COVID-19 pandemic and its impact on competitive Smash: Difference between revisions

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{{Wikipedia|COVID-19 pandemic}}
{{Wikipedia|COVID-19 pandemic}}
The '''COVID-19 pandemic''' was a pandemic of {{s|wikipedia|coronavirus disease 2019}} (COVID-19), caused by {{s|wikipedia|severe acute respiratory syndrome coronavirus 2}} (SARS-CoV-2). The outbreak was first identified in Wuhan, Hubei, China, in December 2019, and recognized as a pandemic by the World Health Organization (WHO) on March 11, 2020, and as a public health emergency of international concern from January 30, 2020 until it was lifted on May 5, 2023. COVID-19 has been reported in more than 200 countries and territories, with major outbreaks having occurred in most of those countries; in its first year, the most affected countries were mainland China, Europe, Iran, Latin America (especially Brazil), and the United States. Public health responses have included national pandemic preparedness and response plans, travel restrictions, quarantines, curfews, event postponements and cancellations, and facility closures.
The '''COVID-19 pandemic''' was a pandemic of {{s|wikipedia|coronavirus disease 2019}} (COVID-19), caused by {{s|wikipedia|severe acute respiratory syndrome coronavirus 2}} (SARS-CoV-2). The outbreak was first identified in Wuhan, Hubei, China, in December 2019, and recognized as a pandemic by the World Health Organization (WHO) on March 11, 2020, and as a public health emergency of international concern from January 30, 2020 until it was lifted on May 5, 2023. COVID-19 has been reported in more than 200 countries and territories, with major outbreaks having occurred in most of those countries; in its first year, the most affected regions were mainland China, Europe, Iran, Latin America (especially Brazil), and the United States. Public health responses have included national pandemic preparedness and response plans, travel restrictions, quarantines, curfews, event postponements and cancellations, and facility closures.


Despite the pandemic forcing [[Nintendo]] employees into working remotely, development of [[Downloadable content (SSBU)|Fighters Pass Vol. 2]] continued without many issues. It notably caused ''{{h2|Mr. Sakurai Presents|Mr. Sakurai Presents "Min Min"}}'', ''[[Mr. Sakurai Presents#Mr. Sakurai Presents "Steve & Alex"|"Steve & Alex"]]'', and ''[[Mr. Sakurai Presents#Mr. Sakurai Presents "Pyra/Mythra"|"Pyra/Mythra"]]'' to take place in [[Masahiro Sakurai]]'s house instead of his studio. Sakurai also revealed in a [[YouTube]] video that there were concerns over information leaking due to work being decentralized to the homes of developers. Playtesting also had to be done online, where problems arose due to connection issues.<ref>[https://www.youtube.com/watch?v=RDrNWAHaKfI=589s Super Smash Bros. Ultimate [Game Concepts]]</ref>
Despite the pandemic forcing [[Nintendo]] employees into working remotely, development of [[Downloadable content (SSBU)|Fighters Pass Vol. 2]] continued without many issues. It notably caused ''{{h2|Mr. Sakurai Presents|Mr. Sakurai Presents "Min Min"}}'', ''[[Mr. Sakurai Presents#Mr. Sakurai Presents "Steve & Alex"|"Steve & Alex"]]'', and ''[[Mr. Sakurai Presents#Mr. Sakurai Presents "Pyra/Mythra"|"Pyra/Mythra"]]'' to take place in [[Masahiro Sakurai]]'s house instead of his studio. Sakurai also revealed in a [[YouTube]] video that there were concerns over information leaking due to work being decentralized to the homes of developers. Playtesting also had to be done online, where problems arose due to connection issues.<ref>[https://www.youtube.com/watch?v=RDrNWAHaKfI=589s Super Smash Bros. Ultimate [Game Concepts]]</ref>