies that move in wave-like patterns, typically appearing in groups of six.
|-
|-
| style="text-align:center;"|[[File:TrophyEn2.png]] || Oval-shaped enemies that also travel in wavelike patterns in groups of six. Sometimes they travel in three pairs.
| style="text-align:center;"|[[File:TrophyEn2.png]] || Oval-shaped enemies that also travel in wave-like patterns in groups of six. Sometimes they travel in three pairs.
|-
|-
| style="text-align:center;"|[[File:TrophyEn4.png]] || Triangle-shaped enemies that appear in groups of five. They either move from one side of the board to the other in an arrowhead formation, or they move in an archlike shape from the back.
| style="text-align:center;"|[[File:TrophyEn4.png]] || Triangle-shaped enemies that appear in groups of five. They either move from one side of the board to the other in an arrowhead formation, or they move in an arch-like shape from the back.
|-
|-
| style="text-align:center;"|[[File:TrophyEn1.png]] || Small spheres with a wing sticking out of each side. They only appear in groups of three, rolling in from the back of the board and then rolling back out. If all three are destroyed quickly enough, the player gets either a sticker or a coin bonus.
| style="text-align:center;"|[[File:TrophyEn1.png]] || Small spheres with a "wing" sticking out of each side. They only appear in groups of three, rolling in from the back of the board and then rolling back out. If all three are destroyed quickly enough, the player gets either a sticker or a coin bonus.
|-
|-
| style="text-align:center;"|[[File:TrophyBall.png]] || Black spheres with a purple interior. They slowly inch across the board and cannot be destroyed, simply blocking any coins that hit them. They appear in groups of three, but usually only one is on the board at once.
| style="text-align:center;"|[[File:TrophyBall.png]] || Black spheres with a purple interior. They slowly inch across the board and cannot be destroyed, simply blocking any coins that hit them. They appear in groups of three, but usually only one is on the board at once.
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|}
|}


Pits may also appear at intervals, usually in conjunction with the invincible sphere enemies. Coins will be wasted if they fall into a pit, but charging a coin can potentially allow it to jump across the corners of these pits.
Pits may also appear at intervals, usually in conjunction with the invincible sphere enemies. Coins will be wasted if they fall into a pit, but charging a coin can potentially allow it to "jump" across the corners of these pits.


==See also==
==See also==