Character artwork: Difference between revisions

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[[File:Mario SSB.png|thumb|left|Mario's official artwork in ''[[Super Smash Bros.]]'']]
[[File:Mario SSB.png|thumb|left|Mario's official artwork in ''[[Super Smash Bros.]]'']]
[[File:Mario SSBU.png|thumb|right|The official character artwork for Mario in ''[[Super Smash Bros. Ultimate]]''. This version of the render has a transparent background.]]
[[File:Mario SSBU.png|thumb|right|The official character artwork for Mario in ''[[Super Smash Bros. Ultimate]]''. This version of the render has a transparent background.]]
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The character artwork of ''Super Smash Bros.'' is very different from all the games proceeding it, not only because of the 2D artwork but also due having a very unique style from other artwork at the time. Instead of being created in a more realistic and detailed matter, the roster is drawn in a more simplified, cartoony style. Characters that are drawn noticeably different from their original series are {{SSB|Link}} and {{SSB|Fox}}, who have a very different look that is never seen outside of other official artwork.
The character artwork of ''Super Smash Bros.'' is very different from all the games proceeding it, not only because of the 2D artwork but also due having a very unique style from other artwork at the time. Instead of being created in a more realistic and detailed matter, the roster is drawn in a more simplified, cartoony style. Characters that are drawn noticeably different from their original series are {{SSB|Link}} and {{SSB|Fox}}, who have a very different look that is never seen outside of other official artwork.


[[File:Super Smash Select.png|thumb|right|The character-selection screen of ''Super Smash Bros.'' which has artwork from the character's original series.]] Strangely, despite all characters having artwork created for this game, the in-game character select screen rather takes already existing artwork from the respective franchise. The artwork on the select screen includes 2D and 3D artwork, and all are edited to look like renders.  
[[File:Super Smash Select.png|thumb|right|The character-selection screen of ''Super Smash Bros.'', which has artwork from the character's original series.]] Strangely, despite all characters having artwork created for this game, the in-game character select screen rather takes already existing artwork from the respective franchise. The artwork on the select screen includes 2D and 3D artwork, and all are edited to look like renders.  


Each of the character select screen artwork and their origins are down below:<ref>[https://www.sourcegaming.info/2015/10/20/smash64-css/]</ref>
Each of the character select screen artwork and their origins are down below:<ref>[https://www.sourcegaming.info/2015/10/20/smash64-css/]</ref>
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{{ImageCaption|File:Luigi SSBM.jpg|File:Luigi SSBU.png|width1=100px|width2=100px|align=right|caption= Left: Luigi's SSBM render which shows him in his Nintendo 64 design having a lot of proportions similar to his brother, {{SSBM|Mario}}.<br>Right: Luigi's Ultimate render which shows him in his most current design.}}
{{ImageCaption|File:Luigi SSBM.jpg|File:Luigi SSBU.png|width1=100px|width2=100px|align=right|caption= Left: Luigi's SSBM render which shows him in his Nintendo 64 design having a lot of proportions similar to his brother, {{SSBM|Mario}}.<br>Right: Luigi's Ultimate render which shows him in his most current design.}}
''[[Super Smash Bros. Melee]]'' was the first game in the series that started using 3D renders with a semi-realistic artstyle, which will be used for every game proceeding it. However, compared to all other games after ''Melee'', the roster looks noticeably different: due to being released slightly after the launch of the Nintendo GameCube, characters that appeared on the Nintendo 64 retain their early 3D designs, causing the game to look very unique to many other games even outside of the ''Smash Bros.'' series. One example is {{SSBM|Luigi}} who has his design from games such as ''Mario Kart 64'' and ''Mario Party'' that lack his more lanky anatomy that games afterwards will portray him as.  
''[[Super Smash Bros. Melee]]'' was the first game in the series that started using 3D renders with a semi-realistic artstyle, which will be used for every game proceeding it. However, compared to all other games after ''Melee'', the roster looks noticeably different: due to being released slightly after the launch of the Nintendo GameCube, characters that appeared on the Nintendo 64 retain their early 3D designs, causing the game to look very unique to many other games even outside of the ''Smash Bros.'' series. One example is {{SSBM|Luigi}}, who has his design from games such as ''Mario Kart 64'' and ''Mario Party'', which lacks his more lanky anatomy that games afterwards will portray him as.  


[[File:Character selection melee.png|thumb|250px]]
[[File:Character selection melee.png|thumb|250px]]
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[[File:Character Selection - Super Smash Bros. Brawl.png|250px|center]]
[[File:Character Selection - Super Smash Bros. Brawl.png|250px|center]]


Unlike both predecessors, Brawl was the first game in the series to match the characters character select screen art with the official artwork, and all games afterwards will have screens that act in the same way.
Unlike both predecessors, Brawl was the first game in the series to match the characters' character select screen art with the official artwork, and all games afterwards will have screens that act in the same way.


==''[[Super Smash Bros. 4]]''==
==''[[Super Smash Bros. 4]]''==