Buffer: Difference between revisions

6 bytes added ,  9 years ago
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This is called "shield buffering" or "shieldstun buffering"
(Added Melee information. Or is this called something else?)
m (This is called "shield buffering" or "shieldstun buffering")
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However, there are also negative effects to buffering a move. Buffering may lead to unintentional inputs that carry out (e.g. attempting to buffer a [[jab]] nearby the [[ledge]] while [[shield]]ing, which would result in using a [[neutral aerial]] off the stage). This kind of situation can be deadly to characters with laggy neutral aerials, such as {{SSBB|Ike}}, whose recoveries do not provide enough vertical distance to recover after the attack ends.
However, there are also negative effects to buffering a move. Buffering may lead to unintentional inputs that carry out (e.g. attempting to buffer a [[jab]] nearby the [[ledge]] while [[shield]]ing, which would result in using a [[neutral aerial]] off the stage). This kind of situation can be deadly to characters with laggy neutral aerials, such as {{SSBB|Ike}}, whose recoveries do not provide enough vertical distance to recover after the attack ends.


In ''[[Melee]]'', it's possible to buffer some evasive options by holding the [[C-stick]] with a [[shield]] input. The character will then proceed to jump (if held upwards), spot dodge (if held downwards) or roll (if held sideways) at the first instant possible.
In ''[[Melee]]'', it's possible to shield buffer some evasive options by holding the [[C-stick]] with in [[Shieldstun]]. The character will then proceed to jump (if held upwards), spot dodge (if held downwards) or roll (if held sideways) at the first instant possible.


==See also==
==See also==
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