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{{Infobox Special Move
{{Infobox Special Move
|name=Cannon Jump Kick
|name=Cannon Jump Kick
|image=[[File:CannonJumpKick.jpg|300px]]
|image=[[File:Mii Gunner Up B 2 SSBU.gif|300px]]
|caption=The Gunner using the Cannon Jump Kick.
|caption=The Gunner using the Cannon Jump Kick.
|user=[[Mii Gunner]]
|user=[[Mii Gunner]]
|universe={{uv|Super Smash Bros.}}
|universe={{uv|Super Smash Bros.}}
}}
}}
{{cquote|''Rises up with a jet boost. Has a meteor effect if airborne opponent is hit.''|cite=Description from ''Ultimate''{{'}}s Move List}}


'''Cannon Jump Kick''' ({{ja|キャノンジャンプキック|Kyanon Janpu Kikku}}, ''Cannon Jump Kick'') is one of three [[up special move]]s usable by {{SSBU|Mii Gunner}}s in ''[[Super Smash Bros. Ultimate]]'', being a revised version of the previous [[Cannon Uppercut]]. When used, the Gunner fires a concussive blast, propelling themselves with the arm cannon while kicking into the air. The concussive blast can [[meteor smash]] opponents. The move can hit twice (the blast and the Mii's leg) and is fairly strong, but as a [[recovery]], it does not cover much distance. As a result, while its power compliments a more aggressive playstyle, much more care is needed when offstage, as the Gunner's ability to survive is noticeably lessened.
'''Cannon Jump Kick''' ({{ja|キャノンジャンプキック|Kyanon Janpu Kikku}}, ''Cannon Jump Kick'') is one of three [[up special move]]s usable by {{SSBU|Mii Gunner}}s in ''[[Super Smash Bros. Ultimate]]'', being essentially a revised version of [[Super Smash Bros. 4|the previous game's]] [[Cannon Uppercut]].


The concussive blast comes out nearly as quickly an the Gunner's [[jab]] (on [[frame]] 6, as compared to the jab on frame 5). If used on the ground, the Gunner will be [[intangible]] during that first active frame, and if the blast connects, it can, as mentioned, combo into the kick.  Regardless of whether the blast connects, the kick comes out shortly thereafter (on frame 10).
==Overview==
When used, the Gunner fires a concussive blast, propelling themself with the arm cannon while kicking into the air. The concussive blast can [[meteor smash]] opponents. The move can hit twice (once during the initial blast, and the other time via the Mii's leg) and is fairly strong, but as a [[recovery]], it does not cover much distance. As a result, while its power compliments a more aggressive playstyle, much more care is needed when offstage, as the Gunner's ability to survive is noticeably lessened.


The attack causes [[helplessness]] and has significant [[landing lag]] (28 frames, as compared to [[Arm Rocket]]'s quick 14 frames and [[Lunar Launch]]'s 18 frames), so care must be used when utilizing it offensively so as not to leave oneself open to attack.
The concussive blast comes out nearly as quickly as the Gunner's [[jab]] (on [[frame]] 6, as compared to the jab on frame 5). If used on the ground, the Gunner will be [[intangible]] during frames 5-7, and if the blast connects, it can, as mentioned, combo into the kick.  Regardless of whether the blast connects, the kick comes out shortly thereafter, on frame 10. The attack causes [[helplessness]] and has significant [[landing lag]] (28 frames, as compared to [[Arm Rocket]]'s quick 14 frames and [[Lunar Launch]]'s 18 frames), so care must be used when utilizing it offensively so as not to leave oneself open to attack.


Overall, while the move ''is'' arguably worse than the Gunner's other options when viewed strictly from a recovery standpoint, this is balanced out in part by the move's attacks making the Gunner more dangerous offstage (a careless foe may find themself getting meteor smashed, for example), and more importantly by the sheer power of the move, which offers the Gunner a quick, close-ranged KO option they otherwise lack (though at higher percentages, the Gunner's [[tilts]] can be used to similar effect and with less chance of being punished).
Overall, while the move is arguably worse than the Gunner's other options when viewed strictly from a recovery standpoint, this is balanced out in part by the move's attacks making the Gunner more dangerous offstage (e.g. for meteor smashing), and more importantly by the sheer power of the move. This offers the Gunner a quick, close-ranged KO option they otherwise lack, though at higher percentages, the Gunner's [[Tilt attack|tilts]] can be used to similar effect and with less chance of being punished. Players looking for a reliable recovery should probably consider one of the Gunner's other custom moves. However, Cannon Jump Kick should always be considered, because it is one of the best out-of-shield moves in the game. A player looking for a powerful addition to the Gunner's arsenal of attacks may consider using this move, so long as they have confidence not only in their ability to [[read]] a foe, but especially in their offstage game, since the slightest error offstage can lead to the loss of a stock, much like the Gunner's sibling character, {{SSBU|Mii Brawler}}.
{{clr}}
 
==Instructional quote==
{{InstructionalQuotes
|ssbuchar=Mii Gunner
|ssbudesc=Rises up with a jet boost. Has a meteor effect if airborne opponent is hit.
}}


In short, a player looking for a reliable recovery should probably consider one of the Gunner's other custom moves. However, a player looking for a powerful addition to the Gunner's arsenal of attacks may consider using this move, so long as they have confidence not only in their ability to [[read]] a foe, but especially in their offstage game.
==Customization==
Cannon Jump Kick appears exclusively in ''[[Super Smash Bros. Ultimate]]'', with two other Special Move customization options available. These are the variations:
{| class="wikitable"
!width="50px"|1. [[Lunar Launch]]
!width="50px" style="background:rgba(255,255,0,0.5)"|2. Cannon Jump Kick
!width="50px"|3. [[Arm Rocket]]
|-
|width="50px"|[[File:Mii Gunner SSBU Skill Preview Up Special 1.png|200px|center|link=Lunar Launch]]
|width="50px" style="background:rgba(255,255,0,0.33)"|[[File:Mii Gunner SSBU Skill Preview Up Special 2.png|200px|center]]
|width="50px"|[[File:Mii Gunner SSBU Skill Preview Up Special 3.png|200px|center|link=Arm Rocket]]
|-
|width="50px"|''"Shoots downward, rocketing into the air from the recoil."''
|width="50px" style="background:rgba(255,255,0,0.33)"|''"Rises up with a jet boost. Has a meteor effect if airborne opponent is hit."''
|width="50px"|''"Skyrocket using jet propulsion. Tilting left or right can adjust the flight angle."''
|}
{{clr}}
{{clr}}
 
==Gallery==
==Gallery==
<gallery>
<gallery>
Mii Gunner SSBU Skill Preview Up Special 2.png|Cannon Jump Kick as shown by a Skill Preview in ''Ultimate''.
Mii Gunner SSBU Skill Preview Up Special 2.png|Cannon Jump Kick as shown by the [[Move List]] in ''Ultimate''.
</gallery>
</gallery>
 
==Names in other languages==
{{langtable
|ja={{ja|キャノンジャンプキック|Kyanon Janpu Kikku}}, ''Cannon Jump Kick''
|en=Cannon Jump Kick
|fr_ca=Coup de pied propulsé
|es_la=Patada cañón
|de=Kanonensprungkick
|it=Calcio volante a razzo
|nl=Lanceergeweer
|ru={{rollover|Пушечный удар-прыжок|Pushechny udar-pryzhok|?}}
|ko={{rollover|캐논 점프 킥|Kaenon Jeompeu Kik|?}}, ''Cannon Jump Kick''
|zh_cn={{rollover|加农跳跃踢|Jiānóng Tiàoyuè Tī|?}}
|zh_tw={{rollover|加農跳躍踢|Jiānóng Tiàoyuè Tī|?}}
}}
 
==Trivia==
*Cannon Jump Kick is the fastest [[meteor smash]] in ''Ultimate'', with its meteor hitbox becoming first active on frame 6.
 
{{Special Moves/Mii Gunner (SSBU)}}
{{Special Moves/Mii Gunner (SSBU)}}