Captain Falcon (SSBM)/Down aerial: Difference between revisions

(the frame data is identical to Ganondorf's, you could have just copied it (though I guess you can't always assume that))
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==Overview==
==Overview==
[[File:Captain Falcon Down Aerial Hitbox Melee.gif|thumb|Hitboxes of Captain Falcon's dair]]
[[File:Captain Falcon Down Aerial Hitbox Melee.gif|thumb|Hitboxes of Captain Falcon's dair]]
Captain Falcon does a [[stomp]] attack. This attack has two [[hitbox]]es - the lower one on the legs, and the upper one in the torso region. The lower hitbox is a powerful [[meteor smash]] (fourth strongest in the game) with some high [[hitstun]] as well, while the upper hitbox is an extremely powerful [[spike]] known as the [[Nipple Spike]] - it is the strongest spike in the game, but is also notoriously difficult to land. It can KO at low percentages, and can be combo'd into with moves such as a down aerial on a grounded opponent, [[Captain Falcon (SSBM)/Side special|Raptor Boost]], a [[Captain Falcon (SSBM)/Neutral aerial|neutral aerial]], or a [[Captain Falcon (SSBM)/Down throw|down throw]]/[[Captain Falcon (SSBM)/Up throw|up throw]] (depending on the [[falling speed]] of the opponent). When used on a grounded opponent, the move is also a great [[combo]] starter, being able to lead into an aerial, including a [[Captain Falcon (SSBM)/Forward aerial|Knee Smash]] as a finisher or another down aerial to get the opponent back onto the ground, with potential to start a [[tech-chase]].
Captain Falcon does a [[stomp]] attack. This attack has three [[hitbox]]es - the lower two on the legs, and the upper one in the torso region. The lower hitboxes have powerful [[meteor smash]]ing properties (fourth strongest in the game) with some high [[hitstun]] as well, while the upper hitbox is an extremely powerful [[spike]] known as the [[Nipple Spike]] - it is the strongest spike in the game, but is also notoriously difficult to land (despite it also having a rather large hitbox). It can KO at low percentages, and can be combo'd into with moves such as a down aerial on a grounded opponent, [[Captain Falcon (SSBM)/Side special|Raptor Boost]], a [[Captain Falcon (SSBM)/Neutral aerial|neutral aerial]], or a [[Captain Falcon (SSBM)/Down throw|down throw]]/[[Captain Falcon (SSBM)/Up throw|up throw]] (depending on the [[falling speed]] of the opponent). When used on a grounded opponent, the move is also a great [[combo]] starter, being able to lead into an aerial, including a [[Captain Falcon (SSBM)/Forward aerial|Knee Smash]] as a finisher or another down aerial to get the opponent back onto the ground, with potential to start a [[tech-chase]].


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