Captain Falcon (PM): Difference between revisions

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{{Infobox Character Mod
{{Infobox Character Mod
|name = Captain Falcon
|name = Captain Falcon
|image = {{tabber|title1=Modern (PM)|tab1=[[File:Captain Falcon SSBB.jpg|250px]]|title2=Modern (P+)|tab2=[[File:PPlus Captain Falcon.png|250px]]|title3=Retro|tab3=[[File:Retro Captain Falcon PM.png|250px]]}}
|image = {{tabber|title1=Modern (PM)|content1=[[File:Captain Falcon SSBB.jpg|250px]]|title2=Modern (P+)|content2=[[File:PPlus Captain Falcon.png|250px]]|title3=Retro|content3=[[File:Retro Captain Falcon PM.png|250px]]|title4=Super Falcon (P+)|content4=[[File:PPlus Super Falcon.png|250px]]}}
|mod = Project M
|mod = Project M
|base = SSBB
|base = SSBB
|moveset1 = Captain Falcon (SSBM)
|moveset1 = Captain Falcon (SSBM)
|altcostume = Retro Falcon
|altcostume = Retro Falcon, Super Falcon (''[[Project+]]'')
}}
}}
'''Captain Falcon''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He was remade to be nearly identical to his ''Melee'' counterpart in terms of attack hitboxes and animations.
'''Captain Falcon''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He was remade to be nearly identical to his ''Melee'' counterpart in terms of attack hitboxes and animations.
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==Attributes==
==Attributes==
Captain Falcon had the reputation of being one of the worst ''Brawl'' characters in spite of his speed and power, as ''Brawl'''s physics crippled him and resulted in a massive drop in his tier position. Because of this, he has been reverted back to his ''Melee'' incarnation, while retaining a few buffs from his ''Brawl'' iteration. Since ''Project M'' returns to the physics of ''Melee'', Captain Falcon's combo abilities are once again efficient, as the removal of [[hitstun canceling]] no longer allows opponents to air dodge like they could in ''Brawl''. Additionally, the [[Knee Smash]], his main finisher in ''Melee'', is once again as easy to sweetspot as it was in ''Melee''. Captain Falcon also benefits from the normalization of [[sidestep]]s; it was lackluster in ''Melee'', but since all sidesteps were made to be roughly the same in terms of frame data in ''Project M'', he is no longer as susceptible to pressure. However, Captain Falcon can still be considered a glass cannon because his high falling speed hinders his already poor recovery and makes him susceptible to combos and gimps.
Captain Falcon had the reputation of being one of the worst ''Brawl'' characters in spite of his speed and power, as ''Brawl''{{'}}s physics crippled him and resulted in a massive drop in his tier position. Because of this, he has been reverted back to his ''Melee'' incarnation, while retaining a few buffs from his ''Brawl'' iteration. Since ''Project M'' returns to the physics of ''Melee'', Captain Falcon's combo abilities are once again efficient, as the removal of [[hitstun canceling]] no longer allows opponents to air dodge like they could in ''Brawl''. Additionally, the [[Knee Smash]], his main finisher in ''Melee'', is once again as easy to sweetspot as it was in ''Melee''. Captain Falcon also benefits from the normalization of [[sidestep]]s; it was lackluster in ''Melee'', but since all sidesteps were made to be roughly the same in terms of frame data in ''Project M'', he is no longer as susceptible to pressure. However, Captain Falcon can still be considered a glass cannon because his high falling speed hinders his already poor recovery and makes him susceptible to combos and gimps.


Captain Falcon fares slightly better in ''Project M'' than he did in ''Melee'' partially due to the small buffs he's received, but also partially due to the addition of many more semi-floaty characters that Falcon can easily overwhelm and combo, leading him to have good matchups against a majority of the new characters. The expanded stage list, which allows for stage bans even in best of 5 sets, also allows Captain Falcon players to avoid being hard counterpicked to his worst stage in ''Melee'', [[Fountain of Dreams]]. In addition, metagame shifts have been favorable to him. Arguably his worst matchup in ''Melee'', {{SSBM|Falco}}, has been slightly nerfed and has worse matchups against the new characters, causing him to be used less often. Other characters from ''Melee'' that were difficult to handle have also been nerfed, bringing Falcon's matchups against them closer to even. Due to these factors, Falcon is acknowledged to be better relative to the cast than he was in previous games.
Captain Falcon fares slightly better in ''Project M'' than he did in ''Melee'' partially due to the small buffs he's received, but also partially due to the addition of many more semi-floaty characters that Falcon can easily overwhelm and combo, leading him to have good matchups against a majority of the new characters. The expanded stage list, which allows for stage bans even in best of 5 sets, also allows Captain Falcon players to avoid being hard counterpicked to his worst stage in ''Melee'', [[Fountain of Dreams]]. In addition, metagame shifts have been favorable to him. Arguably his worst matchup in ''Melee'', {{SSBM|Falco}}, has been slightly nerfed and has worse matchups against the new characters, causing him to be used less often. Other characters from ''Melee'' that were difficult to handle have also been nerfed, bringing Falcon's matchups against them closer to even. Due to these factors, Falcon is acknowledged to be better relative to the cast than he was in previous games.
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**{{change|Each reversal after the first one resets the move's start-up.}}
**{{change|Each reversal after the first one resets the move's start-up.}}
*{{buff|Aerial [[Raptor Boost]] propels Captain Falcon with forward momentum if it lands, and retains its ability to [[edge sweetspot]] from ''Brawl''. When used towards an edge from the ground, Captain Falcon now goes into the ending animation instead of instantly becoming helpless, allowing him to still grab the edge and come back to the stage. Landing lag for a successfully connected aerial Raptor Boost has been lowered to match that of a missed aerial Raptor Boost.}}
*{{buff|Aerial [[Raptor Boost]] propels Captain Falcon with forward momentum if it lands, and retains its ability to [[edge sweetspot]] from ''Brawl''. When used towards an edge from the ground, Captain Falcon now goes into the ending animation instead of instantly becoming helpless, allowing him to still grab the edge and come back to the stage. Landing lag for a successfully connected aerial Raptor Boost has been lowered to match that of a missed aerial Raptor Boost.}}
*{{buff|[[Falcon Dive]] retains its vertical distance, its ability to grab foes on the ledge, and its damage (deals 17%, 2% more than ''Melee'''s 15%) from ''Brawl''. The move also has slightly higher knockback and its edge sweetspot is now located higher on Falcon's body.}}
*{{buff|[[Falcon Dive]] retains its vertical distance, its ability to grab foes on the ledge, and its damage (deals 17%, 2% more than ''Melee''{{'}}s 15%) from ''Brawl''. The move also has slightly higher knockback and its edge sweetspot is now located higher on Falcon's body.}}
*{{buff|[[Falcon Kick]] is reversible, and has less endlag. Its lingering hitboxes also have much more favorable angles, making the move safer.}}
*{{buff|[[Falcon Kick]] is reversible, and has less endlag. Its lingering hitboxes also have much more favorable angles, making the move safer.}}


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==In [[competitive play]]==
==In [[competitive play]]==
===Notable tech===
[https://www.reddit.com/r/SSBPM/comments/btcczy/labbing_discord_results_captain_falcon/ Labbing Discord Tech Post]
===Most historically significant players===
===Most historically significant players===
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
''Any number following the Smasher name indicates placement on the [[PMRank 2019]], which recognizes the official top 50 players in the world in [[Project M]] during 2019.''


''See also: [[:Category:Captain Falcon players (PM)]]''
''See also: [[:Category:Captain Falcon players (PM)]]''
*{{Sm|Bongo|USA}} - Ranked 45th on [[PMRank 2018]].
*{{Sm|Bongo|USA}} - Ranked 18th on [[PMRank 2023]].
*{{Sm|Chaloopy|USA}} - Considered the best active Falcon in the world. Ranked #16 on [[PMRank 2023]].
*{{Sm|Darc|USA}} - One of the best Falcon players in the world.
*{{Sm|Darc|USA}} - One of the best Falcon players in the world.
*{{Sm|n0ne|Canada}} - Top ''Melee'' Falcon, routinely does well in PM when he enters.
*{{Sm|ORLY|USA}} - Ranked #21 on [[PMRank 2023]].
*{{Sm|ORLY|USA}} (#24)
*{{Sm|ThundeRzReiGN|USA}} - Uses Captain Falcon as a secondary; won [[Cashed Out]] using primarily Falcon.
*{{Sm|ThundeRzReiGN|USA}} (#2) - Uses Captain Falcon as a secondary; won [[Cashed Out]] using primarily Falcon.
*{{Sm|Venom|USA}} - The best Captain Falcon player in SoCal. Ranked 25th on the [[PMRank 2016]].
*{{Sm|Venom|USA}} - The best Captain Falcon player in SoCal. Ranked 25th on the [[PMRank 2016]].


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===Project+===
===Project+===
Captain Falcon's default costume now includes a reference to Dr. Stewart from the F-Zero series. His retro costume includes team colors, as well as a reference to Pheonix, a driver who resembles Captain Falcon in F-Zero GX.
Captain Falcon's default costume now includes a reference to Dr. Stewart from the F-Zero series; in addition, his gray palette is altered to be a black-and-silver costume with a blue scarf. His retro costume includes team colors, as well as a reference to [[fzerowiki:Phoenix|Phoenix]], a driver who resembles Captain Falcon in ''F-Zero GX''. Lastly, he has a new costume based on the clothes he wears while piloting the [[fzerowiki:Super Falcon|Super Falcon]] introduced in the ''F-Zero X Expansion Kit''. His Red Super Falcon costume is based on the colors of Ultraman, the alien superhero and namesake of the ''Ultraman'' series. Green Super Falcon resembles the colors of Kamen Rider, in particular the classic outfits known for teal and black suits with red eyes. Brown Super Falcon is based on the colors of [[fzerowiki:Super Arrow|Super Arrow]] from ''F-Zero X''. The final recolor is based on Captain Falcon's classic [[Blue Falcon]] color scheme with a full face visor and additional helmet details.
[[File:Falcon Palette (P+).png|800px|thumb|center|Captain Falcon's alternate costumes in P+]]
 
[[File:Falcon Palette (P+).png|960px|thumb|center|Captain Falcon's alternate costumes in P+]]


'''Z-Secret Costume:''' Mach Rider
'''Z-Secret Costume:''' Mach Rider
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*Captain Falcon's artwork in ''Project+'' bears a striking resemblance to his pose in the ''Super Smash Bros. Ultimate'' panoramic artwork.  
*Captain Falcon's artwork in ''Project+'' bears a striking resemblance to his pose in the ''Super Smash Bros. Ultimate'' panoramic artwork.  


==External links==
*[https://pmunofficial.com/en/characters/captain-falcon/ Captain Falcon's page at the Project M website]
*[https://www.reddit.com/r/SSBPM/comments/btcczy/labbing_discord_results_captain_falcon/ Labbing Discord Tech Post]


{{Project M}}
{{Project M}}
[[Category:Captain Falcon]]
[[Category:Captain Falcon]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]