Chain grab: Difference between revisions

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===''[[Super Smash Bros. Melee]]''===
===''[[Super Smash Bros. Melee]]''===
*[[Sheik (SSBM)|Sheik]]: can chain most characters (Bowser, Yoshi, Donkey Kong, Pikachu, Ganondorf, Pichu, Roy, Young Link, Mr. Game & Watch, Link, Ness, and Sheik) with her down throw from as little as 0% up to as high as 90%. This however doesn't work in the PAL version of Melee due to her down throw sending her opponents too far forward to grab again.
*[[Sheik (SSBM)|Sheik]]: can chain most characters (Bowser, Yoshi, Donkey Kong, Pikachu, Ganondorf, Pichu, Roy, Young Link, Mr. Game & Watch, Link, Ness, and Sheik) with her down throw from as little as 0% up to as high as 90%. This however doesn't work in the PAL version of Melee due to her down throw sending her opponents too far forward to grab again.
*[[Marth (SSBM)|Marth]] and [[Roy (SSBM)|Roy]]: Marth and Roy's forward throw can chain throw Fox and Falco from 0% to about 9% however Roy has to turn to chain throw upward but Marth doesn't have to always turn to chain throw upward.
*[[Marth (SSBM)|Marth]] and [[Roy (SSBM)|Roy]]: Marth and Roy's forward throw can chain throw Fox and Falco from 0% to about 9%. However, Roy has to turn to chain throw upward but Marth doesn't have to always turn to chain throw upward.
*[[Ice Climbers (SSBM)|Ice Climbers]]: can chain throw nearly every character in the game with a variety of chain throws. Wobbling, which is the most inescapable when performed right, can trap an opponent forever or until the player kills them or messes up. Edge chain throwing exploits Nana's AI so that the player can alternate throws between Popo and Nana when they're at the edge of the stage. If Popo has grabbed the opponent, the player can ping his opponent as Popo and have Nana use her down-B. This is inescapable while Nana's down-B is hitting the opponent. Against the Fast fallers and Roy, Popo can down throw while Nana immediately uses a down air them to force the player's opponent to land standing up, where they are easily grabbed again. Even without Nana, Popo by himself can chain throw a handful of characters, such as Roy, Sheik, and Ganondorf with down throw until about 50%.
*[[Ice Climbers (SSBM)|Ice Climbers]]: can chain throw nearly every character in the game with a variety of chain throws. Wobbling, which is the most inescapable when performed right, can trap an opponent forever or until the player kills them or messes up. Edge chain throwing exploits Nana's AI so that the player can alternate throws between Popo and Nana when they're at the edge of the stage. If Popo has grabbed the opponent, the player can ping his opponent as Popo and have Nana use her down-B. This is inescapable while Nana's down-B is hitting the opponent. Against the Fast fallers and Roy, Popo can down throw while Nana immediately uses a down air them to force the player's opponent to land standing up, where they are easily grabbed again. Even without Nana, Popo by himself can chain throw a handful of characters, such as Roy, Sheik, and Ganondorf with down throw until about 50%.
*[[Captain Falcon (SSBM)|Captain Falcon]]: can pseudo chain throw with down throw against Marth, Sheik, and Roy from 0% to about 20%. It can easily be escaped with good DI. Up throw can also chain throw Fox/Falco/Falcon from about 50% to about 80% if they don't DI away.
*[[Captain Falcon (SSBM)|Captain Falcon]]: can pseudo chain throw with down throw against Marth, Sheik, and Roy from 0% to about 20%. It can easily be escaped with good DI. Up throw can also chain throw Fox/Falco/Falcon from about 50% to about 80% if they don't DI away.
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