Buffer: Difference between revisions

61 bytes added ,  7 years ago
m
no edit summary
mNo edit summary
mNo edit summary
Line 7: Line 7:
In ''[[Melee]]'', it is possible to shield buffer some evasive options by holding the [[C-stick]] together with a [[shield]] input. The character will then proceed to jump (if held upwards), spot dodge (if held downwards) or roll (if held sideways) at the first instant possible. There is also a grace period of 3 frames in which one can fast fall after the peak of any jump.
In ''[[Melee]]'', it is possible to shield buffer some evasive options by holding the [[C-stick]] together with a [[shield]] input. The character will then proceed to jump (if held upwards), spot dodge (if held downwards) or roll (if held sideways) at the first instant possible. There is also a grace period of 3 frames in which one can fast fall after the peak of any jump.


In ''Smash 4'', it is not possible to buffer the following; both a control stick input and button input together, any ledge option using the control stick, grab aerials, Z-dropping items, and shield after dropping the input during the 10 frame period. There is also a hierarchy of moves that will come out when multiple inputs are pressed at the same time; special moves have the highest priority, followed by shields, attacks, jumps, and stick inputs, in that order. For ledge options, ledge jumping has the highest priority, followed by ledge attacking and ledge rolling.
In ''Smash 4'', it is not possible to buffer the following; both a control stick input and button input together, any ledge option using the control stick, grab aerials, airborne item catches after an air dodge, Z-dropping items after an air dodge, and shield after dropping the input during the 10 frame period. There is also a hierarchy of moves that will come out when multiple inputs are pressed at the same time; special moves have the highest priority, followed by shields, attacks, jumps, and stick inputs, in that order. For ledge options, ledge jumping has the highest priority, followed by ledge attacking and ledge rolling.


==Videos==
==Videos==
1,916

edits