Captain Falcon (SSB)/Forward aerial: Difference between revisions

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(New Page: {{ArticleIcons|ssb=y}} ==Overview== Captain Falcon does two kicks in the direction he's facing, doing 10% damage on the first kick and 12% damage on the second kick for a total of 22% ...)
 
 
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==Overview==
==Overview==
Captain Falcon does two kicks in the direction he's facing, doing 10% damage on the first kick and 12% damage on the second kick for a total of 22% if they connect and doing some shield stun. This move is similar to its appearance as a nair in ''Melee'' and ''Brawl'', except it has slightly more power and he might move slightly forward. The fair is also useful for spacing, and it will be quite safe to do so. It also has some use in combos as well, with his uair, dair, nair, and grab being solid choices for follow ups while on offstage, he can follow with a Falcon Kick or dair (a [[Ken combo]] variation) to spike an opponent, or another fair.
[[File:Captain Falcon Forward Aerial Hitboxes Smash 64.gif|thumb|Hitbox duration of Captain Falcon's forward aerial.]]
Captain Falcon does two kicks in the direction he's facing, dealing 10% [[damage]] on the first kick and 12% damage on the second kick, for a total of 22% damage if they both connect. This move would become Captain Falcon's neutral aerial in later games. This move is very useful for [[spacing]], and in matchups such as the Captain Falcon ditto, it is one of the primary moves that can easily lead into a grab, which leads into KO combos from almost any percentage. The [[shield stun]] of the move also allows it to setup grabs even if the opponents [[shield]]s against it. This move is a particularly useful option in [[combo]]s. On [[fastfaller]]s, the move is usable after a {{mvsub|Captain Falcon|SSB|forward throw}} at low percentages, and it can setup moves such as a regrab, an {{mvsub|Captain Falcon|SSB|up smash}}, or if the opponent lands on a [[soft platform]], a forward aerial used after dropping through the platform. On [[floaty|floatier]] characters, the move can also chain into itself, which can end with a {{mvsub|Captain Falcon|SSB|neutral aerial}}. The move is one of Captain Falcon's weakest in terms of [[knockback]], giving it many situational uses in combos even at high percentages.
 
==Hitboxes==
{{SSB64HitboxTableHeader}}
{{HitboxTableTitle|Hit 1|19}}
{{SSB64HitboxTableRow
|id=0
|damage=10%
|angle=361
|bk=5
|ks=80
|fkv=0
|r=105
|bn=26
|xpos=-60
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{SSB64HitboxTableRow
|id=1
|damage=10%
|angle=361
|bk=5
|ks=80
|fkv=0
|r=120
|bn=26
|xpos=220
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{HitboxTableTitle|Hit 2|19}}
{{SSB64HitboxTableRow
|id=0
|damage=12%
|angle=361
|bk=20
|ks=80
|fkv=0
|r=105
|bn=21
|xpos=-60
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{SSB64HitboxTableRow
|id=1
|damage=12%
|angle=361
|bk=20
|ks=80
|fkv=0
|r=120
|bn=21
|xpos=220
|effect=Normal
|slvl=L
|sfx=Kick
}}
|}
 
==Timing==
{|class="wikitable"
!Initial autocancel
|1-6
|-
!Hit 1
|7-12
|-
!Hit 2
|21-28
|-
!Ending autocancel
|29-
|-
!Animation length
|44
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=8}}{{FrameStrip|t=Lag|c=16}}
|-
{{FrameStrip|t=Autocancel|c=6}}{{FrameStrip|t=Blank|c=22}}{{FrameStrip|t=Autocancel|c=16}}
{{FrameStripEnd}}
 
===Landing lag===
{|class="wikitable"
|-
!Animation length
|30
|-
!L-cancelled animation length
|4
|}
 
{{FrameStripStart}}
|'''Normal''' {{FrameStrip|t=Lag|c=30}}
|-
|'''L-cancelled''' {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Blank|c=26}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y}}
 
{{MvSubNavCaptainFalcon|g=SSB}}


{{technical data}}
[[Category:Captain Falcon (SSB)]]
[[Category:Captain Falcon (SSB)]]
[[Category:Forward aerials]]
[[Category:Forward aerials (SSB)]]
[[Category:Normal attacks (SSB)]]
[[Category:Aerial attacks (SSB)]]
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